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Forums - Nintendo Discussion - Is there a reason why people are still complaining about Nintendo supposedly "Not making new IPs"?

There's a narrative that's been around since at least the late Wii/DS days regarding Nintendo. They don't make New IPs, all they do is rely on safe franchises. It's a narrative that's always been BS, and always will be BS. Yet even today, with the Switch, people still roll with it. Why? In just under 2 years, the Switch has already received 1-2 Switch, ARMS, Nintendo Labo, Snipperclips, Sushi Striker, Astral Chain, and Ring Fit Adventure, with more similar games coming. Yet that's not enough for you? Game development is a lengthy process, you can't expect Nintendo to drop a new IP every minute on the minute.

Now, I understand why they make this argument. It's not that they want New IPs, its that they want new franchises. Large-budget, marketable games that sell tens of millions of copies and join the high ranks of Mario and Zelda, just like Sony does with their games, and in recent years, only Splatoon seems to have achieved that status. But what these people ask is unrealistic. Making a game is challenging, but Making a phenomenon is brutally difficult and very risky. Splatoon wasn't even intended to be the runaway success it ended up being. It was a surprise runaway success not even Nintendo saw coming.

Point is, you don't have to make the next big thing every single time. Most of the time, modest budgets and modest success are good enough. ARMS only sold 2 million copies, but Nintendo will likely keep it around for a while.



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While I think it's mostly true that they play it safe as far as ip goes, it's also wrong. Look at breath of the wild. That's as new a game as it could be, it just happens to be called zelda. They've done this since they've been around. Reinvent their ip all the time.



new ips are cool but I often see publishers get praise or whatever you wanna call it for making new ips that play exactly like a million other games so it's something I usually just ignore when I hear those cries for new ip

Last edited by Baddman - on 04 October 2019

Who exactly are you talking about? You sound like a crazy old man haha.



Nintendo makes a lot of new IPs relatively frequently. The problem is the amount of them that stay. The last new big IP Nintendo made was Splatoon. Arms might become a staple of the company, but it's too early to tell, and I haven't heard that much about it for a while now.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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SwitchUP said:
While I think it's mostly true that they play it safe as far as ip goes, it's also wrong. Look at breath of the wild. That's as new a game as it could be, it just happens to be called zelda. They've done this since they've been around. Reinvent their ip all the time.

Not really. BotW from the get-go was always developed as a Zelda game. It's so different because they wanted to re-invent the concept of a Zelda game. When you Play BotW, it still feels very much like a Zelda title, just a different form of it. I wouldn't say Nintendo plays it safe with IP necessarily. It's just that they try to avoid having too many overlapping IPs without big differences between them, and prefers not to spend too much on games that may not break even. In that sense, yeah, they play it safe in terms of budget and market conditions. But as far as ideas and games go, it's difficult to make that argument, since I doubt Sony or Microsoft would do something as insane as Labo for example.

Darwinianevolution said:
Nintendo makes a lot of new IPs relatively frequently. The problem is the amount of them that stay. The last new big IP Nintendo made was Splatoon. Arms might become a staple of the company, but it's too early to tell, and I haven't heard that much about it for a while now.

This is what I mean. People making this argument, want new IP that can be the next Mario or Zelda. Problem is, you can't guarantee that all the time, if at all. And if a series starts producing diminishing returns, then Nintendo has to move away from it for a while. My argument, is that you don't have to try and make a phenomenon all the time, it's good to let developers experiment with niche games and one-and-dones. A lot of times, modest success is good enough, since you at least can build off of that in the future. Animal Crossing didn't start off as an instant 10+ copies sold mega-hit, yet it stuck around for this long.



Darwinianevolution said:
Nintendo makes a lot of new IPs relatively frequently. The problem is the amount of them that stay. The last new big IP Nintendo made was Splatoon. Arms might become a staple of the company, but it's too early to tell, and I haven't heard that much about it for a while now.

So far every generation of home consoles has produced at least one new ongoing series.  Pikmin on GameCube, Xenoblade on Wii, Splatoon on the Wii U, etc.  What will be the series to emerge from Switch is hard to say.  Arms has great potential with a sequel but it is ultimately a pretty unusual take on an already niceh genre.  Astral Chain has done really well though and current word is that Nintendo owns that IP so there's another possibility there.



I think the far more relevant discussion we should be having in this thread is how someone who has been here since 2013 still doesn't have an avatar.



Is there a reason why some people are still complaining about some other people complaining about Nintendo?



I dont care that much about them making new IPs, I just dont like them forgetting the ones the already have like... Golden Sun, Star Fox, Fzero or Kid Icarus. etc, etc. I mean, if I had to choose between having a new Golen Sun or... Arms 2, well, screw Arms.