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Forums - Gaming Discussion - The reason Star Citizen will take forever to make

Macrotransactions, the game



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SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

You don't need to rebuild an engine for any of that.
Plus the games engine supports voxel based global illumination, which is pretty good... If DXR/RTX Ray tracing is to be implemented it will likely be used to replace screen space reflections or enhance shadowing.

8K support already exists, people have been downsampling the game from 8k for ages.

HDR support is also in.

Chazore said:

But yeah, the game is a technical marvel, but I don't think we need any stupid focus on "8k", because an insane chunk of the worlds pop doesn't even own 8k tv's, let alone having enough 8k content to justify the insane price tags either. We don't even have games with 4k res textures (literally on everything, sod just the char/gun models).

Er... There were 7th gen games with 4k textures even when they were only rendering the game at 720P.
Texture resolution and output display resolution are separate.



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Pemalite said:
SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

You don't need to rebuild an engine for any of that.
Plus the games engine supports voxel based global illumination, which is pretty good... If DXR/RTX Ray tracing is to be implemented it will likely be used to replace screen space reflections or enhance shadowing.

8K support already exists, people have been downsampling the game from 8k for ages.

HDR support is also in.

Once the next gen consoles are out and ray tracing becomes more standard on PC, Chris Roberts won't be able to resist to overhaul the whole rendering pipeline to get the most advanced lighting. You do need to rebuild the engine for that. He won't settle for his game looking like a last gen game.

He's probably not all that different from Kaz at PD. Too obsessed with the minute details, got to rebuild everything from scratch to get the correct Ferrari red in full HDR for 10K nits tvs that don't exist yet. He needs to redo the character models as well by now. Things are starting to look outdated.



SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

Never heard of patches?



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The whole thing is a ridiculous fiasco that will almost certainly come crashing down in a class action lawsuit long before anything close to what's been promised gets released.



VAMatt said:

The whole thing is a ridiculous fiasco that will almost certainly come crashing down in a class action lawsuit long before anything close to what's been promised gets released.

Why exactly?

Is this game somehow obligated to achieve certain goals in a period of time?

Seems like a huge achievment that's arguably bigger than needs to be. But I guess thats also the charm of this project.



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Dulfite said:
This game will launch fully the same year Guild Wars 3, Chameleon Twist 2, Banjo Threeie, and a proper Paper Mario game all come out.

Well we have a Chameleon Twist 2 already so that's some progress. 



At what point you just accept that a game will never be done? This looks like is going to continued to be funded ad infinitum. Hell, they probably win more money that way.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

I will be upgrading my PC again on this games official launch. Looking forward to it. No need for them to rush SC since most PC gamers cannot even run it properly.