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Forums - Nintendo Discussion - The Witcher 3 on Switch is a good port or not ?

 

How does look Witcher 3 on Switch

Definitely crap, too blurry and downgraded 14 21.88%
 
Like what we could expect, no surprise 7 10.94%
 
A bit better than what we could expect 11 17.19%
 
It is much beyond what an... 24 37.50%
 
It is the most incredible... 8 12.50%
 
Total:64
Darashiva said:
It seems like it's exactly what was promised and what I expected. A limited, yet faithful recreation of the game on a platform that can only stretch so far when it comes to technology and power. Considering those limitation this is a genuinely impressive achievement, but that also means It's only really worth anything for people who don't have any other platforms to play the game on, unless you absolutely must play it on the go. I couldn't care less about playing the game on a handheld system, so it's value is lost on me, but I can understand that for others that's a big selling point.

There is a point that I think the NintendoLife guy made, which I can fully understand. He pointed out, how great the cross-save feature of Divinity is, as you can play at home at your PC in max-settings and if you have to leave you can take your same game and keep playing on the go. He said he wished the cross-save would be implemented for the Witcher.



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As a portable experience it is a good port...borderline great. In docked mode it is a bad one borderline travesty. The fact that you can get a much superior PS4 or Xbox 1 version for the fraction of the price also factors in.



Geralt99 said:
Its a miracle that this is even possible on a switch considering how terrible the system specs are for a console released in 2017.

Its only optional to buy the game. Just stop complaining.

It released as the switch in 2017 but the tegra X1 Nvidia shield released in 2015 and that is pretty much to the transistor what the switch has inside the shell.

You go back and look at the cut to ribbons ports that the vita was getting of PS3 titles and then look back at the number of full complete ps4/X1 titles which are now making up the switch library and I think anyone not commending the port work that company's like saber or panic button after doing is honestly doing their work a disservice.

I would say though for those 15% of switch owners who never undock the machine (of the og console surveyed by Nintendo) then I could agree the value of this kind of port is lowered if that gamer has another console in the same setup, however for the remaining 85% of switch owners (around 35m people) being able to take a game like Witcher 3 on a bus/plane/toilet/funeral/cab is just amazing.



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It is super ugly... but that doesn’t mean it is a bad port. What more can you expect on the switch? With that in mind, I say it’s a good port



The answers are not consistently scaled with one another. Asking how nice the port looks is a completely different question as to how technically impressive the achievement is. That is why multiple answers on this poll can be true.



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Jumpin said:

The answers are not consistently scaled with one another. Asking how nice the port looks is a completely different question as to how technically impressive the achievement is. That is why multiple answers on this poll can be true.

This is true, it is good port in terms of a portable conversion of ambitious game, but for those who play docked it is by far the worse version you can play of the game. I will purchase it because I find myself playing the Switch portably more than I even do my PS4 now that I have a kid, and Inever got the expansions for the PS4.  So it is a tale of two stories and good if not great port of Witcher 3 in portable form and bad home port IMO.



SpokenTruth said:
Some of you post as though you believe Nintendo could have waved a magic physics wand and made the portable Switch on a technological par with the PS4. Somehow 10 watts is supposed to match up with 200 watts.

I'm not sure if anyone in the right mind suggested that (it's 140W for PS4 btw).

What Nintendo could've done is make actual hybrid, instead of handheld masquerading as hybrid - e.g., dock might've had another Tegra X1 that runs in conjunction with portable unit when docked instead of being overpriced stand that can be easily replaced with 3rd party cable bundles.

As for TW3 port...custom art assets just for this version would go a long way to help Saber not to cut down so much on resolution and make a port with much crispier presentation (as I already mentioned, Sniper Elite 3 port looks vastly superior to Switcher 3 due to being cross gen title with mostly 7th gen tech). But doing this port the way they did was purely business decision, someone up there in CDPR obviously knew that most people would be satisfied even with this approach, so why spend more than they need.



SpokenTruth said:
HoloDust said:

I'm not sure if anyone in the right mind suggested that (it's 140W for PS4 btw).

What Nintendo could've done is make actual hybrid, instead of handheld masquerading as hybrid - e.g., dock might've had another Tegra X1 that runs in conjunction with portable unit when docked instead of being overpriced stand that can be easily replaced with 3rd party cable bundles.

As for TW3 port...custom art assets just for this version would go a long way to help Saber not to cut down so much on resolution and make a port with much crispier presentation (as I already mentioned, Sniper Elite 3 port looks vastly superior to Switcher 3 due to being cross gen title with mostly 7th gen tech). But doing this port the way they did was purely business decision, someone up there in CDPR obviously knew that most people would be satisfied even with this approach, so why spend more than they need.

Now how in the hell are games supposed to run well undocked with just 1 chip when they are programmed for 2?  And keep the price decent?  And keep the switching functionality simple?

They would run in portable mode same as they do now. They would run docked in higher res and settings than currently. Price would be the same, but Nintendo would have to go with what MSony do and not profit as much per console sold. Switching would probably be similar, just done in different way to cut/establish connection between portable unit and dock.



Ganoncrotch said:
Geralt99 said:
Its a miracle that this is even possible on a switch considering how terrible the system specs are for a console released in 2017.

Its only optional to buy the game. Just stop complaining.

It released as the switch in 2017 but the tegra X1 Nvidia shield released in 2015 and that is pretty much to the transistor what the switch has inside the shell.

Not to mention it's a castrated Tegra X1 as it's clockrates are severely cutback... And only has half the amount of Ram that Tegra X1 can support.

It would certainly be interesting if Nintendo opted for a Pascal powered Tegra with 50% more performance at the same powerlevel for the Switch from the very beginning.

SpokenTruth said:
Some of you post as though you believe Nintendo could have waved a magic physics wand and made the portable Switch on a technological par with the PS4. Somehow 10 watts is supposed to match up with 200 watts.

Graphics Core Next 1.0/1.1 is extremely inefficient though, the Playstation 4 pushes ahead thanks to it's sheer amount of functional hardware units. Aka. Brute force.
nVidia could probably get "close enough" right now with 7nm manufacturing, but it would probably take another year or two for EUV to make things a little more feasible to that end... nVidia's Orin design might be the tipping point?

HoloDust said:

What Nintendo could've done is make actual hybrid, instead of handheld masquerading as hybrid - e.g., dock might've had another Tegra X1 that runs in conjunction with portable unit when docked instead of being overpriced stand that can be easily replaced with 3rd party cable bundles.

Yeah. They could have done that, especially with how cheap Tegra X1 chips are right now... But they would have had to ditch the USB and went for a PCI-E interconnect to make it feasible.

In saying that... Even when the Switch released there were faster chips Nintendo could have used for more performance, but I assume the Tegra X1's price was extremely attractive for them to turn down? Either way... Can't turn the clock back now.

Still hoping for a Switch TV with faster components, games like this would benefit from it due to the dynamic resolution too.

SpokenTruth said:

Now how in the hell are games supposed to run well undocked with just 1 chip when they are programmed for 2?  And keep the price decent?  And keep the switching functionality simple?

Games will need to be designed to take advantage of it, otherwise it would default to a single chip... Similar to the approach the Playstation 4 Pro takes.



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SammyGiireal said:
As a portable experience it is a good port...borderline great. In docked mode it is a bad one borderline travesty. The fact that you can get a much superior PS4 or Xbox 1 version for the fraction of the price also factors in.

It's only a fraction the price if you already own a PS4 or an Xbox One.

I paid $100 AUD at EB Games for my copy of Witcher 3; even a preowned PS4 + a preowned copy of Witcher 3 for it would've run me $358 AUD.