Quantcast
Is there a reason why people are still complaining about Nintendo supposedly "Not making new IPs"?

Forums - Nintendo Discussion - Is there a reason why people are still complaining about Nintendo supposedly "Not making new IPs"?

TheMisterManGuy said:
couchmonkey said:
We are not asking for new “IP” we are asking for new worlds. Can you remember stepping into the Mushroom Kingdom for the first time? Can you remember infiltrating your first alien planet in Metroid? Can you remember taking down a bogey on slippy’s tail? Can you remember Olimar reviewing his discoveries, marooned on a world of strange giants.

By this standard, we must banish Labo and 1-2 Switch from the conversation. ARMS, Sushi Striker(?), Astral Chain...not bad I guess, but I am having trouble seeing a big standout among those games. Maybe the problem is the rest of Nintendo’s output overshadows the new stuff now...

This the problem, you're asking for not new ideas, but new properties that rival the likes of Nintendo's long-standing greats. You can't exactly do that on the first try, nor do you have to be the next big thing all the time. Besides, with a new IP, I'm more interested I new gameplay ideas than the new world's. Give me something that plays like something new, rather than just same gameplay with a fresh coat of paint. 

If that's what ya want ya don't need to frame it as new IP. You can have new gameplay ideas using existing worlds and characters too as we've seen. We're about to get Luigi's Mansion 3, and while it's the third game in the series, it's still the only game that plays like it does afaik, with the previous entry being 6 years old now. Surely you'd want new ideas to be further enhanced and expanded upon rather than one and done.



Around the Network
Lonely_Dolphin said:

If that's what ya want ya don't need to frame it as new IP. You can have new gameplay ideas using existing worlds and characters too as we've seen. We're about to get Luigi's Mansion 3, and while it's the third game in the series, it's still the only game that plays like it does afaik, with the previous entry being 6 years old now. Surely you'd want new ideas to be further enhanced and expanded upon rather than one and done.

Sure, but a lot of times, you come across an idea that you simply can't do nearly as well with an existing IP. So, you'll need a new setting and characters to fit the gameplay framework. I'm all for expanding on existing ideas and properties, but if you're giving me a fresh setting and characters, I usually prefer a fresh way to play as well.



TheMisterManGuy said:

Sure, but a lot of times, you come across an idea that you simply can't do nearly as well with an existing IP. So, you'll need a new setting and characters to fit the gameplay framework. I'm all for expanding on existing ideas and properties, but if you're giving me a fresh setting and characters, I usually prefer a fresh way to play as well.

Disagree somewhat on this the reason Nintendo's IPs have had long staying power is because of changing up the foundations of each installment and taking the games into multiple directions one of the series that highlights this the most is Zelda as each installment utilizes a different idea with some even changing the entire approach and foundations of the series (ALTTP, BOTW...) the result is a series that has not only allowed for room to experiment but has been able to develop both lore and characters in a flexible manner to the point each game is another unique incarnation of familiar characters. Mario is the other best example of this with the mentioned Luigi's Mansion, part of the charm and appeal is the use of Luigi and the Mario universe as just like with Zelda it's a fresh incarnation of a familiar cast that helps broaden appeal even more fore them.

The use of an existing IP helped shape the lore and settings of such a project in itself and as I said a bit earlier about developing character LM gave Luigi a more defined identity rather than being who player 2 plays as, his personality and popularity effectively stem from taking an existing IP and expanding it this is more a case by case thing than outright that should be a new IP scenario.



Wyrdness said:

Disagree somewhat on this the reason Nintendo's IPs have had long staying power is because of changing up the foundations of each installment and taking the games into multiple directions one of the series that highlights this the most is Zelda as each installment utilizes a different idea with some even changing the entire approach and foundations of the series (ALTTP, BOTW...) the result is a series that has not only allowed for room to experiment but has been able to develop both lore and characters in a flexible manner to the point each game is another unique incarnation of familiar characters. Mario is the other best example of this with the mentioned Luigi's Mansion, part of the charm and appeal is the use of Luigi and the Mario universe as just like with Zelda it's a fresh incarnation of a familiar cast that helps broaden appeal even more fore them.

The use of an existing IP helped shape the lore and settings of such a project in itself and as I said a bit earlier about developing character LM gave Luigi a more defined identity rather than being who player 2 plays as, his personality and popularity effectively stem from taking an existing IP and expanding it this is more a case by case thing than outright that should be a new IP scenario.

Sure, and that's something Nintendo is great at. But one of their most stringent design philosophies is "Form follows Function" Most everything in a Nintendo game exists to fill a game-play or interactive need. From characters, to aesthetics, to music, visuals, etc. Sure, you could slap Mario and Friends into ARMS for example, but then you'd have to come up with a silly, contrived explanation as to why they suddenly have Stretchy arms and masks. It wouldn't be marketable or endearing, it'd just be forced and lazy. In situations like that, you need characters and aesthetics that match the game design you want to create, and that's why we ended up with a New IP vs. another Mario spin-off. When Nintendo does apply a pre-existing IP to a new project, it's because the game design actually reminded them of an IP that could work really well with what they're making. Nintendo doesn't typically start with IPs, they start with Prototypes and attach IPs to the ones that get greenlit. Be it fresh IPs, or pre-existing ones.

Nintendo has traditionally gone out of its way to try and avoid redundancy in their stable of IP. Feeling that Each IP and game should be radically unique from each-other and others on the market, even within the same genre. Mario looks nothing like Zelda, which looks nothing like Splatoon, which looks nothing like Animal Crossing, which looks nothing like Fire Emblem, which looks nothing like Brain Age, which looks nothing like Kirby. The thinking is that "Unique games = Profit" so why waste time on something that plays mostly like a Zelda game in everything but name, when you can instead just make it a Zelda game and save time and money, while making something with much more sales potential.



Wyrdness said:
couchmonkey said:
We are not asking for new “IP” we are asking for new worlds. Can you remember stepping into the Mushroom Kingdom for the first time? Can you remember infiltrating your first alien planet in Metroid? Can you remember taking down a bogey on slippy’s tail? Can you remember Olimar reviewing his discoveries, marooned on a world of strange giants.

By this standard, we must banish Labo and 1-2 Switch from the conversation. ARMS, Sushi Striker(?), Astral Chain...not bad I guess, but I am having trouble seeing a big standout among those games. Maybe the problem is the rest of Nintendo’s output overshadows the new stuff now...

 Astral Chain is one of the best Arpgs released how is that not stand out? Often when I see people complain about new IPs often it's them complaining not about new IPs but about games that don't appeal to them.

Ah,you have got me.  I am trying to figure out why I have little interest in Astral Chain, but I don’t know what it is.  It is the most exciting of the three at face value.



Around the Network

Because it’s true. Nintendo’s investment in new IPs is abysmal. To put into context how abysmal, even MS has more new IPs this gen than Nintendo.



Sarkar said:
Because it’s true. Nintendo’s investment in new IPs is abysmal. To put into context how abysmal, even MS has more new IPs this gen than Nintendo.

If we're including the Wii U, Switch and 3DS, let's look at a sample of the non-franchise new IP that Nintendo introduced.

* Sing Party

* The Wonderful 101

* Splatoon

* Devil's Third

* Steel Diver

* Pushmo

* Codename STEAM

* Rusty's Real Deal Baseball

* FreakyForms

* Dillon's Rolling Western

* Box Boy

* Tank Troopers

* Ever Oasis

* 1-2 Switch

* ARMS

* Nintendo Labo

* Astral Chain

* Sushi Striker

* Ring Fit Adventure

* Snipperclips

And a few other smaller titles as well. Still, that's like, 20 games. And on the Switch, that's 7 in less than 3 years. If you're going to call that abysmal, I don't know what else to say.



TheMisterManGuy said:
Sarkar said:
Because it’s true. Nintendo’s investment in new IPs is abysmal. To put into context how abysmal, even MS has more new IPs this gen than Nintendo.

If we're including the Wii U, Switch and 3DS, let's look at a sample of the non-franchise new IP that Nintendo introduced.

* Sing Party

* The Wonderful 101

* Splatoon

* Devil's Third

* Steel Diver

* Pushmo

* Codename STEAM

* Rusty's Real Deal Baseball

* FreakyForms

* Dillon's Rolling Western

* Box Boy

* Tank Troopers

* Ever Oasis

* 1-2 Switch

* ARMS

* Nintendo Labo

* Astral Chain

* Sushi Striker

* Ring Fit Adventure

* Snipperclips

And a few other smaller titles as well. Still, that's like, 20 games. And on the Switch, that's 7 in less than 3 years. If you're going to call that abysmal, I don't know what else to say.

Why would we be looking at 3DS? The fact that you’re trying to compare Nintendo new IPs across 3 platforms to MS’ one and worst console truly highlights how abysmal Nintendo has been.



Sarkar said:
TheMisterManGuy said:

If we're including the Wii U, Switch and 3DS, let's look at a sample of the non-franchise new IP that Nintendo introduced.

* Sing Party

* The Wonderful 101

* Splatoon

* Devil's Third

* Steel Diver

* Pushmo

* Codename STEAM

* Rusty's Real Deal Baseball

* FreakyForms

* Dillon's Rolling Western

* Box Boy

* Tank Troopers

* Ever Oasis

* 1-2 Switch

* ARMS

* Nintendo Labo

* Astral Chain

* Sushi Striker

* Ring Fit Adventure

* Snipperclips

And a few other smaller titles as well. Still, that's like, 20 games. And on the Switch, that's 7 in less than 3 years. If you're going to call that abysmal, I don't know what else to say.

Why would we be looking at 3DS? The fact that you’re trying to compare Nintendo new IPs across 3 platforms to MS’ one and worst console truly highlights how abysmal Nintendo has been.

You said, "This generation", well the Wii U and 3DS are part of "This generation". It doesn't matter where the games end up, they're Nintendo games on Nintendo platforms. That's the argument. You can change goal posts all you want, but in the end, that's not the point.



Sarkar said:
TheMisterManGuy said:

If we're including the Wii U, Switch and 3DS, let's look at a sample of the non-franchise new IP that Nintendo introduced.

* Sing Party

* The Wonderful 101

* Splatoon

* Devil's Third

* Steel Diver

* Pushmo

* Codename STEAM

* Rusty's Real Deal Baseball

* FreakyForms

* Dillon's Rolling Western

* Box Boy

* Tank Troopers

* Ever Oasis

* 1-2 Switch

* ARMS

* Nintendo Labo

* Astral Chain

* Sushi Striker

* Ring Fit Adventure

* Snipperclips

And a few other smaller titles as well. Still, that's like, 20 games. And on the Switch, that's 7 in less than 3 years. If you're going to call that abysmal, I don't know what else to say.

Why would we be looking at 3DS? The fact that you’re trying to compare Nintendo new IPs across 3 platforms to MS’ one and worst console truly highlights how abysmal Nintendo has been.

Cliffy Rick, why would the number of consoles make a difference?  A single development team is not going to make 2 or more games at once. 



Massimus - "Trump already has democrat support."