curl-6 said:
Hopefully the influx of new Switch Lite owners will help DQ11 sell. I can't help but be concerned that if it performs poorly it could be disastrous for Japanese third party support beyond just the usual low budget stuff. Unless I'm mistaken it'll be the first test case of a major Triple A Japanese non-Nintendo title on Switch, late port though it is.
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I don't think that would change much regardless tbh among japanese third parties for Nintendo. Just for some of the bigger ones:
Square has done Square things, which is DQ and their one off titles like Bravely or Octopath, Mana games, plus their FF spin off and ports.
Bandai Namco has been okay-ish with their licensed games and the like, plus ports and their brand of more quirky titles like Taiko.
Sega also has been doing their usual stuff, with Sonic and they even brought over Valkyria Chronicles, plus their Ages games and Puyo. Like I don't think DQ selling well will bring over Yakuza for example.
If Capcom hasn't done anything noteworthy almost 3 years into the Switch life, I don't think DQXI will really change anything for them. Same for Atlus.
Koei Tecmo started supporting the system far more than the rest since the start of the system's life, with some of their Warriors games, licensed titles and Gust co. RPGs, which are now 11 of them, 6 Atelier ports and 5 new titles. And given their reports that those have been catching up to PS4 sales in both Japan and the West from an essentially new base since Nintendo systems never got a mainline Atelier, that won't change as well.