think-man said:
I played on the pro, curious what resolution that is now. |
Checkerboard 3072x1728.
think-man said:
I played on the pro, curious what resolution that is now. |
Checkerboard 3072x1728.
morenoingrato said: 540p on portable. I do have to say I found it a bit rough undocked. I can see why. It looks excellent overall, it's just my undocked threshold is pretty high. |
Nah, it looks nice on portable mode. Perhaps one of the best looking games on the system now that sub-720p games are becoming prominent on it.
My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.
Added to OP, which i initially forgot to mention: load times are also very quick.
Last edited by curl-6 - on 24 October 2019curl-6 said:
Checkerboard 3072x1728. |
Cheers, never hits 4k then.
I would expect a very good port, the game doesn't seem to be to heavy on the processing power of the console.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said: I would expect a very good port, the game doesn't seem to be to heavy on the processing power of the console. |
Yet the PS4 can't run it at 1080p.
DonFerrari said: I would expect a very good port, the game doesn't seem to be to heavy on the processing power of the console. |
Soundwave beat me to it as I was away for a couple of days, but it's demanding enough that the PS4 version runs at 900p and 30fps.
It's an Unreal Engine 4 title, games made on that tend to be rather taxing.
They rebuilt the game to work on Switch. Too bad most 3rd party titles don't get as much effort. I'm glad I waited for the Switch version. The additional content combined with the quality of the port made it well worth the wait.
The resolution on Switch is higher than I expected given it's a UE4 game that's sub-1080p on PS4.
I was thinking docked mode would max out at 720p for instance.
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