Quantcast
Rockstar's output this generation has been atrocious.

Forums - Gaming Discussion - Rockstar's output this generation has been atrocious.

2021 for GTA VI if we're lucky then :/

Makes me wish GTA Online were less successful.



Around the Network

That's just how R* rolls now. T2 is pleased with how GTAO has worked out, so that's pretty much where their focus is headed from here on. Look at how GTA V got zero SP DLC/content added after launch, vs GTAO.



                                       

Machina said:
2021 for GTA VI if we're lucky then :/

Makes me wish GTA Online were less successful.

If it was 2021 it would be getting announced within a month or two like GTA V.

Looks like 2022-2023 imo.



As much work probably went into GTA V and RDR2 as went into the games from 2008-2012. They're massive, I dread to think how many man-hours are going to be put into GTA VI, they always have to one-up themselves. 

Games just take a lot longer to make now, especially openworld games, but look at other developers.

Insomniac (PS3/360) - 10 Games: 3 Resistance Games, 6 Ratchet & Clank Games, Fuse.
Insomniac (PS4/XBO) - 3 Games: Ratchet & Clank, Spiderman, Sunset Overdrive.

If crossgen games count towards the oldest they release on like you do then the following developers look a little worse:

Bioware (PS3/360) - 6 Games: 3 Mass Effect Games, 3 Dragon Age Games
Bioware (PS4/XBO) - 2 Games: ME:Andromeda, Anthem

Bungie (PS3/360) - 4 Games: 3 Halo Games, Destiny
Bungie (PS4/XBO) - 1 Game: Destiny 2

If we look at the Halo series irrespective of the developer you can see the releases have slowed down. The 360 got 4 new Halo FPS games, the XBO currently has 1.

Bethesda developed Oblivion, Skyrim and Fallout 3 for PS3/360 and on PS4 only Fallout 4 and 76. Skyrim released 5 years after Oblivion yet here we are 8 years after Skyrim and who knows when TES VI will come out.

Mostly the only developers releasing as many games as they used to are the almost annualised games. Far Cry, Assassins Creed, Fifa, Battlefield, Call of Duty or AA games rather than AAA.

Last edited by Barkley - on 19 September 2019

Predictions (Made July 2019)

LTD: PS4 - 130m, Switch - 110m, XBO - 52m       2019 : PS4 - 15m, Switch - 18.8m, XBO - 4.8m        2020: Switch - 22m (Peak Year)


Barkley said:

As much work probably went into GTA V and RDR2 as went into the games from 2008-2012. They're massive, I dread to think how many man-hours are going to be put into GTA VI, they always have to one-up themselves. 

Games just take a lot longer to make now, especially openworld games, but look at other developers.

Insomniac (PS3/360) - 10 Games: 3 Resistance Games, 6 Ratchet & Clank Games, Fuse.
Insomniac (PS4/XBO) - 2 Games: Ratchet & Clank, Spiderman.

If crossgen games count towards the oldest they release on like you do then the following developers look a little worse:

Bioware (PS3/360) - 6 Games: 3 Mass Effect Games, 3 Dragon Age Games
Bioware (PS4/XBO) - 2 Games: ME:Andromeda, Anthem

Bungie (PS3/360) - 4 Games: 3 Halo Games, Destiny
Bungie (PS4/XBO) - 1 Game: Destiny 2

If we look at the Halo series irrespective of the developer you can see the releases have slowed down. The 360 got 4 new Halo FPS games, the XBO currently has 1.

Bethesda developed Oblivion, Skyrim and Fallout 3 for PS3/360 and on PS4 only Fallout 4 and 76. Skyrim released 5 years after Oblivion yet here we are 8 years after Skyrim and who knows when TES VI will come out.

Mostly the only developers releasing as many games as they used to are the almost annualised games. Far Cry, Assassins Creed, Fifa, Battlefield, Call of Duty or AA games rather than AAA.

You are missing Sunset Overdrive.



Around the Network
Radek said:

You are missing Sunset Overdrive.

Thanks, there's a couple of other Insomniac games such as Songs of the Deep which I wasn't sure whether to include as I think they're much smaller titles, though tbh one or two of the Ratchet games are quite small also.



Predictions (Made July 2019)

LTD: PS4 - 130m, Switch - 110m, XBO - 52m       2019 : PS4 - 15m, Switch - 18.8m, XBO - 4.8m        2020: Switch - 22m (Peak Year)


They basically suck now. From one of my favorite devs, to one of my more disliked. Ah well. Sunrise, sunset.



Chinese food for breakfast

 

Radek said:
Barkley said:

As much work probably went into GTA V and RDR2 as went into the games from 2008-2012. They're massive, I dread to think how many man-hours are going to be put into GTA VI, they always have to one-up themselves. 

Games just take a lot longer to make now, especially openworld games, but look at other developers.

Insomniac (PS3/360) - 10 Games: 3 Resistance Games, 6 Ratchet & Clank Games, Fuse.
Insomniac (PS4/XBO) - 2 Games: Ratchet & Clank, Spiderman.

If crossgen games count towards the oldest they release on like you do then the following developers look a little worse:

Bioware (PS3/360) - 6 Games: 3 Mass Effect Games, 3 Dragon Age Games
Bioware (PS4/XBO) - 2 Games: ME:Andromeda, Anthem

Bungie (PS3/360) - 4 Games: 3 Halo Games, Destiny
Bungie (PS4/XBO) - 1 Game: Destiny 2

If we look at the Halo series irrespective of the developer you can see the releases have slowed down. The 360 got 4 new Halo FPS games, the XBO currently has 1.

Bethesda developed Oblivion, Skyrim and Fallout 3 for PS3/360 and on PS4 only Fallout 4 and 76. Skyrim released 5 years after Oblivion yet here we are 8 years after Skyrim and who knows when TES VI will come out.

Mostly the only developers releasing as many games as they used to are the almost annualised games. Far Cry, Assassins Creed, Fifa, Battlefield, Call of Duty or AA games rather than AAA.

You are missing Sunset Overdrive.

He is also putting destiny 1 and dragon inquisition in the last gen category even though they were made for current gen and ported backwards...



GTA Online is to Rockstar and WoW was for Blizzard.

91-RPM Racing
92-Lost Vikings
93-Rock n Roll Racing
94-Death and Return of Superman
94-Blackthorne
94-Warcraft
95-Justice League
95-Warcraft 2
96-Diablo
97-Lost Vikings 2
98-Starcraft
00-Diablo 2
02-Warcraft 3
04-World of Warcraft
10-Starcraft 2

They were averaging like 1 game per year then all of a sudden went 6 years without releasing anything other than WoW expansions.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Barkley said:

As much work probably went into GTA V and RDR2 as went into the games from 2008-2012. They're massive, I dread to think how many man-hours are going to be put into GTA VI, they always have to one-up themselves. 

Games just take a lot longer to make now, especially openworld games, but look at other developers.

Insomniac (PS3/360) - 10 Games: 3 Resistance Games, 6 Ratchet & Clank Games, Fuse.
Insomniac (PS4/XBO) - 3 Games: Ratchet & Clank, Spiderman, Sunset Overdrive.

If crossgen games count towards the oldest they release on like you do then the following developers look a little worse:

Bioware (PS3/360) - 6 Games: 3 Mass Effect Games, 3 Dragon Age Games
Bioware (PS4/XBO) - 2 Games: ME:Andromeda, Anthem

Bungie (PS3/360) - 4 Games: 3 Halo Games, Destiny
Bungie (PS4/XBO) - 1 Game: Destiny 2

If we look at the Halo series irrespective of the developer you can see the releases have slowed down. The 360 got 4 new Halo FPS games, the XBO currently has 1.

Bethesda developed Oblivion, Skyrim and Fallout 3 for PS3/360 and on PS4 only Fallout 4 and 76. Skyrim released 5 years after Oblivion yet here we are 8 years after Skyrim and who knows when TES VI will come out.

Mostly the only developers releasing as many games as they used to are the almost annualised games. Far Cry, Assassins Creed, Fifa, Battlefield, Call of Duty or AA games rather than AAA.

Insomniac has released more than 3 games although they are smaller in scale than the games mentioned. They seem very experimental this gen. Spiderman was very out of there comfort zone as well.

I count games that released at the same time as part of the newer gen, Look at manhunt 2. So bioware gets dragon age inquisition. They also had a game cancelled among other complicated stuff behind the scenes.

As I mentioned in the original post I understand that games take longer to make. I understand that devs can't make as many game as in the past but the drop off for rockstar compared to others is ridiculous. Going from 10 games to 1 is not good. What happens next gen? Do we just get nothing from rockstar?