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Rank the Soulslikes You've Played

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I'm gonna rank all the ones I've played.

1. Dark Souls, my favorite. Hated everything about it.



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Bloodborne

Demons Souls

Sekiro

Nioh

Dark Souls



Demon souls, then bloodbourne.



Chrkeller said:
shikamaru317 said:
Only played 1, Sekiro, found it way too hard and gave up.

Sekiro is 100x harder than Souls.  Don't get me wrong, Souls isn't easy, but fair.  Sekiro is designed to be hard and absolutely nothing about it is fair.  I can beat every souls game solo, I couldn't get half way through Sekiro.  I died more in Sekiro than all souls games combined.  

If you overcome the difficulty with Sekiro and truly understand mechanics, you will not only beat it, but also understand that everything in this game is fair just like in Souls games.



 

I put 10 hours into sekiro, hated everything about it. I beat butterfly and had zero interest in continuing.



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1. dark souls 3
2. dark souls
3. demon souls
4. dark souls 2
5. sekiro
6. bloodborne
7. nioh
8. blasphemous
9. the surge 2
10. the surge
11. ashen
12. lords of the fallen

salt and sanctuary and code vein are missing, although I'm feeling a little bit burn out on soullikes.
bloodborne is ranked that low because I somehow ended up overleveled, so the whole game besides the dlc(looks like the dlc scaled somehow) was a cake walk and I never really felt that satisfaction in killing a boss after many failures + I hated those boring chalices dungeons.
I'm not fan of replaying games because of my huge never ending backlog, so I didn't experience any of those in new game plus.



Yeah, anyone saying that sekiro was stupid hard or unfairly hard just sucked at the game. I absolutely loathe the 'git gud' mentality and always have (it's why I took forever to get on the Souls bandwagon), but it's true with Sekiro. The game is incredibly fair - arguably the most fair of all the soulslike I've played - it's just by far the most demanding and has the greatest margin of error.

In Bloodborne and Souls (especially Souls 1 and 3), dodging was viable for all combat encounters. In DS2 you had to raise a stat to use dodge, but it was OP as hell if you got it. you could dodge roll and use agility to fight there, but in Sekiro, there is no one-size-fits-all strategy. With most bosses, each move has a specific counter and you have to identify what it is and react accordingly. you can't dodge-roll out of the way all the time because some moves require a block or deflect, some require you to jump, some require you to run, some require you to Mikiri Counter.

As I said, Sekiro is only half a souls game, and that half is the design philosophy and world building and a handful of mechanics, the story and combat and all that is remarkably different. that's why I love it. It's great and clearly inspired by some of my favourite games but also definitely unique.



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

Runa216 said:
Yeah, anyone saying that sekiro was stupid hard or unfairly hard just sucked at the game. I absolutely loathe the 'git gud' mentality and always have (it's why I took forever to get on the Souls bandwagon), but it's true with Sekiro. The game is incredibly fair - arguably the most fair of all the soulslike I've played - it's just by far the most demanding and has the greatest margin of error.

In Bloodborne and Souls (especially Souls 1 and 3), dodging was viable for all combat encounters. In DS2 you had to raise a stat to use dodge, but it was OP as hell if you got it. you could dodge roll and use agility to fight there, but in Sekiro, there is no one-size-fits-all strategy. With most bosses, each move has a specific counter and you have to identify what it is and react accordingly. you can't dodge-roll out of the way all the time because some moves require a block or deflect, some require you to jump, some require you to run, some require you to Mikiri Counter.

As I said, Sekiro is only half a souls game, and that half is the design philosophy and world building and a handful of mechanics, the story and combat and all that is remarkably different. that's why I love it. It's great and clearly inspired by some of my favourite games but also definitely unique.

I didn't find it stupidly hard, i just didn't care for it. Souls for me are about exploration, atmosphere of the world and great level design (combat in Souls is actually just adequate). Honestly, I didn't care for any of that in Sekiro, in addition to not being able to fiddle with character stats. Yeah, i know Sekiro is not Souls, but that just made me drop it after 2 days and I've never looked back.

Luckily, with Elden Ring they are going back to Souls, just fully open world.



HoloDust said:
Runa216 said:
Yeah, anyone saying that sekiro was stupid hard or unfairly hard just sucked at the game. I absolutely loathe the 'git gud' mentality and always have (it's why I took forever to get on the Souls bandwagon), but it's true with Sekiro. The game is incredibly fair - arguably the most fair of all the soulslike I've played - it's just by far the most demanding and has the greatest margin of error.

In Bloodborne and Souls (especially Souls 1 and 3), dodging was viable for all combat encounters. In DS2 you had to raise a stat to use dodge, but it was OP as hell if you got it. you could dodge roll and use agility to fight there, but in Sekiro, there is no one-size-fits-all strategy. With most bosses, each move has a specific counter and you have to identify what it is and react accordingly. you can't dodge-roll out of the way all the time because some moves require a block or deflect, some require you to jump, some require you to run, some require you to Mikiri Counter.

As I said, Sekiro is only half a souls game, and that half is the design philosophy and world building and a handful of mechanics, the story and combat and all that is remarkably different. that's why I love it. It's great and clearly inspired by some of my favourite games but also definitely unique.

I didn't find it stupidly hard, i just didn't care for it. Souls for me are about exploration, atmosphere of the world and great level design (combat in Souls is actually just adequate). Honestly, I didn't care for any of that in Sekiro, in addition to not being able to fiddle with character stats. Yeah, i know Sekiro is not Souls, but that just made me drop it after 2 days and I've never looked back.

Luckily, with Elden Ring they are going back to Souls, just fully open world.

But that's exactly it, Sekiro is not souls. It clearly shares the same ancestors, but it's no more souls than a monkey is a human. it's really not fair to judge a game based on what it's not trying to be and therefore isn't. 

I mean, I GET That some people aren't going to like Sekiro (or souls or bloodborne), so I'm not trying to devalue your opinion on the matter, I just don't understand why these reasons in particular are why you aren't interested in the game. 



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 3 this generation: 
Bloodborne, The Legend of Zelda: Breath of the Wild, Dark Souls III

1. Bloodborne
2. Everything else