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Death Stranding Review Thread - MC: 83 / OC: 85 / GR: 84.89%

Forums - Sony Discussion - Death Stranding Review Thread - MC: 83 / OC: 85 / GR: 84.89%

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Well... I played 4h non stop already on hard difficulty.....I don't want to say nothing spoilery, but if the "game concept" was the thing that makes the game love or hate the game, i'm now allowed to say that....

I love it.

Completely original, full thought, continuously taking decisions, in a super beautiful and realistic landscape. And yes, things are calm most of the time..., but oh my god when things suddenly become ...."tense". You can feel it. And it makes absolute sense that feeling of relief reaching a base to rest up..., physically and mentally. I'm completely inmersed in this game. And this is just the beginning of the game. I still need to see the rest of the mechanics and concpets of this game.

As for the rest of the game. Is a Kojima game in the best way possible. Impecable presentation, full of cinematic cutscenes with surprisingly everything making sense. This is the best work in this deparment Kojima has made until now.

This game can not be compared to anything else. It requires long periods of gameplay to enjoy it, because it's a slow game. Yes..., is a walking/hiking simulator but is a damn good one, full of interesting things happening around you. I'll have to see if the gaming loop is still interesting after 30-40h, but right now, it is.

If you are looking for a unique game and you're tired of the same generic gaming mechanics for RPGs, shooters, action games and want an ambicious story driven game with top tier production values this is your game. There is nothing else like this in in the market.



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colafitte said:

Well... I played 4h non stop already on hard difficulty.....I don't want to say nothing spoilery, but if the "game concept" was the thing that makes the game love or hate the game, i'm now allowed to say that....

I love it.

Completely original, full thought, continuously taking decisions, in a super beautiful and realistic landscape. And yes, things are calm most of the time..., but oh my god when things suddenly become ...."tense". You can feel it. And it makes absolute sense that feeling of relief reaching a base to rest up..., physically and mentally. I'm completely inmersed in this game. And this is just the beginning of the game. I still need to see the rest of the mechanics and concpets of this game.

As for the rest of the game. Is a Kojima game in the best way possible. Impecable presentation, full of cinematic cutscenes with surprisingly everything making sense. This is the best work in this deparment Kojima has made until now.

This game can not be compared to anything else. It requires long periods of gameplay to enjoy it, because it's a slow game. Yes..., is a walking/hiking simulator but is a damn good one, full of interesting things happening around you. I'll have to see if the gaming loop is still interesting after 30-40h, but right now, it is.

If you are looking for a unique game and you're tired of the same generic gaming mechanics for RPGs, shooters, action games and want an ambicious story driven game with top tier production values this is your game. There is nothing else like this in in the market.

Do you feel tense while you are walking around exploring on the "calm" or there is some trigger that makes it tense so you can relax while walking?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
colafitte said:

Well... I played 4h non stop already on hard difficulty.....I don't want to say nothing spoilery, but if the "game concept" was the thing that makes the game love or hate the game, i'm now allowed to say that....

I love it.

Completely original, full thought, continuously taking decisions, in a super beautiful and realistic landscape. And yes, things are calm most of the time..., but oh my god when things suddenly become ...."tense". You can feel it. And it makes absolute sense that feeling of relief reaching a base to rest up..., physically and mentally. I'm completely inmersed in this game. And this is just the beginning of the game. I still need to see the rest of the mechanics and concpets of this game.

As for the rest of the game. Is a Kojima game in the best way possible. Impecable presentation, full of cinematic cutscenes with surprisingly everything making sense. This is the best work in this deparment Kojima has made until now.

This game can not be compared to anything else. It requires long periods of gameplay to enjoy it, because it's a slow game. Yes..., is a walking/hiking simulator but is a damn good one, full of interesting things happening around you. I'll have to see if the gaming loop is still interesting after 30-40h, but right now, it is.

If you are looking for a unique game and you're tired of the same generic gaming mechanics for RPGs, shooters, action games and want an ambicious story driven game with top tier production values this is your game. There is nothing else like this in in the market.

Do you feel tense while you are walking around exploring on the "calm" or there is some trigger that makes it tense so you can relax while walking?

The latter... You go from feeling everything is under your control to feel ....."i'm fucked".

It's basically a survival open world game. That's why in my opinion, is essential playing it on hard. If you don't feel the travel/journey is exhausting the game is probably not going to work with you. It's like playing The Last of Us in hard mode, it's another and better experience doing so.



colafitte said:
DonFerrari said:

Do you feel tense while you are walking around exploring on the "calm" or there is some trigger that makes it tense so you can relax while walking?

The latter... You go from feeling everything is under your control to feel ....."i'm fucked".

That takes a little from the tension. But will probably allow me to play a little longer sessions. Like when playing real resident evil the tension is so high at all moments (RE1 remake I got introduced to the crimson heads that I didn't know about because the Directors cut didn't have it so whenever I was passing in a hall I already cleaned before I was calm but on remake not so much, them RE3 had the Nemesis that all the time came to bash you, RE2 I didn't remember having the Mr. X but on the remake ow boy he do adds tension and worry on the weapon management and being worth or not killing all enemies in a room or running past it, also RE7 with not only the daddy but also the girlfriend showing up unexpected and fucking you). Should also mention the immortal Alien on Isolation that makes the game tense basically 100% of the time. These games 2h is enough for a need to a break and breath.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
colafitte said:

The latter... You go from feeling everything is under your control to feel ....."i'm fucked".

That takes a little from the tension. But will probably allow me to play a little longer sessions. Like when playing real resident evil the tension is so high at all moments (RE1 remake I got introduced to the crimson heads that I didn't know about because the Directors cut didn't have it so whenever I was passing in a hall I already cleaned before I was calm but on remake not so much, them RE3 had the Nemesis that all the time came to bash you, RE2 I didn't remember having the Mr. X but on the remake ow boy he do adds tension and worry on the weapon management and being worth or not killing all enemies in a room or running past it, also RE7 with not only the daddy but also the girlfriend showing up unexpected and fucking you). Should also mention the immortal Alien on Isolation that makes the game tense basically 100% of the time. These games 2h is enough for a need to a break and breath.



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twintail said:
LudicrousSpeed said:

Well either way the PC version is months off. Definitely not spending $60 on this 😆

But no, the score is irrelevant. The text is

So if the text in so called 5/5 review is well written with nice phrases like 'delivers on all fronts', 'worthwhile', 'feels good to play', 'genre-pushing', then?

I suppose what I am saying is why do you choose to place so much stock in a single 2/5 review and not on other views too?

Cause the other "professional" views are saying the game is "not fun" and "boring" while still giving a 100 or 95?



Liberate Hong Kong, the revolution of our times!

OTBWY said:
twintail said:

So if the text in so called 5/5 review is well written with nice phrases like 'delivers on all fronts', 'worthwhile', 'feels good to play', 'genre-pushing', then?

I suppose what I am saying is why do you choose to place so much stock in a single 2/5 review and not on other views too?

Cause the other "professional" views are saying the game is "not fun" and "boring" while still giving a 100 or 95?

There are more well written 100 reviews considering the game good and fun than there are 35 or 40 reviews at all.

Why would you also be willing to focus on the lower ones?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
colafitte said:

The latter... You go from feeling everything is under your control to feel ....."i'm fucked".

That takes a little from the tension. But will probably allow me to play a little longer sessions. Like when playing real resident evil the tension is so high at all moments (RE1 remake I got introduced to the crimson heads that I didn't know about because the Directors cut didn't have it so whenever I was passing in a hall I already cleaned before I was calm but on remake not so much, them RE3 had the Nemesis that all the time came to bash you, RE2 I didn't remember having the Mr. X but on the remake ow boy he do adds tension and worry on the weapon management and being worth or not killing all enemies in a room or running past it, also RE7 with not only the daddy but also the girlfriend showing up unexpected and fucking you). Should also mention the immortal Alien on Isolation that makes the game tense basically 100% of the time. These games 2h is enough for a need to a break and breath.

Well....It feels more like an ambush if you know what i mean, but you know things can go wrong anytime the moment it starts to rain. That what i meant losing the control. It usually happens when your defenses are down. So you're not tense everytime like in an horror movie. It's more like...being in a war scenario. Things can seem quiet and then...., boom, something happens and you enter alert mode and you have to improvise.

The game is purposedly relaxing during transversal, even the music popping in is trying to make you feel that way. The game wants to take you by surprise.



Zoombael said:
konnichiwa said:

Nobody really knew what the core gameplay would be in the end...

What?! Everybody knew! It was the tenor of the last couple of month leading up to the release. With details about the gameplay and how the world you traverse through is structered. Impossible to miss when you followed the news, watched gameplay videos.

However, im not doubting people were unsure if they would be into this kind of game. There isn't really anything comparable, a "tangible reference". I myself am uncertain if a game with "hiking simulation" at its core is for me. Never became a fan of walking simulators or Shadow otC. I like playing the SotC remake from time to time though. 

Add: An explanation to why the wide range of ratings.

Offtopic: FGS, writing a comment (via phone) on this website is becoming worse and worse. 

Everybody knew?  People expected much more, a bit like MGS2 when we saw a lot of snake but Raiden felt like a mystery till the game's release. And well you said yourself  'There isn't really anything comparable'   this isn't a sport game this is trying to be unique but I felt like in most cases the right postive reviewers reviewed it...even when the score seems high compared to the words they used :).






colafitte said:
DonFerrari said:

That takes a little from the tension. But will probably allow me to play a little longer sessions. Like when playing real resident evil the tension is so high at all moments (RE1 remake I got introduced to the crimson heads that I didn't know about because the Directors cut didn't have it so whenever I was passing in a hall I already cleaned before I was calm but on remake not so much, them RE3 had the Nemesis that all the time came to bash you, RE2 I didn't remember having the Mr. X but on the remake ow boy he do adds tension and worry on the weapon management and being worth or not killing all enemies in a room or running past it, also RE7 with not only the daddy but also the girlfriend showing up unexpected and fucking you). Should also mention the immortal Alien on Isolation that makes the game tense basically 100% of the time. These games 2h is enough for a need to a break and breath.

Well....It feels more like an ambush if you know what i mean, but you know things can go wrong anytime the moment it starts to rain. That what i meant losing the control. It usually happens when your defenses are down. So you're not tense everytime like in an horror movie. It's more like...being in a war scenario. Things can seem quiet and then...., boom, something happens and you enter alert mode and you have to improvise.

The game is purposedly relaxing during transversal, even the music popping in is trying to make you feel that way. The game wants to take you by surprise.

Change of pace and tension is good as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994