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Forums - Sony Discussion - Cross-play on PlayStation 4 is now available for all developers to use in their games

d21lewis said:
LudicrousSpeed said:

No, Japanese is a style, not an origin. 

Also, of course I dismiss it. I know I won’t enjoy it. I can dismiss any country album that comes out because I know I won’t enjoy it. However, I wouldn’t say something about the latest Garth Brooks album with authority that is blatantly false just to make some point. 

And no, that’s not worse 👍 Talking out of your butt is worse.

Apparently you've never heard of the "Booty Talk" film franchise. Classic! Each cinematic experience more engrossing than the one before!

I could be wrong, but from what I see, Booty Talk 100 was released around 5 years ago, and was the final chapter. Will I understand the story at the midway point if I haven't seen the earlier films, or should I start from the beginning?



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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I figured they would do this a year before PS4 launched. Ride the success of PS4 as long as possible solo, then score some good PR just before new consoles drop.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

Cool beans



COKTOE said:
d21lewis said:

Apparently you've never heard of the "Booty Talk" film franchise. Classic! Each cinematic experience more engrossing than the one before!

I could be wrong, but from what I see, Booty Talk 100 was released around 5 years ago, and was the final chapter. Will I understand the story at the midway point if I haven't seen the earlier films, or should I start from the beginning?

That's the beauty of it. You can jump in from the beginning like Star Wars Ep I. You can jump in from the middle. You can start with the last scene of the last movie and still have a pretty good grasp of the story. An impressive feat if I do say so myself.



Yeah except that simply saying I don’t care for Death Stranding isn’t the same as spreading some bullshit about it. You’re smarter than that.

If I say Death Stranding has go-karts or that Joel isn’t in Last of Us 2, then you’d have a point. Hope that helps 👍



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LudicrousSpeed said:
Yeah except that simply saying I don’t care for Death Stranding isn’t the same as spreading some bullshit about it. You’re smarter than that.

If I say Death Stranding has go-karts or that Joel isn’t in Last of Us 2, then you’d have a point. Hope that helps 👍

Great that you jumped all to focus on just one point. You dismiss, mock and belittle a lot of games you never played plus claim they are basically trash. Nope it isn't about you not caring for Death Stranding.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Cerebralbore101 said:
LudicrousSpeed said:

That’s true. Just imagine how good GTA V or Witcher 3 would have been had they been designed to sell consoles.

Witcher 3 would have been sitting at 96 or 97 aggregate reviews had it been designed to sell consoles. Rockstar is the only dev that can consistently get review scores as high as BotW, GoW, TLoU, or Odyssey. 

lol what would have been different about Witcher 3 had it been confined to one platform? If anything without the reliable sales across three (soon four) platforms it would have been a smaller, less ambitious title. There’s no logic that magically creates a scenario where the game would be better had it been designed to “sell consoles”. 

All games are designed to sell consoles. Developers want to make good titles that people buy. Publishers want to back promising titles that will make their money back. For your theory about MS games to hold any weight (minus the stuff you pulled out of your butt to support your point) MS would have had to have great first party before focusing on their play anywhere push. But did they? No. Sony first party games have the success they do because good developers make them. Has nothing to do with any “made to sell consoles” nonsense. These are all businesses looking to make sales lol



LudicrousSpeed said:
Cerebralbore101 said:

Witcher 3 would have been sitting at 96 or 97 aggregate reviews had it been designed to sell consoles. Rockstar is the only dev that can consistently get review scores as high as BotW, GoW, TLoU, or Odyssey. 

lol what would have been different about Witcher 3 had it been confined to one platform? If anything without the reliable sales across three (soon four) platforms it would have been a smaller, less ambitious title. There’s no logic that magically creates a scenario where the game would be better had it been designed to “sell consoles”. 

All games are designed to sell consoles. Developers want to make good titles that people buy. Publishers want to back promising titles that will make their money back. For your theory about MS games to hold any weight (minus the stuff you pulled out of your butt to support your point) MS would have had to have great first party before focusing on their play anywhere push. But did they? No. Sony first party games have the success they do because good developers make them. Has nothing to do with any “made to sell consoles” nonsense. These are all businesses looking to make sales lol

@Bolded: BotW has sold over 15 million units (Edit: Wii U + Switch Sales) despite almost never going on sale. Meanwhile Witcher 3 has reached a little over 20 million sales while being up to 70% off. So your whole logic about going multiplatform leading to more reliable sales and a bigger budget doesn't add up. Horizon, and God of War were both just as ambitious as Witcher 3 despite being exclusives. So there's no reason to think Witcher 3 wouldn't have been as ambitious as an exclusive.  BotW is vastly superior to Witcher 3 despite being "less ambitious". 

For your theory about MS games to hold any weight MS would have had to have great first party before focusing on their play anywhere push.

Nah, the theory still works if their overall review scores plummet around the same time, or shortly after their play anywhere push. 

Last edited by Cerebralbore101 - on 08 October 2019

Cerebralbore101 said:
LudicrousSpeed said:

lol what would have been different about Witcher 3 had it been confined to one platform? If anything without the reliable sales across three (soon four) platforms it would have been a smaller, less ambitious title. There’s no logic that magically creates a scenario where the game would be better had it been designed to “sell consoles”. 

All games are designed to sell consoles. Developers want to make good titles that people buy. Publishers want to back promising titles that will make their money back. For your theory about MS games to hold any weight (minus the stuff you pulled out of your butt to support your point) MS would have had to have great first party before focusing on their play anywhere push. But did they? No. Sony first party games have the success they do because good developers make them. Has nothing to do with any “made to sell consoles” nonsense. These are all businesses looking to make sales lol

@Bolded: BotW has sold over 15 million units (Edit: Wii U + Switch Sales) despite almost never going on sale. Meanwhile Witcher 3 has reached a little over 20 million sales while being up to 70% off. So your whole logic about going multiplatform leading to more reliable sales and a bigger budget doesn't add up. Horizon, and God of War were both just as ambitious as Witcher 3 despite being exclusives. So there's no reason to think Witcher 3 wouldn't have been as ambitious as an exclusive.  BotW is vastly superior to Witcher 3 despite being "less ambitious". 

For your theory about MS games to hold any weight MS would have had to have great first party before focusing on their play anywhere push.

Nah, the theory still works if their overall review scores plummet around the same time, or shortly after their play anywhere push. 

And actually when a game is designed to push consoles then they may put more money and time than they would if they needed to profit on the SW itself. He likes to bring how much Sony fell compared to PS3 where they had 6 of 10 making loses 2 breaking even and just 2 heavily profiting. That out there show how a platform holder making games to push HW may increase investment in a SW compared to someone that is selling everywhere.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

double post

Last edited by Baddman - on 08 October 2019