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Forums - Nintendo Discussion - Nintendo's New Fit Game (Ring Fit Adventure™)

 

Interest Level?

Getting at launch! 9 24.32%
 
Might pick it up eventually 11 29.73%
 
Leaning towards no 3 8.11%
 
Not a chance! 13 35.14%
 
Other 1 2.70%
 
Total:37
wombat123 said:
A lot of people think Nintendo is trying to appeal to the Wii Fit crowd but what if they're actually trying to appeal to parents with fat kids?

Good luck getting a fat kid to play anything that requires for physical effort than pressing a button.



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Barkley said:
Jranation said:

So you think using Miis in a fitness party style game would suit that audience more than this?

I really wouldn't describe Wii Fit as a "Party Style Game". It was a game simply about exercising, weighing yourself and tracking your progress.

I think the fantasy elements and story will be a turn off to a large amount of people that Wii Fit appealed to. While to more traditional gamers it will be more appealing than Wii Fit was.

Wii Fit captured a large crowd of non-gamers and I'm sure they'd much rather have a Wii Fit style game that's just focused on the actual exercises than having some goblins or whatever running around.

This isn't going to be even remotely close to a 20m seller like Wii Fit and Wii Fit Plus because it's got a much more limited market

Imo the problem is not the game. The problem is the audience the Wii had is not here anymore and is not coming back. Nintendo tried making another Wii Fit on the Wii U.......

Nintendo shouldnt try pleasing that group of people which imo barely exist. I want them to try new things which hopefully does become succesful unlike the Wii U. 

This game reminds me of Arms. Where the main mechanic is like Boxing in Wii Sports but added extra gameplay mechanics and made it its own fighting game. While this game is from Wii Fit but added RPG elements. 



Pocky Lover Boy! 

I can't get over how utterly horrible the presenters in that video were, I can't even re-watch the video as they're just so unbearable. I don't think I've ever seen anyone so off-putting in an ad before, I couldn't decide if they were serial killers or androids.



curl-6 said:
HylianSwordsman said:

If I had to guess, it won't come anywhere near Wii Fit, but through no fault of its own. It'll probably do better than LABO, but not be a 10+ million seller or anything. We just don't live in the same era of gaming anymore. The blue ocean of new customers Nintendo found in the Wii era all went to smart phones. Bringing them back won't be that easy. Especially since the easiest way to get them to buy a Switch would be the Lite, but this game probably won't work on the Lite. Point being though, when I said "wide audience" before, I didn't mean that this will see Wii Fit like sales, just that a lot of casual people won't be turned off by the game mechanics, so it won't just appeal to the hardcore.

Yeah the rise of smartphones completely changed the gaming paradigm compared to the Wii/DS era, and there's no putting that genie back in the bottle now. 

If I had to guess I'd say this will probably trundle to around 2 million or thereabouts lifetime. That should be enough to turn a mild profit, so it won't be a failure, I just don't see it becoming a breakout hit.

Inhowfar are smartphones capturing the Wii Fit crowd? Do you see motion gaming or fitness gaming with smartphones?



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Mnementh said:
curl-6 said:

Yeah the rise of smartphones completely changed the gaming paradigm compared to the Wii/DS era, and there's no putting that genie back in the bottle now. 

If I had to guess I'd say this will probably trundle to around 2 million or thereabouts lifetime. That should be enough to turn a mild profit, so it won't be a failure, I just don't see it becoming a breakout hit.

Inhowfar are smartphones capturing the Wii Fit crowd? Do you see motion gaming or fitness gaming with smartphones?

There are a multitude of fitness apps on smartphones. And "motion gaming" isn't its own thing with a strong draw anymore, motion controls have been absorbed into the general fabric of gaming.

I mean, you don't really expect Ring Fit Adventure to sell on par with Wii Fit, surely?

Last edited by curl-6 - on 14 September 2019

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RaptorChrist said:
I exercise almost every day but I'm not sure this one appeals to me yet. I guess I'm not convinced that it's going to be a good *RPG* yet. What I'm seeing are fairly shallow RPG mechanics, and maybe that's fine for those that are more looking for something to get them off the couch. To put it differently, if they were to remove the exercise controls from this game and make it playable with a controller, would this game still be fun?

Read the article on the Verge, apparently it's a full-fledged RPG. I quote:

"From what I played, the RPG elements felt fairly deep. While I only had access to four attacks initially, you’re able to unlock more throughout the game, each color coded to match the type of exercise, like shoulders, legs, or cardio. Each color is strong against similarly colored enemies, essentially forcing you to switch up your routine and not focus exclusively on any one area of your body."

In other words, not only does it have deeper RPG elements than it looks at first, but it uses them to force you work your entire body and not spam the same attack over and over.

curl-6 said:
Mnementh said:

Inhowfar are smartphones capturing the Wii Fit crowd? Do you see motion gaming or fitness gaming with smartphones?

There are a multitude of fitness apps on smartphones. And "motion gaming" isn't its own thing with a strong draw anymore, motion controls have been absorbed into the general fabric of gaming.

I mean, you don't really expect Ring Fit Adventure to sell on par with Wii Fit, surely?

It doesn't have to. Wii Fit sold a whooping 22M, that's above anything the Switch has reached so far.

But yeah, it's far more than those smartphone apps can offer, and if you or your children already have a Switch, what's the harm in trying it out? I think this is gonna be the reasoning of many who gonna buy this game, and the previews have been very positive so far.

It's also doing pretty well on Amazon right now, ranking on the 14th spot, and would be in the top 10 without new Amiibos and multitude of Borderlands 3 versions.

Last edited by Bofferbrauer2 - on 14 September 2019

Not so much interested in what others think of it TBH, first day buy for me and the Missus. Looks like this would be great with family.



Bofferbrauer2 said:
curl-6 said:

There are a multitude of fitness apps on smartphones. And "motion gaming" isn't its own thing with a strong draw anymore, motion controls have been absorbed into the general fabric of gaming.

I mean, you don't really expect Ring Fit Adventure to sell on par with Wii Fit, surely?

It doesn't have to. Wii Fit sold a whooping 22M, that's above anything the Switch has reached so far.

But yeah, it's far more than those smartphone apps can offer, and if you or your children already have a Switch, what's the harm in trying it out? I think this is gonna be the reasoning of many who gonna buy this game, and the previews have been very positive so far.

It's also doing pretty well on Amazon right now, ranking on the 14th spot, and would be in the top 10 without new Amiibos and multitude of Borderlands 3 versions.

Previews were fairly positive for LABO as well, I expect similar sales at the end of the day. Not a failure, modestly profitable, but it will show, as if it's not already clear, that the mythical "Wii Fit crowd" doesn't really exist any more.



curl-6 said:
Mnementh said:

Inhowfar are smartphones capturing the Wii Fit crowd? Do you see motion gaming or fitness gaming with smartphones?

There are a multitude of fitness apps on smartphones. And "motion gaming" isn't its own thing with a strong draw anymore, motion controls have been absorbed into the general fabric of gaming.

I mean, you don't really expect Ring Fit Adventure to sell on par with Wii Fit, surely?

Bolded: fitness apps, yes, not fitness games. Fitness apps track your progress. Something like that you could always do, even without electronic help. It is surely a bit more comfortable with an electronic device. But that is not what most of the Wii Fit users drove to the game.

Underlined: No, I don't expect it to sell on par, but not because of Smartphones. I don't expect it, because Switch so far is not the draw to the same crowd as the Wii was. See, for years the Wii only had Just Dance, and numbers slowly dwindled. That was because Nintendo gave up on it, and Just Dance alone didn't draw new users, only the old userbase slowly declining. What did bring in the users of Just Dance and Wii Fit in the first place to Wii was Wii Sports. Switch doesn't have it yet. So I expect Ring Fit Adventure to sell similarly to what Wii Fit would've sold, if there had been no Wii Sports beforehand: a few million. What made Wii Fit sold 20 million (and another 20 for Wii Fit Plus) was that Wii Sports already had attracted a crowd interested in these kind of games. Wii Fit didn't needed to sell the system. But there is no Switch Sports. So Ring Fit adventure has to sell the system, not only itself. Also it sells on a history in which Nintendo showed that they all too willingly and fast gave up on these users. Back in the Wii days, you might have expected, you got Wii Sports, Wii Fit and Just Dance and maybe the next year something more. But nothing more came and Nintendo dropped all of it. No further support, no updates, no advancements on the concept. Todays customers can base their purchase on this history. That Nintendo abandoned them.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Looks stupid. Probably sell millions