|The Fury said:
I mean, I don't fully believe the 'wanted to fit a lot of things' else they would have made FF7 3 games originally.
Why would 'a lot of this' amount to 3 games in the original? If I had said 'all of this, + everything in Game 2 and 3" then maybe. But even then, designing for example a new Sector in the original game would take way less time and resources to develop (pre-rendered backgrounds, a lot less detail, etc), than it does today.
And it's unlikely that Square would greenlight the idea of making FF7 into three games back then, before realizing how popular the game would end up being.
They made the budget for one game back then. This time around, Tetsuya Nomura has more influence. If he said he wanted to implement all the ideas he had back then, and things he's thought of in the 20 years since, SE management is more inclined to allow him to go all out like that.
But something like exploring other Sectors of Midgar, rather than just the secluded sections of them we got to see, seems very plausible to have been considered during the original game.
|The Fury said:
I think FF7 was made to exactly what the originally wanted. Like do they claim that about FF6? FF6 by many fans is well considered the better game and story but the developers of it never talk about it being incomplete.
I think very few, if any, games turn out exactly as they imagined. Maybe a very simple and straight forward game, like Tetris. I've also never heard of a game where developers say they fit everything they wanted in there. But I've often heard developers say there were things they wanted to incorporate, but didn't/couldn't. And that makes sense considering how easy it is to come up with ideas that you won't have time to implement.
Developers don't always talk about this unless they are asked though. But Final Fantasy 6 had a ton of cut content even remaining in the FF6 data.
- Unused maps.
- Unused playable characters like Kefka, who is added as an invisible party member after a certain fight, and you can use hacks to make him join the party. Maudin also has a full set of stats, attack commands, and is equipped with Sprint Shoes in spite of never participating in any battle for the brief time you control him.
- The character class for 'Fusion' is in the data, seemingly preserved for morphed Terra. But it's impossible to display in game, because you are never in a state where a morphed Terra can access the menu.
- There are 16 unused character names in the data, which could be either placeholders, or names for unused characters that at some point were meant to be in the game.
- Unused Enemies. Colossus, CzarDragon (who even has in game dialogue, so it was definitely intended to be used somewhere. "Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!"), Alternate Umaro, Kefka (a different version).
- Unused enemy attacks. Confusion, Heart Burn, Clear.
-Unused Key Items.
And lots of other stuff.
It's pretty much the norm for any game that there will be a ton of ideas they don't use, for whatever reason. Even things they put into the game's code, but never finished.
I wouldn't necessarily call that 'incomplete' though, because in creative lines of work on a deadline it comes with the territory that you have to compromise, and do what's realistic rather than what's ideal.
You should also consider how some huge aspects of certain games were afterthoughts, or only considered near the end of development. Like the plot twist at the end of the new God of War (regarding a person's name). Or the Kratos second weapon. Both of these things were thought of, and implemented very late.
So naturally you can imagine them easily coming up with more crucial things, after they print the game.
It's been over 20 years since FF7 was released. You can bet the development team thought of a lot of things they wished they had thought of when they first made it. On top of the things they did think of, but couldn't implement the first time around.
And even things they come up with now during development isn't necessarily filler. In fact, it's likely they may not even be able to fit all the good ideas they have into the game, again.
Speaking of which, there's a ton of cut content in the original FF7 data as well.
I'm not going to make a big list like for FF6, but here's a relevant example. Unused maps for the Honey Bee Inn.
Since they are remaking the Honey Bee Inn, they can now use some of the ideas they had before that they didn't end up using.
Btw this Honey Bee Inn lobby that they never used either looks very interesting.
Palmer shows up here.Last edited by Hiku - on 11 September 2019