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Forums - Sony Discussion - Death Stranding Review Thread - MC: 82 / OC: 83 / GR: 83.17%

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Shaunodon said:
Torillian said:

Video games are a form of media like movies and music. Sometimes I watch/listen to them for "fun" (like watching a marvel movie) sometimes I do it to feel sad (music is particularly good at this). If you want to think of video games as children's toys then the idea that they need to be fun is pretty legitimate as we don't really need toys that make kids sad. I personally think video games are an art medium which means that "fun" isn't the only legitimate goal. Personally, one of my favorite games ever was To the Moon. It was beautiful, emotionally affecting, tear-jerking, but "fun" isn't how I would describe it. 

It's amazing how asking a simple question like, "we are still talking about video games right?", lead to all these comments wanting to have a discussion about gaming as an art form, most of them taking my words out of context.

So by your answer, are saying you consider Shadow of the Colossus and Breath of the Wild to be games only aimed at children??

I'm not really here to engage people in a debate about 'can video games be considered art'. At the end of the day, video games are primarily a form of entertainment. There are many more classic titles that can be considered 'artistic' games, like Okami, Bioshock, Dark Souls, Ori, even indie titles like Bastion, Undertale, Cuphead... But even if they were all made with an artistic vision, none of them forgot to achieve the primary goal of a video game, which is to be entertaining (not that everyone will enjoy certain games like Dark Souls).
Titles like 'To the Moon', slow-moving walking simulators and visual novels only meant to invoke emotional interest are a niche sect of gaming, and rightfully have their own niche corners in the Steam store where most people buy them for $5 (I bought To the Moon years ago on Steam sale and have yet to play it, but I'm sure it's great).
Death Stranding however is a game with a planet size budget and a full retail price and therefore has expectations to meet every standard of a modern big budget game, not just to indulge Kojima's whacky artistic vision while putting gamers through several hours of tedium. That's why reviewers stating outright the game is not "fun" but giving it a near perfect score, look stupid as hell. Amazing I have to point that out, but here we are.

Nope, I'm saying that games don't have to be "fun" to be worthwhile. This has no baring on games that are fun being "only for kids" but that the stipulation that all games should be "fun" is only valid if you consider them to be toys for kids. If, on the other hand, it's just a form of art medium than it doesn't have to be "fun" to be quality. 

Games don't need to be "fun" to be entertaining either. Again, I would have to read the review in question rather than just a single quote out of any context but I imagine that the writer's use of quotation marks around fun means that he thinks the game doesn't meet the standard definition of what people would find "fun" in video games, but is still a worthwhile, entertaining, and meaningful experience. 

All that said, if you don't want to have the debate about whether games are an art form or whether games should have to be "fun" and instead want to just dunk on a particular Kojima game then you and I are on different pages. I don't have any interest in defending Death Stranding. You can think it's terrible and doesn't deserve its scores if you like, my only interest is in the more general topic which I find interesting and worthwhile putting thought into.



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Torillian said:

All that said, if you don't want to have the debate about whether games are an art form or whether games should have to be "fun" and instead want to just dunk on a particular Kojima game then you and I are on different pages. I don't have any interest in defending Death Stranding. You can think it's terrible and doesn't deserve its scores if you like, my only interest is in the more general topic which I find interesting and worthwhile putting thought into.

And what makes you think I have any interest in dunking on this Kojima game?

My only interest was to add some balance to all the people previously losing their shit over certain review sites apparently low-balling the score for this game, by pointing out how certain review sites were also giving this game near perfect scores while also admitting the game wasn't "fun". And maybe I embellished that point a bit in my last post.

Unlike some people, I'm not gonna pretend I believe it deserves any of it's criticisms, as I haven't even played it yet. But obviously we won't ever be on the same page if you don't even think having fun is important for a long, big budget game like this.



You have to be stupid to doubt and pass on a kojima game.



It's interesting how review scores are still seen with upmost importance despite how easy it is to know everything about a game nowadays and make your own judgments. The only difference between reviewers and the average joe is they have a writing degree and get paid for it, but simply because their score is aggregated on a site that somehow gives them more weight in many's eyes.

I wonder if reviewers enjoy seeing people arguing over their opinion, I'd certainly be flattered to have so many give a damn about my thoughts haha.

KratosLives said:
You have to be stupid to doubt and pass on a kojima game.

I agree that most people are stupid, but uh not for that reason.



This game will be short-lived, a one-time experience to see the plot and that's it, the replay-factor is certainly zero. I hope the next kojima game to be a survival horror that can merge plot and a traditional gameplay most people expect.

Last edited by CuCabeludo - on 03 November 2019

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I see no problem with an interactive movie. I probably won't play it, and certainly not at $60. But, if others want to play it, that's fine. If they have fun with it, or they appreciate its artistic achievements, that's even better. A game isn't good or bad based on whether it appeals to me.

As for the budget being unreasonable for a "walking simulator", the market will figure that out. If the game isn't profitable, look for Kojima to have trouble raising money for his next game. If it is a smash success, look for everyone to throw money at him to make another walking simulator ASAP. That's the wonder of markets.

If Death Stranding appeals to you as entertainment, or as a collectible art piece, go buy it. If it doesn't, then skip it. Pick up Outer Worlds or something. There's no need to talk shit to people that feel differently than you about this game, or gaming in general. The industry is huge. There's plenty of room for everyone's tastes.



CuCabeludo said:

This game will be short-lived, a one-time experience to see the plot and that's it, the replay-factor is certainly zero. I hope the next kojima game to be a survival horror that can merge plot and a traditional gameplay most people expect.

The game is very long it seems.

And no thank you for your proposition.



Keiji said:
CuCabeludo said:

This game will be short-lived, a one-time experience to see the plot and that's it, the replay-factor is certainly zero. I hope the next kojima game to be a survival horror that can merge plot and a traditional gameplay most people expect.

The game is very long it seems.

And no thank you for your proposition.

very long =/= enjoyable and replayable. Most people don't like walking simulators.



CuCabeludo said:
Keiji said:

The game is very long it seems.

And no thank you for your proposition.

very long =/= enjoyable and replayable. Most people don't like walking simulators.

Yes we get it. But some people love it.



CuCabeludo said:
Keiji said:

The game is very long it seems.

And no thank you for your proposition.

very long =/= enjoyable and replayable. Most people don't like walking simulators.

Weak argument because it is not a walking simulator, i understand you need to hyperbole whatever negative you think about this game because why should a game be good if you do not like it right?

Using the term "walking simulator" for a game i would call ignorant because you need to ignore a lot of what this game is about to call it that.

I can call shooters dummy dumb simulators because not a lot of thought is needed while playing them and that would be evenly ignorant.