They really don't. They look terrible in 2019 as we are on the cusp of entering a fully Ray Traced world.
Only took them how many years to get to that point though? Tolerable isn't good enough, not from a first party AAA release.
Gears 1 is every shade of brown. Gritty is one thing, but at that time a ton of games were pushing an overly-brown aesthetic... It's textures are low-res, bloom is overblown and unrealistic, it's successors in the franchise significantly improved things in every direction, which has helped make it one of the most defining games of the Xbox platform... There is a reason why I praise Gears 5 so highly, it has a lush colour pallet.
Compared to PC RTS titles, it's still average.
Resident Evil 5 was definitely my pick of the franchise, but the first game arguably laid the initial foundations that brought us Resident Evil 5, hence why it needs to take some credit.
Many 16-bit and 8-bit games are amazing even today... To the point where modern games are trying to "emulate" the look and feel such as Minecraft or 8-bit adventures. - But I think 2D games tend to age differently than rasterized titles.
You are missing the point.
The Xbox 360 release of Perfect Dark didn't fix some of the games design philosophies though, various nuances of the game engine simply held back design choices.
Oceania tends to get lumped onto American servers.
You think I am saying Halo 1 and 2 are visually at par with modern big budget games? I'm actually saying Halo 1 and 2 are not the eyesore you're suggesting. These are games that remain active, people are playing the MP with classic graphics.
What's you point about MCC exactly? They took years to fix it and now people will continue to play it for years. Whether its on X1, Scarlett or PC.
I hear ya, but I still feel Gears 1 was had an interesting presentation. Gears 5 looks great but it kinda looks like many other AAA games. Gears 1 stylistically looked like a horror game.
Fable Anniversary's visuals lacked the stylized cartoonish charm of the original and still wasn't impressive for 360 hardware. They did a bad job, I would have been happier with a straight port with a higher resolution or 60 fps. Halo 1 Anniversary had a similar problem and I could nitpick, but they still did a better job.
Halo Wars sold well and people like it, but other games review better and it has a low population so its ultimately bad? Whatever. I think the original point is lost, its a game that aged fine.
I already said we should appreciate old games for moving the industry forward even if they are difficult to enjoy now.
Most 8 and 16 bit games are trash. Its a smaller list of iconic titles that inspire many games.
The 360 port Perfect Dark made what is essentially the same old game more enjoyable. Primarily with a few easy fixes like modern controls, resolution and performance. I'm not arguing it became a perfect experience, just saying the core gameplay actually aged fairly well. I argue Perfect Dark aged better than many games simply because the gameplay was always solid.Last edited by Mr Puggsly - on 19 September 2019
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