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Finally joined the PC Master Race

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vivster said:
Keiji said:
Yeah I was in the master race, then I become fed up with PC problems and shits. So I came back to consoles.

Part of being the master race is being able to overcome PC troubles and emerge stronger than ever before from them. So it seems you never truly were part of the #masterrace.

^^



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goopy20 said:
Chazore said:

That's a shame. I've been able to find a plethora of games that have been taking advantage of my hw, especially PC games that make proper use of my CPU and GPU.

You should try looking again sometime, or if not, sell the rig.

Could you name me some games that are really a big step up from anything on ps4 pro? Maybe I'm missing something but I haven't seen any pc (exclusive) game that looks as impressive as some of the ps4 exclusives like GOW.

And I do have to agree with the whole coding to the metal thing. It's not that consoles will ever be as powerful as the latest gaming rig when you just look at the compute numbers. However, when games are made to squeeze every bit of processing power out of a console to run at a locked 1080p 30fps, it will look and play better than any game that's designed to run and play at the lowest pc specs in 4k 60fps. That's the beauty of consoles and I personally think it would be a shame if the next gen console games will all be designed from the ground up to run at 4k 60fps. I would much rather see bigger, more complicated level design and an overall increase in visual fidelity than native 4k, which a lot of people won't even notice unless they sit 2 feet away from their tv.  

I don't think that's really a metric to compare against. PC still has Crysis, which would still to this day, melt a PS4P itself.

I myself have been playing Hunt Showdown for some months, and to me it looks visually stunning, while also making good use of directive sound.

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

Next gen systems will try to run at what they try to advertise, but that doesn't always mean that they'll stick to it 100% of the time (Hence why I find some hypocrisy in that beauty you speak of, because if I see it on the tin can, it better be doing that 100% throughout the generation).

As for myself, I wish to see improvements made to AI, as well as 4kres textures, and not just those we find on the NPC's/Weapons.



                                       

Chazore said:

I don't think that's really a metric to compare against. PC still has Crysis, which would still to this day, melt a PS4P itself.

I myself have been playing Hunt Showdown for some months, and to me it looks visually stunning, while also making good use of directive sound.

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

Next gen systems will try to run at what they try to advertise, but that doesn't always mean that they'll stick to it 100% of the time (Hence why I find some hypocrisy in that beauty you speak of, because if I see it on the tin can, it better be doing that 100% throughout the generation).

As for myself, I wish to see improvements made to AI, as well as 4kres textures, and not just those we find on the NPC's/Weapons.

I like that you seem to criticize meaningless jargon, only to end your post with meaningless "4kres textures"..



Lafiel said:

I like that you seem to criticize meaningless jargon, only to end your post with meaningless "4kres textures"..

That's fine if it's amusing to you. But I've seen more jargon being tossed around the console wars for decades, compared to me wanting "less muddy textures (if that tickles your English non jargon fancy).



                                       

goopy20 said:

Could you name me some games that are really a big step up from anything on ps4 pro? Maybe I'm missing something but I haven't seen any pc (exclusive) game that looks as impressive as some of the ps4 exclusives like GOW.

well any non exlusive game which is locked to 30 fps on ps4. unless you don't care about 60 fps. I waited whole year for the pc version of spyro and crash before. it's running so smooth @~86fps with freesync monitor. if I turn it down to 30 fps with motion blur on, it's just horrible, I can deal with 30 fps if there is really no other option, but when there is, I will choose the other one.



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m0ney said:
goopy20 said:

Could you name me some games that are really a big step up from anything on ps4 pro?

The whole PS2/PS1/Wii/GC etc. library lol

I will say.. BOTW rendering at 1080p 60fps is astonishing. 



Man.. I hate it when your girl has to leave my place to come back to you..

It seems that people are mistaking a games resolution and frame rate being higher on a machine as making that exclusive, that's not how this works, he was clearly asking for a different game which cannot be played on the PS4, only is on the pc and is as large a project/story as the likes of God of war, Spiderman, the last of us, uc4 etc.

Spyro running in 60fps is not an exclusive on the pc since it's also on X1/ps4/switch and arguably the ps1



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Chazore said:

I don't think that's really a metric to compare against. PC still has Crysis, which would still to this day, melt a PS4P itself.

I myself have been playing Hunt Showdown for some months, and to me it looks visually stunning, while also making good use of directive sound.

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

Next gen systems will try to run at what they try to advertise, but that doesn't always mean that they'll stick to it 100% of the time (Hence why I find some hypocrisy in that beauty you speak of, because if I see it on the tin can, it better be doing that 100% throughout the generation).

As for myself, I wish to see improvements made to AI, as well as 4kres textures, and not just those we find on the NPC's/Weapons.













And then you got things the PC can do that consoles can't... This is Minecraft.


Lafiel said:
Chazore said:

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

I like that you seem to criticize meaningless jargon, only to end your post with meaningless "4kres textures"..

He isn't wrong though. Games developed for consoles aren't developed to the metal in Assembly anymore, there simply isn't any need with how good compilers and middleware are today.
4k textures were in 7th gen titles anyway, in-fact some games had higher than that despite most games being 720P or less, texture resolution can and does differ from the output resolution.



--::{PC Gaming Master Race}::--

Pemalite said:

Lafiel said:

I like that you seem to criticize meaningless jargon, only to end your post with meaningless "4kres textures"..

He isn't wrong though. Games developed for consoles aren't developed to the metal in Assembly anymore, there simply isn't any need with how good compilers and middleware are today.
4k textures were in 7th gen titles anyway, in-fact some games had higher than that despite most games being 720P or less, texture resolution can and does differ from the output resolution.

and that's exactly what makes the term "4kres textures" so meaningless

the resolution needed for a texture to be adequate at 4k output varies wildly depending on it's (spacial)"size" and even if the texture res is high enough (and the artist used the res effectively) there are many secondary/post processing/filtering/compression etc effects that can make the texture "look" inadequate

as you said, quite a few 7th gen (and many more 8th gen) titles already sport texture work that looks great when output in 4k, but is let down by the dozens of other factors that determine how they look on screen, so it's a bit grating when somebody demands those "4kres textures" (especially while mocking other meaningless jargon)

Last edited by Lafiel - on 20 September 2019

Chazore said:
goopy20 said:

Could you name me some games that are really a big step up from anything on ps4 pro? Maybe I'm missing something but I haven't seen any pc (exclusive) game that looks as impressive as some of the ps4 exclusives like GOW.

And I do have to agree with the whole coding to the metal thing. It's not that consoles will ever be as powerful as the latest gaming rig when you just look at the compute numbers. However, when games are made to squeeze every bit of processing power out of a console to run at a locked 1080p 30fps, it will look and play better than any game that's designed to run and play at the lowest pc specs in 4k 60fps. That's the beauty of consoles and I personally think it would be a shame if the next gen console games will all be designed from the ground up to run at 4k 60fps. I would much rather see bigger, more complicated level design and an overall increase in visual fidelity than native 4k, which a lot of people won't even notice unless they sit 2 feet away from their tv.  

I don't think that's really a metric to compare against. PC still has Crysis, which would still to this day, melt a PS4P itself.

I myself have been playing Hunt Showdown for some months, and to me it looks visually stunning, while also making good use of directive sound.

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

Next gen systems will try to run at what they try to advertise, but that doesn't always mean that they'll stick to it 100% of the time (Hence why I find some hypocrisy in that beauty you speak of, because if I see it on the tin can, it better be doing that 100% throughout the generation).

As for myself, I wish to see improvements made to AI, as well as 4kres textures, and not just those we find on the NPC's/Weapons.

Well like I said, I think pc gaming is great. However, having the latest $2000 GPU will only get you crazy fps and native 4k with games that you can play on the ps4. Kinda like the ps3 remasters we see on the ps4 pro. Sure it's nice but there's a big difference between lets say a TLOU remaster in 4k and TLOU 2 in 1080p.

That is what I mean with coding to the metal. Games are designed from the ground up to run at a locked 30fps 1080p and they can squeeze every bit of performance out of the hardware to make the games look as good as possible. Crysis was probably the last game that really pushed the latest pc hardware of it's time to its limit and it was unlike anything on consoles. But unfortunately the time that pc's were pushing the graphics is behind us. Now we kinda have to wait for the ps5 to come out with games optimized for the latest gpu's to see what they are really capable of.