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Nintendo's New Fit Game (Ring Fit Adventure™)

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Interest Level?

Getting at launch! 5 23.81%
 
Might pick it up eventually 4 19.05%
 
Leaning towards no 3 14.29%
 
Not a chance! 9 42.86%
 
Other 0 0.00%
 
Total:21
Pyro as Bill said:
"The X audience has disappeared"
People could easily have said this about Super Mario Bros or 2D fighting games after the SNES. It's bullshit.
Good games don't die unless the gameplay is upgraded or sidegraded. Eg Goldeneye - Halo - CoD - Fortnite. They just take a break.
I never played Wii Fit, Guitar Hero or Dance Dance Revolution but the idea that only 90s kids or naughty casuals can enjoy these games is silly. Same with the idea that "they've gone to smartphones". It's like saying the 30-40m Super Mario Bros fans are all playing Super Mario Run. The numbers might agree but reality doesn't.
New Super Mario Bros on Wii/DS outsold all other 2D mario's combined yet it was considered dead for nearly 2 decades.

When Mario Kart's sales dropped 80% between Wii and WiiU, did anyone claim the 'Mario Kart audience' has moved to mobiles?
Of course not because it's only the cazualz who are fickle even though 'they' were the only ones still playing Wii post 2010 (Just Dance).

Will a Wii Fit port sell 20M+ like the Mario Kart 8 port did? No probably not but that's because cazualz want new/improved just as much, if not more, than Mario Kart fans.

Re:Malstrom.
-NES and GB were port central. Handhelds always are. Wii wasn't short of 'PS2 waggle ports' either. He's right that Nintendo could be delivering Switch Fit/Sports now instead of 3-5yrs from now but what better way is there to make a new 'Switch Sports' than to test gameplay ideas through ARMS and Mario Tennis first. Other IPs improve through competition but Nintendo is in a unique position where no-one attempts to/can compete with them anymore so they have to compete with themselves.
-Kinect Adventures sold 25m. ~$3Billion in revenue. What's his point?

Good post! But one thing I think no one points out is that a good many of standard gamers (like myself) are also casual gamers. I play casual games virtually every day (right now my main one is FE Heroes), but I also play games like Dwarf Fortress, Grand Strategy (especially Crusader Kings 2), and always have 1-3 RPGs on the go.

When Wii Fit came out, I was a young father around my mid-twenties, and I found a lot of people in my general group played that game, I am probably the only one left who still does, but come out with a new game and I am sure many will come back, and there'll be a lot of new people as well.



I describe myself as a little dose of toxic masculinity.

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Jumpin said:
Pyro as Bill said:
"The X audience has disappeared"
People could easily have said this about Super Mario Bros or 2D fighting games after the SNES. It's bullshit.
Good games don't die unless the gameplay is upgraded or sidegraded. Eg Goldeneye - Halo - CoD - Fortnite. They just take a break.
I never played Wii Fit, Guitar Hero or Dance Dance Revolution but the idea that only 90s kids or naughty casuals can enjoy these games is silly. Same with the idea that "they've gone to smartphones". It's like saying the 30-40m Super Mario Bros fans are all playing Super Mario Run. The numbers might agree but reality doesn't.
New Super Mario Bros on Wii/DS outsold all other 2D mario's combined yet it was considered dead for nearly 2 decades.

When Mario Kart's sales dropped 80% between Wii and WiiU, did anyone claim the 'Mario Kart audience' has moved to mobiles?
Of course not because it's only the cazualz who are fickle even though 'they' were the only ones still playing Wii post 2010 (Just Dance).

Will a Wii Fit port sell 20M+ like the Mario Kart 8 port did? No probably not but that's because cazualz want new/improved just as much, if not more, than Mario Kart fans.

Re:Malstrom.
-NES and GB were port central. Handhelds always are. Wii wasn't short of 'PS2 waggle ports' either. He's right that Nintendo could be delivering Switch Fit/Sports now instead of 3-5yrs from now but what better way is there to make a new 'Switch Sports' than to test gameplay ideas through ARMS and Mario Tennis first. Other IPs improve through competition but Nintendo is in a unique position where no-one attempts to/can compete with them anymore so they have to compete with themselves.
-Kinect Adventures sold 25m. ~$3Billion in revenue. What's his point?

Good post! But one thing I think no one points out is that a good many of standard gamers (like myself) are also casual gamers. I play casual games virtually every day (right now my main one is FE Heroes), but I also play games like Dwarf Fortress, Grand Strategy (especially Crusader Kings 2), and always have 1-3 RPGs on the go.

When Wii Fit came out, I was a young father around my mid-twenties, and I found a lot of people in my general group played that game, I am probably the only one left who still does, but come out with a new game and I am sure many will come back, and there'll be a lot of new people as well.

I don't think that will be the case. The people who were excited by Wii Fit 10 years ago 

1.) Probably didn't lose a whole lot of weight on it. 

2.) Are more interested in something else. Fitness fads come and go. 

Releasing a new version of 8 minute abs isn't suddenly going to make that the hot new fitness craze again because people have already been there, done that. 



Super Mario Bros. is a pretty singular example, you're probably talking about the most famous video game series in history. You're can't use that as a barometer for everything and NSMB was inexplicably also the first new 2D Mario game actually starring Mario since 1992. So about 14 years in between. 

Most 2D platformers don't do massive business these days. 

Wii Fit U flopped just a few years back, Mario Kart 8 is the best selling game on the Wii U I believe by a large margin, it's just limited by a tiny userbase. Wii U sold about 13 million consoles and MK8 sold like 8.5 million copies, meaning the attach ratio there is insanely high. 

Super Mario Bros. is a pretty singular example - 2D fighting games? Tekken, Virtua Fighter and Soul Calibur (arguably 2.5D) all came and went with massive fanfare. Street Fighter 4 did amazing last gen and Smash and Mortal Kombat and the biggest fighters today.

Most 2D platformers don't do massive business these days. - Are they doing better or worse than the N64/GC days?

So Mario Kart can flop because of userbase but Wii Fit can't?

Eye-Toy came and went, did that mean Kinect couldn't make billions of dollars?

At least be honest with yourself. These games can't succeed again because you don't like them.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Soundwave said:

I don't think that will be the case. The people who were excited by Wii Fit 10 years ago 

1.) Probably didn't lose a whole lot of weight on it. 

2.) Are more interested in something else. Fitness fads come and go. 

Releasing a new version of 8 minute abs isn't suddenly going to make that the hot new fitness craze again because people have already been there, done that. 

I agree fitness fads come and go but that's plural ie there will be another fad at some point. It's probably better for Nintendo to try a different approach for 'fitness' whereas a new sports game has to have Golf, Tennis and Bowling. 



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:

Super Mario Bros. is a pretty singular example, you're probably talking about the most famous video game series in history. You're can't use that as a barometer for everything and NSMB was inexplicably also the first new 2D Mario game actually starring Mario since 1992. So about 14 years in between. 

Most 2D platformers don't do massive business these days. 

Wii Fit U flopped just a few years back, Mario Kart 8 is the best selling game on the Wii U I believe by a large margin, it's just limited by a tiny userbase. Wii U sold about 13 million consoles and MK8 sold like 8.5 million copies, meaning the attach ratio there is insanely high. 

Super Mario Bros. is a pretty singular example - 2D fighting games? Tekken, Virtua Fighter and Soul Calibur (arguably 2.5D) all came and went with massive fanfare. Street Fighter 4 did amazing last gen and Smash and Mortal Kombat and the biggest fighters today.

Most 2D platformers don't do massive business these days. - Are they doing better or worse than the N64/GC days?

So Mario Kart can flop because of userbase but Wii Fit can't?

Eye-Toy came and went, did that mean Kinect couldn't make billions of dollars?

At least be honest with yourself. These games can't succeed again because you don't like them.

First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies. 

Wii Fit U didn't even cross a million. 

These aren't even close to being similar. 

And what happened to Kinect 2? Where was the massive there? Or did people get tired of that idea and move on? 



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Pyro as Bill said:

Super Mario Bros. is a pretty singular example, you're probably talking about the most famous video game series in history. You're can't use that as a barometer for everything and NSMB was inexplicably also the first new 2D Mario game actually starring Mario since 1992. So about 14 years in between. 

Most 2D platformers don't do massive business these days. 

Wii Fit U flopped just a few years back, Mario Kart 8 is the best selling game on the Wii U I believe by a large margin, it's just limited by a tiny userbase. Wii U sold about 13 million consoles and MK8 sold like 8.5 million copies, meaning the attach ratio there is insanely high. 

Super Mario Bros. is a pretty singular example - 2D fighting games? Tekken, Virtua Fighter and Soul Calibur (arguably 2.5D) all came and went with massive fanfare. Street Fighter 4 did amazing last gen and Smash and Mortal Kombat and the biggest fighters today.

Most 2D platformers don't do massive business these days. - Are they doing better or worse than the N64/GC days?

So Mario Kart can flop because of userbase but Wii Fit can't?

Eye-Toy came and went, did that mean Kinect couldn't make billions of dollars?

At least be honest with yourself. These games can't succeed again because you don't like them.

First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies. 

Wii Fit U didn't even cross a million. 

These aren't even close to being similar. 

And what happened to Kinect 2? Where was the massive demand there? Or did people get tired of that idea and move on? 

Yes, so like 3 franchises in the history of the business were able to once bounce back.  So what? Does that Pac-Man and Space Invaders are also due for a massive comeback? Any day now? It doesn't mean sh*t.

For every case of something coming back en vogue there's like 10 examples of things that never, regain the same popularity ever again once peaking ... Pac-Man, Sonic, Space Invaders, Bubsy, Earthworm Jim, Ninja Gaiden, Ninja Turtles, Ridge Racer, NBA Jam, Star Fox, Toshinden, Wipeout, Soul Calibur, etc. etc. etc. were all at one time top IP in the business. 

Last edited by Soundwave - on 14 September 2019

Jumpin said:
Pyro as Bill said:
"The X audience has disappeared"
People could easily have said this about Super Mario Bros or 2D fighting games after the SNES. It's bullshit.
Good games don't die unless the gameplay is upgraded or sidegraded. Eg Goldeneye - Halo - CoD - Fortnite. They just take a break.
I never played Wii Fit, Guitar Hero or Dance Dance Revolution but the idea that only 90s kids or naughty casuals can enjoy these games is silly. Same with the idea that "they've gone to smartphones". It's like saying the 30-40m Super Mario Bros fans are all playing Super Mario Run. The numbers might agree but reality doesn't.
New Super Mario Bros on Wii/DS outsold all other 2D mario's combined yet it was considered dead for nearly 2 decades.

When Mario Kart's sales dropped 80% between Wii and WiiU, did anyone claim the 'Mario Kart audience' has moved to mobiles?
Of course not because it's only the cazualz who are fickle even though 'they' were the only ones still playing Wii post 2010 (Just Dance).

Will a Wii Fit port sell 20M+ like the Mario Kart 8 port did? No probably not but that's because cazualz want new/improved just as much, if not more, than Mario Kart fans.

Re:Malstrom.
-NES and GB were port central. Handhelds always are. Wii wasn't short of 'PS2 waggle ports' either. He's right that Nintendo could be delivering Switch Fit/Sports now instead of 3-5yrs from now but what better way is there to make a new 'Switch Sports' than to test gameplay ideas through ARMS and Mario Tennis first. Other IPs improve through competition but Nintendo is in a unique position where no-one attempts to/can compete with them anymore so they have to compete with themselves.
-Kinect Adventures sold 25m. ~$3Billion in revenue. What's his point?

Good post! But one thing I think no one points out is that a good many of standard gamers (like myself) are also casual gamers. I play casual games virtually every day (right now my main one is FE Heroes), but I also play games like Dwarf Fortress, Grand Strategy (especially Crusader Kings 2), and always have 1-3 RPGs on the go.

When Wii Fit came out, I was a young father around my mid-twenties, and I found a lot of people in my general group played that game, I am probably the only one left who still does, but come out with a new game and I am sure many will come back, and there'll be a lot of new people as well.

I remember when Tetris was considered the ultimate casual game and when Command n Conquer was a 'hardcore' game. In my own experience, teenagers struggle to clear 4 rows in Tetris these days and CnC RA2 is now considered one of the most simplistic RTS on the market.

Don't tell anyone but even though I'm a 'hardcore' gamer by casual standards, I still think Wii Sports, Geometry Wars and Plants v Zombies are some of the best games of the last 13 years.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Soundwave said:

First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies. 

Wii Fit U didn't even cross a million. 

These aren't even close to being similar. 

And what happened to Kinect 2? Where was the massive demand there? Or did people get tired of that idea and move on? 

Yes, so like 3 franchises in the history of the business were able to once bounce back.  So what? Does that Pac-Man and Space Invaders are also due for a massive comeback? Any day now? It doesn't mean sh*t.

For every case of something coming back en vogue there's like 10 examples of things that never, regain the same popularity ever again once peaking ... Pac-Man, Sonic, Space Invaders, Bubsy, Earthworm Jim, Ninja Gaiden, Ninja Turtles, Ridge Racer, NBA Jam, Star Fox, Toshinden, Wipeout, Soul Calibur, etc. etc. etc. were all at one time top IP in the business. 

Pssssttt. Wii Tennis is Pong.

Edit: Sonic was never considered the top IP in the business....ever. Barely recognise the other IPs you mentioned so I'll just assume you're wrong.

Space Invaders strawman - Like I said, games 'die'/evolve when they get upgraded or sidegraded. Space Invaders was outdated before NES arrived thanks to scrolling shooters.

Last edited by Pyro as Bill - on 14 September 2019

Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Watch obese people actually lose weight playing this lol



Pyro as Bill said:
Soundwave said:

First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies. 

Wii Fit U didn't even cross a million. 

These aren't even close to being similar. 

And what happened to Kinect 2? Where was the massive demand there? Or did people get tired of that idea and move on? 

Yes, so like 3 franchises in the history of the business were able to once bounce back.  So what? Does that Pac-Man and Space Invaders are also due for a massive comeback? Any day now? It doesn't mean sh*t.

For every case of something coming back en vogue there's like 10 examples of things that never, regain the same popularity ever again once peaking ... Pac-Man, Sonic, Space Invaders, Bubsy, Earthworm Jim, Ninja Gaiden, Ninja Turtles, Ridge Racer, NBA Jam, Star Fox, Toshinden, Wipeout, Soul Calibur, etc. etc. etc. were all at one time top IP in the business. 

Pssssttt. Wii Tennis is Pong.

Edit: Sonic was never considered the top IP in the business....ever. Barely recognise the other IPs you mentioned so I'll just assume you're wrong.

Space Invaders strawman - Like I said, games 'die'/evolve when they get upgraded or sidegraded. Space Invaders was outdated before NES arrived thanks to scrolling shooters.

lol Sonic was a huge deal in the 90s and buoyed the Genesis into contention against what really was Nintendo's monopoly. Sonic balloon at Macy's Thanksgiving Parade was a big deal. You're out to lunch on that one. 

Plenty of genres and once popular IP never regain peak popularity. 

Lots of people got their panties in a wad when other people said Labo wasn't going to be a run-away hit either, and they were correct. 

The whole fad of having 50 different pieces of plastic shit all over your living room (Guitar Hero, giant wall of 300 DVDs, Rock Band, Wii accessories, etc. etc.) in general I think peaked in the late 2000s, it's not "cool" to have so much crap lying around anymore anyway. It's more about minimalism and one device (the smartphone) doing more. Even fitness things like P90X are passe these days. 

Last edited by Soundwave - on 14 September 2019