Quantcast
Best Graphics on Xbox 360

Forums - Microsoft Discussion - Best Graphics on Xbox 360

Tagged games:

I choose...

Gears of War Judgment 5 13.16%
 
Rise of the Tomb Raider 5 13.16%
 
Halo 4 15 39.47%
 
Forza Horizon 2 3 7.89%
 
Metal Gear Solid V 3 7.89%
 
GTA V 5 13.16%
 
other 2 5.26%
 
Total:38
Mr Puggsly said:
curl-6 said:

Outside of the Big Four I mentioned, some other impressive ones worth mentioning for me are Witcher 2, Crysis 3, and Rage.

The 360 was an absolute beast for hardware that came out in 2005, it's insane how well it held its own for so many years graphically.

Witcher 2 was not well optimized. It had some of the worst texture pop in even when installed and it always looked pixelated probably due to lack of filtering. However, X1X give a 4K boost and fixes texture problems.

All the Crysis games had impressive assets, but textures could be muddy, poor draw distance and frame rate were issues. DF did a video on all three and its kinda jarring.

Rage was a mixed bag visually. Like texture pop in, character models seemed kinda dated, the world in general wasnt that impressive to look at. However, it looked good for a 60 fps game.

Some other games that I think aged well visually are Resident Evil 5 and 6. Dead Space games and Mass Effect games. All of those games still look good even if they can be nitpicked.

I still thought Witcher 2 looked impressive in spite of its issues, especially given the base game was built for PC hardware way more powerful than 360.

Same with Rage, it did have imperfections, but I thought it looked awesome overall at 60fps.

Resident Evil 5 did really wow me back in 2009, and I feel like it has aged very well because of its art style.

Last edited by curl-6 - on 20 October 2019

Around the Network
Pemalite said:
Mr Puggsly said:

I recall ME3 being visually at par with previous games. The environments might have been compromised given they were larger from my memory. It didn't feel like the visuals between ME1 and ME3 changed much, so I felt bored of the presentation. I don't feel UE3 is the problem per se.

ME1 had serious pop in issues and frame rate problems, that was more significant than the load time.

I recall in the first building some "rubble" that looked like it could belong in the 5th gen of gaming console, it was a blurry low resolution mess, some of the sky boxes were lower resolution too.

I mean, Mass Effect 3 was on par with the previous entries visually, but it also released much later, the bar needed to be set higher... Remember Mass Effect 3 dropped around the same time as games like Halo 4, FarCry 3, Assassins Creed 3, Hitman Absolution, Max Payne 3, Battlefield 3, Skyrim, Gears 3 which all pushed the visuals out. - Especially Halo 4 and Battlefield 3.

Maybe you saw things I missed or didn't pay attention to in ME3. But overall it had impressive visuals for the hardware. The graphics in ME games didn't change much between releases from my memory, its more like they optimized the performance and made larger environments. In comparison other IPs were being more ambitious with tweaking or improving the presentation.

On a sidenote, Bioshock deserve a mention. Bioshock might be the oldest game I can think of that remains visually stunning. The game almost seems ageless, the core gameplay still feels great, the great use of effects and atmosphere compensate for assets that haven't aged as well.

Last edited by Mr Puggsly - on 20 October 2019

Recently Completed
Doom 64
for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

curl-6 said:
Mr Puggsly said:

Witcher 2 was not well optimized. It had some of the worst texture pop in even when installed and it always looked pixelated probably due to lack of filtering. However, X1X give a 4K boost and fixes texture problems.

All the Crysis games had impressive assets, but textures could be muddy, poor draw distance and frame rate were issues. DF did a video on all three and its kinda jarring.

Rage was a mixed bag visually. Like texture pop in, character models seemed kinda dated, the world in general wasnt that impressive to look at. However, it looked good for a 60 fps game.

Some other games that I think aged well visually are Resident Evil 5 and 6. Dead Space games and Mass Effect games. All of those games still look good even if they can be nitpicked.

I still thought Witcher 2 looked impressive in spite of its issues, especially given the base game was built for PC hardware way more powerful than 360.

Same with Rage, it did have imperfections, but I thought it looked awesome overall at 60fps.

Resident Evil 5 did really wow me back in 2009, and I feel like it has aged very well because of its art style.

Witcher 2 looks okay, especially if you're playing on X1 BC which fixes the jarring textures issues.

Honestly, I wasn't that impressed by Witcher 2 on 360. Its a linear game and by the time it released there were plenty of large scale games on 360 that were more visually polished than that port. I just appreciated they did the port and I bought it at release, although I didn't much care for it.

At the time Rage released I didn't really appreciate 60 fps like I do now, so I didn't consider it looks less impressive than other games because of the frame rate. I remember at the time I bought into the hype of this game not reusing any textures, but the end product was a game with average (sometimes muddy) textures and texture pop in issues. In the end it was a game hyped for visuals that just seemed average to me.

If we're gonna praise games for 60 fps, I would argue CoD games deserve a mention. Pretty much everything from MW2 to Advanced Warfare.

In regard to RE5. I was amazed how good the effects were and how many character models it could have on screen at once. Visuals that good were generally cinematics so it wowed me at the time.

This DF video for example shows how well this engine could handle complex, fast moving in game cutscenes, many camera changes without having jarring pop in. Even games on modern hardware struggle to accomplish this.

Last edited by Mr Puggsly - on 21 October 2019

Recently Completed
Doom 64
for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

I still thought Witcher 2 looked impressive in spite of its issues, especially given the base game was built for PC hardware way more powerful than 360.

Same with Rage, it did have imperfections, but I thought it looked awesome overall at 60fps.

Resident Evil 5 did really wow me back in 2009, and I feel like it has aged very well because of its art style.

Witcher 2 looks okay, especially if you're playing on X1 BC which fixes the jarring textures issues.

Honestly, I wasn't that impressed by Witcher 2 on 360. Its a linear game and by the time it released there were plenty of large scale games on 360 that were more visually polished than that port. I just appreciated they did the port and I bought it at release, although I didn't much care for it.

At the time Rage released I didn't really appreciate 60 fps like I do now, so I didn't consider it looks less impressive than other games because of the frame rate. I remember at the time I bought into the hype of this game not reusing any textures, but the end product was a game with average (sometimes muddy) textures and texture pop in issues. In the end it was a game hyped for visuals that just seemed average to me.

If we're gonna praise games for 60 fps, I would argue CoD games deserve a mention. Pretty much everything from MW2 to Advanced Warfare.

MW2/MW3/BO/BO2 looked impressive, I concur, but not Advanced Warfare IMO, it suffered from looking noticeably downgraded as a result of being built for PS4/Xbone then chopped down, had a lot of rather poor textures and shadows.



curl-6 said:
Mr Puggsly said:

Witcher 2 looks okay, especially if you're playing on X1 BC which fixes the jarring textures issues.

Honestly, I wasn't that impressed by Witcher 2 on 360. Its a linear game and by the time it released there were plenty of large scale games on 360 that were more visually polished than that port. I just appreciated they did the port and I bought it at release, although I didn't much care for it.

At the time Rage released I didn't really appreciate 60 fps like I do now, so I didn't consider it looks less impressive than other games because of the frame rate. I remember at the time I bought into the hype of this game not reusing any textures, but the end product was a game with average (sometimes muddy) textures and texture pop in issues. In the end it was a game hyped for visuals that just seemed average to me.

If we're gonna praise games for 60 fps, I would argue CoD games deserve a mention. Pretty much everything from MW2 to Advanced Warfare.

MW2/MW3/BO/BO2 looked impressive, I concur, but not Advanced Warfare IMO, it suffered from looking noticeably downgraded as a result of being built for PS4/Xbone then chopped down, had a lot of rather poor textures and shadows.

I just edited my previous post with some thoughts on RE5.

I feel the AW campaign was more ambitious than previous games technically, a lot more happening given its futuristic and heavy action environment. So there may have been compromise on assets yet maintained an impressive frame rate even now.

I think many of the cross gen games were attempting to use more advanced lighting effects but lacked the power. So you ended up with a downgraded variation and more pixelated shadows. I've mentioned Destiny before because it had impressive 8th gen-ish lighting, but low res shadows.



Recently Completed
Doom 64
for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network
Mr Puggsly said:
curl-6 said:

MW2/MW3/BO/BO2 looked impressive, I concur, but not Advanced Warfare IMO, it suffered from looking noticeably downgraded as a result of being built for PS4/Xbone then chopped down, had a lot of rather poor textures and shadows.

I just edited my previous post with some thoughts on RE5.

I feel the AW campaign was more ambitious than previous games technically, a lot more happening given its futuristic and heavy action environment. So there may have been compromise on assets yet maintained an impressive frame rate even now.

I think many of the cross gen games were attempting to use more advanced lighting effects but lacked the power. So you ended up with a downgraded variation and more pixelated shadows. I've mentioned Destiny before because it had impressive 8th gen-ish lighting, but low res shadows.

Yeah AW on 360 was still an impressive port IMO for managing to retain the core structure as the PS4/Xbone version while still targeting 60fps and getting there most of the time, I just think that since the 360 was no longer the lead platform as it was for the prior few COD games it wasn't quite as pretty.

And yeah RE5 is impressive to this day, I actually think it has aged better than RE6 due to its smoother performance and more stylized use of shaders and post-processing.



curl-6 said:
Mr Puggsly said:

I just edited my previous post with some thoughts on RE5.

I feel the AW campaign was more ambitious than previous games technically, a lot more happening given its futuristic and heavy action environment. So there may have been compromise on assets yet maintained an impressive frame rate even now.

I think many of the cross gen games were attempting to use more advanced lighting effects but lacked the power. So you ended up with a downgraded variation and more pixelated shadows. I've mentioned Destiny before because it had impressive 8th gen-ish lighting, but low res shadows.

Yeah AW on 360 was still an impressive port IMO for managing to retain the core structure as the PS4/Xbone version while still targeting 60fps and getting there most of the time, I just think that since the 360 was no longer the lead platform as it was for the prior few COD games it wasn't quite as pretty.

And yeah RE5 is impressive to this day, I actually think it has aged better than RE6 due to its smoother performance and more stylized use of shaders and post-processing.

BLOPS2 might be the most impressive CoD built for 7th gen. But AW is still really impressive for the hardware. I would actually argue Ghosts and AW still felt like 7th gen games, there isn't significant disparity between 7th gen and 8th gen versions. It more like the 8th gen version just have more effects enabled or increased. I say that as someone who completed these games on both gen consoles.

RE6 was very inconsistent visually. The in game cutscenes look incredible even with the frame rate problems, they still impress in the 8th gen ports. While the gameplay graphics could be a mixed bag of impressive to just ugly. I think its that inconsistency and janky gameplay why we don't look at RE6 more fondly even though its a visually impressive game.



Recently Completed
Doom 64
for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

Yeah AW on 360 was still an impressive port IMO for managing to retain the core structure as the PS4/Xbone version while still targeting 60fps and getting there most of the time, I just think that since the 360 was no longer the lead platform as it was for the prior few COD games it wasn't quite as pretty.

And yeah RE5 is impressive to this day, I actually think it has aged better than RE6 due to its smoother performance and more stylized use of shaders and post-processing.

BLOPS2 might be the most impressive CoD built for 7th gen. But AW is still really impressive for the hardware. I would actually argue Ghosts and AW still felt like 7th gen games, there isn't much disparity between 7th gen and 8th gen versions. I say that as someone who completed these games on both gen consoles.

RE6 was very inconsistent visually. The in game cutscenes look incredible even with the frame rate problems, they still impress in the 8th gen ports. While the gameplay graphics could be a mixed bag of impressive to just ugly. I think its that inconsistency and janky gameplay why we don't look at RE6 more fondly even though its a visually impressive game.

BLOPS2 is easily the best looking COD game on the 360 in my book. 

Come to think of it, I'd rank Need for Speed Hot Pursuit (2010) and Most Wanted (2012) as another two of the best looking multiplats on 360.



I don't think Enslaved gets enough love in these threads. I mean look at this screenshot!!

*Pretend this is an Enslaved screenshot*

It's beautiful! Ninja Theory has some of the best character models in the business. And it's so colorful, too!!



Twitter: @d21lewis  --I'll add you if you add me!!

d21lewis said:
I don't think Enslaved gets enough love in these threads. I mean look at this screenshot!!



It's beautiful! Ninja Theory has some of the best character models in the business. And it's so colorful, too!!

I think the game does better in motion than in screenshots but it did have strong art and character models. It animated very well. Technically it was pretty standard fare as far as UE3 went in terms of texture quality/pop-in and effects last gen. 

Frankly I found the game a repetitive bore to play through after the opening sequence. It simply drops you into environment after environment of platforming with a couple of combat breaks. You're given a pan through of the environment and an explanation of a new mechanic... And the game just does this over and over and over for 6-8 hours. But this thread isn't about that. I just wanted to support my good buddy d21lewis. Much like Enslaved, I don't think he gets enough love in these threads. <3