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Want a GTA inspired by Flight Simulator tech

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With MS making basically the entire world rendered through the cloud for the next Flight Simulator. What about if Rockstar made such bold move for a future GTA game? An earth-sized procedurally generated GTA game run on the cloud?

Would you like it? I would.

Last edited by CuCabeludo - on 09 October 2019

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Definitely not, these worlds take years to craft and are designed to work with real hand made game missions, not procedurally generated bullshit, that would simply not work in GTA.

And Earth Size really? Earth Size for GTA?? All of the USA would already be overkill, maybe if they scaled it down like The Crew 2.



Radek said:

Definitely not, these worlds take years to craft and are designed to work with real hand made game missions, not procedurally generated bullshit, that would simply not work in GTA.

And Earth Size really? Earth Size for GTA?? All of the USA would already be overkill, maybe if they scaled it down like The Crew 2.

The missions would need to be hand-made, but the people walking on streets and vehicles not(maybe the interiors).



Scope does not mean much if it is all the same boring generated gameplay.



Got no, Ubisoft games are bad enough with their factory produced, no TLC maps. R* already aim big but they still focus their attention to detail, perhaps some AI learning can help them out in the future, maybe cut some time but going big and bland is about the wprst thing they could do, hell, even if they went big and detailed as they do now or even more so there comes a point when a map is just too big no matyer how well it is filled.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

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The first day we will have video's of people flying with airplanes in building in NY. Their is a reason why GTA has made up cities.






Ya know.... I'm just gonna put it out there for people who complain that procedurally generated worlds is just more of the same over and over... have you guys ever gone and traveled around a few different regions, sadly once you seen one big city and series of towns around it there isn't a whole pile of change to the actual buildings and peoples in my experiences so far, sure some are slightly hotter but if you don't like seeing copy pasted buildings you better be ready for a shock as to how many towns have a gamestop and a McDonalds (all of them) or things like Subway. Sure don't get me wrong every town and city has its own historic landmark or so, but after a while you'll get to see the designs of most old architecture and honestly.... yeah the spread of the catholic church over Europe made it so most towns have rather similar designs as their main concern was spreading out.

This isn't a dig at the game here.... more a case of a dig at travel possibly lol, just that the world as a whole is mostly the same, if you got Zapped right now to some town roughly the same size as yours in the other side of the world (staying on the same position N/S) then the difference would just be down to layout, the people and buildings are more or less the same, modern architecture is built to code and generally boring.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Ganoncrotch said:
Ya know.... I'm just gonna put it out there for people who complain that procedurally generated worlds is just more of the same over and over... have you guys ever gone and traveled around a few different regions, sadly once you seen one big city and series of towns around it there isn't a whole pile of change to the actual buildings and peoples in my experiences so far, sure some are slightly hotter but if you don't like seeing copy pasted buildings you better be ready for a shock as to how many towns have a gamestop and a McDonalds (all of them) or things like Subway. Sure don't get me wrong every town and city has its own historic landmark or so, but after a while you'll get to see the designs of most old architecture and honestly.... yeah the spread of the catholic church over Europe made it so most towns have rather similar designs as their main concern was spreading out.

This isn't a dig at the game here.... more a case of a dig at travel possibly lol, just that the world as a whole is mostly the same, if you got Zapped right now to some town roughly the same size as yours in the other side of the world (staying on the same position N/S) then the difference would just be down to layout, the people and buildings are more or less the same, modern architecture is built to code and generally boring.

I have to agree with you, reason I usually prefer to go to old areas of the city or visit landmarks. The rest of the city is more or less the same whenever I go in USA travel.

Still the point against OP stands. A big city is already empty enough of good missions to do, to spread out in a globe scale would be ludicrous.



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http://gamrconnect.vgchartz.com/post.php?id=8808363

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DonFerrari said:
Ganoncrotch said:
Ya know.... I'm just gonna put it out there for people who complain that procedurally generated worlds is just more of the same over and over... have you guys ever gone and traveled around a few different regions, sadly once you seen one big city and series of towns around it there isn't a whole pile of change to the actual buildings and peoples in my experiences so far, sure some are slightly hotter but if you don't like seeing copy pasted buildings you better be ready for a shock as to how many towns have a gamestop and a McDonalds (all of them) or things like Subway. Sure don't get me wrong every town and city has its own historic landmark or so, but after a while you'll get to see the designs of most old architecture and honestly.... yeah the spread of the catholic church over Europe made it so most towns have rather similar designs as their main concern was spreading out.

This isn't a dig at the game here.... more a case of a dig at travel possibly lol, just that the world as a whole is mostly the same, if you got Zapped right now to some town roughly the same size as yours in the other side of the world (staying on the same position N/S) then the difference would just be down to layout, the people and buildings are more or less the same, modern architecture is built to code and generally boring.

I have to agree with you, reason I usually prefer to go to old areas of the city or visit landmarks. The rest of the city is more or less the same whenever I go in USA travel.

Still the point against OP stands. A big city is already empty enough of good missions to do, to spread out in a globe scale would be ludicrous.

Yeah it would just get kinda boring after a while, same as in Minecraft, you go into a new Biome area and see a slightly different layout of tree's and maybe something cool like a lava lake, but after a while you'll have seen all the differences that are noticeable enough and you'll stop going from Biome to Biome before turning one into a giant rock statue of a penis with functional "nut" lever.

That's what real life is like too.... more or less. You could travel the world and eat nothing but a Wrap of the day meal for dinner and a footlong turkey breast and ham with all the salads please.... and southwest sauce. After a while travel just makes you miss your spawn point I think.

My spawn point

Hard to find a nicer Biome tbh.

Minecraft Video btw.... Possibly NSFW but it's on youtube... but still Don't click at work, does depict a Minecraft Penis!

https://www.youtube.com/watch?v=dZl2DHGG8Y0



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Ganoncrotch said:
DonFerrari said:

I have to agree with you, reason I usually prefer to go to old areas of the city or visit landmarks. The rest of the city is more or less the same whenever I go in USA travel.

Still the point against OP stands. A big city is already empty enough of good missions to do, to spread out in a globe scale would be ludicrous.

Yeah it would just get kinda boring after a while, same as in Minecraft, you go into a new Biome area and see a slightly different layout of tree's and maybe something cool like a lava lake, but after a while you'll have seen all the differences that are noticeable enough and you'll stop going from Biome to Biome before turning one into a giant rock statue of a penis with functional "nut" lever.

That's what real life is like too.... more or less. You could travel the world and eat nothing but a Wrap of the day meal for dinner and a footlong turkey breast and ham with all the salads please.... and southwest sauce. After a while travel just makes you miss your spawn point I think.

My spawn point

Hard to find a nicer Biome tbh.

Minecraft Video btw.... Possibly NSFW but it's on youtube... but still Don't click at work, does depict a Minecraft Penis!

https://www.youtube.com/watch?v=dZl2DHGG8Y0

For a lot of people the best part of travel is getting back to home =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994