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Final Fantasy VII new TGS trailer

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The Fury said:
Hiku said:

As for filler, I'm sure the FF7 team genuinely want to make a lot of this. There are always things you wanted to fit in the original game but couldn't. And there are many more things you think of after the game is finished, that you would have done if you thought of it earlier. Especially when you have 20 years to think about it.
And for everything else, the process of coming up with these things are similar to how you create any new game. Except there are some boundaries they have to consider. But everything so far looks great. I was hoping we'd get Yakuza-esque mini games.

I mean, I don't fully believe the 'wanted to fit a lot of things' else they would have made FF7 3 games originally.

Why would 'a lot of this' amount to 3 games in the original? If I had said 'all of this, + everything in Game 2 and 3" then maybe. But even then, designing for example a new Sector in the original game would take way less time and resources to develop (pre-rendered backgrounds, a lot less detail, etc), than it does today.
And it's unlikely that Square would greenlight the idea of making FF7 into three games back then, before realizing how popular the game would end up being.
They made the budget for one game back then. This time around, Tetsuya Nomura has more influence. If he said he wanted to implement all the ideas he had back then, and things he's thought of in the 20 years since, SE management is more inclined to allow him to go all out like that.

But something like exploring other Sectors of Midgar, rather than just the secluded sections of them we got to see, seems very plausible to have been considered during the original game.

The Fury said:
I think FF7 was made to exactly what the originally wanted. Like do they claim that about FF6? FF6 by many fans is well considered the better game and story but the developers of it never talk about it being incomplete.

I think very few, if any, games turn out exactly as they imagined. Maybe a very simple and straight forward game, like Tetris. I've also never heard of a game where developers say they fit everything they wanted in there. But I've often heard developers say there were things they wanted to incorporate, but didn't/couldn't. And that makes sense considering how easy it is to come up with ideas that you won't have time to implement.

Developers don't always talk about this unless they are asked though. But Final Fantasy 6 had a ton of cut content even remaining in the FF6 data.

- Unused maps.
- Unused playable characters like Kefka, who is added as an invisible party member after a certain fight, and you can use hacks to make him join the party. Maudin also has a full set of stats, attack commands, and is equipped with Sprint Shoes in spite of never participating in any battle for the brief time you control him. 
- The character class for 'Fusion' is in the data, seemingly preserved for morphed Terra. But it's impossible to display in game, because you are never in a state where a morphed Terra can access the menu.
- There are 16 unused character names in the data, which could be either placeholders, or names for unused characters that at some point were meant to be in the game.
- Unused Enemies. Colossus, CzarDragon (who even has in game dialogue, so it was definitely intended to be used somewhere. "Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!"), Alternate Umaro, Kefka (a different version).
- Unused enemy attacks. Confusion, Heart Burn, Clear.
-Unused Key Items.

And lots of other stuff.

It's pretty much the norm for any game that there will be a ton of ideas they don't use, for whatever reason. Even things they put into the game's code, but never finished.

I wouldn't necessarily call that 'incomplete' though, because in creative lines of work on a deadline it comes with the territory that you have to compromise, and do what's realistic rather than what's ideal.

You should also consider how some huge aspects of certain games were afterthoughts, or only considered near the end of development. Like the plot twist at the end of the new God of War (regarding a person's name). Or the Kratos second weapon. Both of these things were thought of, and implemented very late.
So naturally you can imagine them easily coming up with more crucial things, after they print the game.

It's been over 20 years since FF7 was released. You can bet the development team thought of a lot of things they wished they had thought of when they first made it. On top of the things they did think of, but couldn't implement the first time around.
And even things they come up with now during development isn't necessarily filler. In fact, it's likely they may not even be able to fit all the good ideas they have into the game, again.

Speaking of which, there's a ton of cut content in the original FF7 data as well.
I'm not going to make a big list like for FF6, but here's a relevant example. Unused maps for the Honey Bee Inn.


https://www.youtube.com/watch?v=_aG_6b2B8QY

Since they are remaking the Honey Bee Inn, they can now use some of the ideas they had before that they didn't end up using.

Btw this Honey Bee Inn lobby that they never used either looks very interesting.


https://www.youtube.com/watch?v=058JQUM3t6s

Palmer shows up here.

Last edited by Hiku - on 11 September 2019

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Those graphics are insane, and I take it the rest of the episodes will be for the PS5, imagine the graphics there..



There is 40 boss fights in FF7, including the optional ones.

So yeah the Remake is going to be HUGE.

Last edited by deskpro2k3 - on 11 September 2019

I hardly ever like trailers, so this doesn't really get me hyped but it does confirm what I expected, that they'd have to add summons into the Midgar section, I wasn't sure if we'd see that before or after the Nanaki reveal. Seeing as it's still a long way until release there are some pretty obvious big reveals left for major gaming events. Nanaki is one of them, but there is a possibility that some later characters will have a new role in this first chapter. The last thing I half expect is for them to show us going outside Midgar in a limited capacity, and obviously they will need to show us a little bit more of what we'll be doing in the new areas of Midgar.

I'm excited to play this and know what time off work I want to take, but I always get more out of a gameplay showcase, trailers are just trash.



Landale_Star said:
I hardly ever like trailers, so this doesn't really get me hyped but it does confirm what I expected, that they'd have to add summons into the Midgar section, I wasn't sure if we'd see that before or after the Nanaki reveal. Seeing as it's still a long way until release there are some pretty obvious big reveals left for major gaming events. Nanaki is one of them, but there is a possibility that some later characters will have a new role in this first chapter. The last thing I half expect is for them to show us going outside Midgar in a limited capacity, and obviously they will need to show us a little bit more of what we'll be doing in the new areas of Midgar.

I'm excited to play this and know what time off work I want to take, but I always get more out of a gameplay showcase, trailers are just trash.

Yeah, I've been considering that Vincent or Yuffie may show up in Midgar. Even more so now that President Shinra mentioned Wutai in the trailer.

I've also considered the possibility of Crisis Core elements being incorporated into Final Fantasy 7 Remake. Not necessarily Part 1 though.
But I can see some of the Zack stuff from CC appearing as flashbacks in the Remake. Both for Cloud, and Aerith.



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Hiku said:


It's been over 20 years since FF7 was released. You can bet the development team thought of a lot of things they wished they had thought of when they first made it. On top of the things they did think of, but couldn't implement the first time around.
And even things they come up with now during development isn't necessarily filler. In fact, it's likely they may not even be able to fit all the good ideas they have into the game, again.

I'm not denying that cut content couldn't be included but many people use the 'they wanted to do more' as an excuse to make a 3 part series of games for what we've played as one before. Does cut content and new ideas for Midgar extend it from 4-5 hours to 40? Midgar is the setup to FF7's main story, its not a story in itself. My fear is because they are making a 3 part thing, we will be charged for filler content and pointless extra story that doesn't mean anything because it's not FF7s story. How much extra stuff will they add/change? Will we end up with a Star Wars issue where the original maker goes back and adds pointless stuff because they couldn't do it originally.

I obviously still hate 3 part episodes of a game we all love not only because it feels they are milking us but because of how progression will work, how each iteration will go into the next, stuff like that. I mean how long do we have to wait for Cait Sith? Cid?



Hmm, pie.

The Fury said:
Hiku said:

I mean, I don't fully believe the 'wanted to fit a lot of things' else they would have made FF7 3 games originally. I think FF7 was made to exactly what the originally wanted. Like do they claim that about FF6? FF6 by many fans is well considered the better game and story but the developers of it never talk about it being incomplete.

That said, yeah, I expect a lot of filler. As long as it isn't just 'hunts' FF13 and 12 were filled with that.

Well, of course, when content is good enough, neither fans nor developers are going to claim they are having enough of it. Good books, series or movies merit sequels. Bad ones get edited and trimmed down to more palatable sizes, or have sudden endings slapped to them. A lot of folks moan and say, artistic vision this and that... but in fact most of people involved in these areas just want to be good and entertaining storytellers.

Also, despite the rampant internet narrative, games like FFVI or FFIX have never sold gangbusters, nor were seen as particularly rising above the tide of other similarly good RPGs. In fact, specially concerning FFVI, I've found no evidence in old magazine scans, sites etc. that this narrative is any older than the early to mid 2000s when some criticism was being leveled at the FF formula after the release of FFX and FFXI and these past titles were oportunistically "rediscovered".

No other FF game but VII has the cultural impact to ever merit this sort of expansion.



 

 

 

 

 



Hiku said:
Landale_Star said:
I hardly ever like trailers, so this doesn't really get me hyped but it does confirm what I expected, that they'd have to add summons into the Midgar section, I wasn't sure if we'd see that before or after the Nanaki reveal. Seeing as it's still a long way until release there are some pretty obvious big reveals left for major gaming events. Nanaki is one of them, but there is a possibility that some later characters will have a new role in this first chapter. The last thing I half expect is for them to show us going outside Midgar in a limited capacity, and obviously they will need to show us a little bit more of what we'll be doing in the new areas of Midgar.

I'm excited to play this and know what time off work I want to take, but I always get more out of a gameplay showcase, trailers are just trash.

Yeah, I've been considering that Vincent or Yuffie may show up in Midgar. Even more so now that President Shinra mentioned Wutai in the trailer.

I've also considered the possibility of Crisis Core elements being incorporated into Final Fantasy 7 Remake. Not necessarily Part 1 though.
But I can see some of the Zack stuff from CC appearing as flashbacks in the Remake. Both for Cloud, and Aerith.

Both of them appearing in Midgar makes like zero sense.

Shinra mentioning Wutai does make sense considering the history Shinra and Avalanche have with Wutai. Shinra took the area by force, Avalanche had a base of operations there.

I am not opposed to more of the group appearing but I highly doubt it: this is why characters like Jessie and Biggs are being expanded upon I feel, and I do think they they would not have had enough time to develop the fighting for all the characters by the time this releases



Looks wonderful. PS4-Power again!!! With Uncharted 4, Horizon Zero Dawn, The Last of Us 2, Ghost of Tsushima, God of War, Spiderman and Death Stranding the best Graphic !! Characters looks fantastic, many new sidequests and minigames for the FF7-Players, awesome!



Death Stranding, PS4-Release: November 8! The Last of Us2 + FF7Remake = First 2020 Quarter