DO NOT POST SPOILERS WITHOUT TAG IN THIS THREAD!!!
VGChartz Prediction Average: 87,81%
SCORES / REVIEWS
Gaming Age (10): "I was hooked from the first time I saw the title screen until the credits rolled 72 hours later. Death Stranding is immensely satisfying, and everything I could have hoped for and more from Kojima Productions."
Push Square (10): "Following years of mysterious anticipation, Death Stranding delivers on all fronts. An accomplished, fascinating set of gameplay mechanics allow you to make deliveries the way you want to, while social features let the game live on once you've put the controller down. It may become slightly tiresome as you hit the halfway mark, but the phenomenal narrative is on hand to pick things back up again and its outstanding visuals are the cherry on top. Death Stranding doesn’t raise the bar for any particular genre, it creates an entirely new one."
TheSixthAxis (10): "Death Stranding is like nothing I have ever played; beautiful, heart racing, heart breaking, frustrating, epic, stunning, and utterly nuts. I laughed, I cried, I cursed, and I went to the toilet an awful lot. Death Stranding isn't just my Game of the Year, it's a contender for Game of the Generation too."
Screen Rant (10): "Death Stranding is dizzying, unshakable in its belief it is doing something worthwhile, and it's one of the most important games of this decade."
Gaming Trend (10): "Death Stranding is a story of rebuilding America by connecting people far and wide. Stealth, exploration, combat, and inventory management are all necessary in order to succeed. With a fantastic cast, incredible set pieces, an engaging story, and Kojima's brand of incredibly enjoyable crazy, you won't want to put your controller down."
Daily Star (10): "Death Stranding is the most unique big-budget game I’ve ever played, a socially-minded injection of inventive ideas into a genre that has long survived by being lazy and brutish. This ambitious formula-flipper is brimming with empathy and carefully courts cinematic influences, an ensemble cast and a world of eye-watering scale, delivering a sticky gameplay loop to tie it all together and create a console generation-defining experience."
PlayStation LifeStyle (9.5): "Death Stranding is not a “fun” game, but it’s an important and meaningful experience that earns its payoff through every bit of frustration and slog. Its a look at life and death, connection and solitude; a game about building up what matters most and supporting each other selflessly. You’ll be bored at times and downright frustrated at others, but it comes with a great reward at the end that is made sweeter by the trials that precede it. It’s brilliantly unique in its design and implementation of online elements."
Worth Playing (9.1): "Death Stranding is a remarkable experience. Full stop. It's the first game I've played where everything from the story to the gameplay work together as a truly cohesive product. The social online system is intriguing and works well, and I'm curious to see if this idea will be explored further in future games. Everything about Death Stranding feels organically interwoven, which makes the experience all the more impressive and enriching. That also means that not all parts of it are excellent. The delivery gameplay is good and occasionally great, but given its pacing and setup, it doesn't always serve the game well, especially given the low difficulty level. Setting aside those minor gripes, Death Stranding is a new and brave direction for a game, and it pays off in many ways. This may not be for everyone, but everyone should try it out if they have the chance."
Gamespot (9): "Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game's more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now."
Shacknews (9): "I don’t think it’s fair to compare it to “blockbuster” releases pumped out by studios primarily interested in rushing out their next iteration year after year. Talking about Death Stranding requires a much different approach, and an understanding that many games don’t ask of their players. It feels like it’s on another level entirely, one that many developers haven’t reached or simply won’t."
LevelUp (8.5): "Despite having a well-designed and quite addictive gameplay loop, a great story with a powerful ending, Death Stranding falls shorts in key areas. With a long and lethargic pacing, players will turn away, and then, it’s lack of difficulty will surely seal the deal to leave this adventure for later."
Critical Hit (8): "Death Stranding starts off at a poor pace but eventually blossoms into a captivating tale with intriguing themes, solidified by compelling performances and an eventually satisfying pace to its gameplay. Not all of its systems mesh comfortably, but there’s enough here to drive you towards the eventual poignant conclusion."
ZTGD (8): "Death Stranding is a weird game that I could not stop thinking about while reviewing it. It has plenty of sluggishness to it. Sometimes I never wanted to play it again, but once that back half hit I was enthralled. There were times I couldn’t wait to play it. I spent over 50 hours in this game and eventually I want to spend more. Kojima and his team have crafted something that truly feels unique, for better or worse. It is hard to compare it to anything else, but that doesn’t always mean it was fun. Not everyone will adore this game, but I guarantee no one will ever be able to forget it either."
PlayStation Universe (8): "Death Standing proves itself as a unique, palpable new IP, filled with rich storytelling both in narrative and gameplay. The beginning of the game suffers from long gaps of time intended for learning the ropes, but the ship rights itself once it finally turns the corner. Despite that with a handful of missteps, a deep, potent message of coming together rings through every aspect of Death Stranding that dazzles the game as a whole. If you give it the time, Death Stranding will offer you something most games never do."
Gameblog.fr (8): "Death Stranding is, first of all, a game which, tries, experiments, and is full of ideas. Playing the role of the lonely Sam Porter Bridges, the player is connected with everyone else thanks to a clever system of collaboration, which works really well thanks to a thoughtful game design. But to enjoy the long run through what seems to be the most beautiful Iceland landscape, you will have to go through a thick, complex and most of all tedious story, which seems to never know when to stop, or being simply essential."
Game Informer (7): "The real issue is that Death Stranding’s gameplay really is as simple as it appears to be, and the elements around it – the story, combat, and lackluster mission objectives – aren’t satisfying enough to anchor the title and get players invested."
Hardcore Gamer (7): "If Death Stranding wasn’t so padded out it could have been something special; instead, we’re left with a repetitive letdown that’s far more enjoyable to watch than play."
IGN (6.8): "There is a fascinating, fleshed-out world of supernatural science fiction to enjoy across its sprawling and spectacular map, so it’s a real shame that it’s all been saddled on a gameplay backbone that struggles to adequately support its weight over the full course of the journey."
VG247 (6): "If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue."
stevivor (3.5): "Death Stranding is an irredeemable piece of garbage that should serve as a warning to publishers who give developers carte blanche to create ‘art’."Last edited by BraLoD - on 08 November 2019