By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Nintendo's New Fit Game (Ring Fit Adventure™)

 

Interest Level?

Getting at launch! 9 24.32%
 
Might pick it up eventually 11 29.73%
 
Leaning towards no 3 8.11%
 
Not a chance! 13 35.14%
 
Other 1 2.70%
 
Total:37

I can't wait to see what the indie developers will do with this. The first one out of the gate that offers something unique and different at an affordable price will likely be rewarded mightily. They better get developing now, though, because that peak window will be this Winter. I can see some target shooting, obstacle course running, dodgeball. But I'm even more interested in seeing something like a rogue-lite since those seem to be all the rage right now. It could even work with something like Crypt of the Necrodancer.

Last edited by super_etecoon - on 18 September 2019

Around the Network
super_etecoon said:
I can't wait to see what the indie developers will do with this. The first one out of the gate that offers something unique and different at an affordable price will likely be rewarded mightily. They better get devoping now, though, because that peak window will be this Winter. I can see some target shooting, obstacle course running, dodgeball. But I'm even more interested in seeing something like a rogue-lite since those seem to be all the rage right now. It could even work with something like Crypt of the Necrodancer.

Right now that $80 price tag is really turning me off, but if it turned into a platform unto itself, that would make the extra $20 feel like nothing. A Crypt of the Necrodancer style game would seal the deal, especially if from the same developer.



Interesting that this is launching in less than a month, not only giving only a brief window to drum up awareness, but also leaving Nintendo still without a big game for December. Then again, with Pokemon releasing in November, they can probably afford to just ride that wave through the Xmas season.



0D0 said:
JWeinCom said:

There are alot of Wii Fit activities that would be either either awkward or impossible with the Ring-con/leg strap combo.  The juggling minigame, soccer heading, hula hoop, and rhythm boxing just to name a few.  For any of these to work, the leg strap would have to function as the balance board, which I don't think it can, and you'd need two joycons.  

You're right in terms of specific exercises and activites, but the ring brings new exercises and activities that covers the same muscles that the board was covering. After the ring, the board can be used as an add-on for a few exercises. That's why I the ring can be seen as a board successor. It doesn't emulate the same exercises, but it covers many bases to the point that the board isn't a requirement to call this new version a Fit successor.

That's the same kind of marketing that failed during the Wii U days.  The Wii Fit branding may still have some appeal, but it's more important for Nintendo to highlight what's new about this game, not to mention keeping the required peripherals to a minimum.  



JWeinCom said:
0D0 said:

You're right in terms of specific exercises and activites, but the ring brings new exercises and activities that covers the same muscles that the board was covering. After the ring, the board can be used as an add-on for a few exercises. That's why I the ring can be seen as a board successor. It doesn't emulate the same exercises, but it covers many bases to the point that the board isn't a requirement to call this new version a Fit successor.

That's the same kind of marketing that failed during the Wii U days.  The Wii Fit branding may still have some appeal, but it's more important for Nintendo to highlight what's new about this game, not to mention keeping the required peripherals to a minimum.  

This same game as is would fail on Wii U as it would anything.

It's easier to bring back Wii Fit fans than to make regular gamers want to jump in into that in my opinion. In the end the appeal force is almost the same, the new feature of this game still appeals only for consumers that want a fitness app anyway, however as a new IP it fails to capitalise on a franchise continuity. The required peripherals would be the same, balance board would be optional. My family have one, I'd love to be able to keep using it without forcing anyone else to do the same.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


Around the Network
0D0 said:
JWeinCom said:

That's the same kind of marketing that failed during the Wii U days.  The Wii Fit branding may still have some appeal, but it's more important for Nintendo to highlight what's new about this game, not to mention keeping the required peripherals to a minimum.  

This same game as is would fail on Wii U as it would anything.

It's easier to bring back Wii Fit fans than to make regular gamers want to jump in into that in my opinion. In the end the appeal force is almost the same, the new feature of this game still appeals only for consumers that want a fitness app anyway, however as a new IP it fails to capitalise on a franchise continuity. The required peripherals would be the same, balance board would be optional. My family have one, I'd love to be able to keep using it without forcing anyone else to do the same.

Having worked at a games retailer during the Wii Fit and Wii U days, I can tell you that the kind of customers we're talking about strongly prefer everything they need to come in as few packages.  Even if the activities with the balance board are only optional, this will confuse them as to whether or not they need the balance board, and will make them less likely to purchase.

I think that even for the Wii Fit fans, the new adventure mode is the main selling point.  The more emphasis you put on that the better.  The product has enough similarities to Wii Fit that fans of that will already understand it is a spiritual successor.  The full Wii fit branding will confuse the message more than it helps.



Last edited by curl-6 - on 20 September 2019

curl-6 said:

(Hope these images aren't doing that shitty thing where for no good reason they show up on my screen but don't work for anyone else)

They work for me. I'm getting 3 big ones and 1 animated.

Also, they make the game look very enticing. I dig the idea of some sort of a walking simulator that is based around fitness exercises.



I describe myself as a little dose of toxic masculinity.

curl-6 said:

(Hope these images aren't doing that shitty thing where for no good reason they show up on my screen but don't work for anyone else)

This actually has an interesting art-style.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

So if I'm understanding this right, you can only play this on the regular Switch, even though the audience for it (being generous and assuming there even is one lol) are more likely to get a Switch Lite. Weird but alright, it looks better than 1-2 Switch and Labo atleast.