Ugh, I wish console makers would stop this practice of buying timed exclusive games and DLC from third parties.
And why on earth do publishers/developers think that they can do this to a part of their customer base and still expect them to support their games?
Shouldn't you want publishers to not offer this content to be bought?
I dont mind seeing this kind of thing at the beginning of the gen since I know they are trying to push consoles as much as they can but now? There is no point. The gen is almost over.
Because gaming going forward is all about the eco-system. Considering Sony, as a whole, is making a large chunk of money from digital sales from the PS division, the more ppl they have committing to the eco-system now is beneficial for the future. This is why the PS5 also supports PS4 content: how likely is someone to jump over to a competing brand when they already have money invested digitally into PSN?
This is really the worst business practice in the whole gaming industry I guess. Even moneyhatting third party exclusives timed or not doesn't feel as bad as something like this. It at least can help a bit to polish the game for one specific platform so the overall product quality can be higher compared to multiplatform release. But when platform holder pays to the publisher to cut something from already finished product on other platforms it is really inexcusable. I wouldn't surprise if the content of this mode is already exists in PC/Xbox One versions and will just be locked out until October 2020.
This doesn't even make sense. What makes you think that buying an exclusive or timed exclusive is resulting in extra money to polish up a game? What makes you think this content is automatically cut from other platforms? Like, is there hard proof of this?
At the end of the day, a company is either getting a) an exclusive you will never play on another platform, b) a timed exclusive that you can eventually play, or c) timed content without stopping others from playing the core game day 1.
I personally don't see the issue with timed content, but a whole year for a yearly IP is truly something else... I wonder what metrics Activision have at their perusal that they have no real issue with this. Surely money alone can't be the answer considering how much they rake in with game sales and microtransactions to begin with.