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Forums - Gaming Discussion - Which gamer category is more hostile to mobile games?

 

Which fandom dislikes mobile games more

PC 7 70.00%
 
Xbox 0 0%
 
Playstation 3 30.00%
 
Nintendo 0 0%
 
Total:10

A lot of fans of major platforms, be they PS4,Xbox1,Switch, or PC, are not known for trusting, liking, or caring for mobile games and gamers, but what section takes the dislike to the highest level? 

P.C has the infamous Diablo Immotal reaction, but the Pokemon fandom right now seems to blame mobile games for half of the issues they see in recent titles and believe that Game Freak is just plotting to move entirely to mobile and will take any excuse for it. 

...This is not one of the smarter aspects of the DEXIT issue, but I do think it suggests that the Nintendo fandom has the potential for its own Diablo Immortal. Don't know enough about PS4/Xbox 1 for a specific example...



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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Revised response...

For the most part, any gamer who cannot understand that their personal needs do not fit the needs of everyone.  If Blizzard wants to make a Diablo mobile game for example while also releasing Diablo 4 on PC and consoles, I do not see the problem.  If someone enjoys mobile gaming, who are we to say they should not be able to and hate on the platform in general?

This kind of hatred is present on all major platforms, so there is no correct answer.  However hatred towards devs for taking a beloved console franchise and making it mobile only moving forward is a different topic entirely, and completely justified.

Last edited by Shiken - on 06 September 2019

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The answer may have been different before Nintendo started releasing mobile games.

To be honest I don't think there's any clear group that hates them the most.



Why would anybody hate mobile gamers?



Chrkeller said:
Why would anybody hate mobile gamers?

Because there are many who see their behaviors, and probably more importantly developer behaviors, being bad influences on gaming design. For a specific example in Pokemon, which I am more familiar with, feel like Game Freak makes calls that are too designed for people who are used to mobile games. 

The Battle Frontier being teased but not implemented in the Gen 3 remakes, for example. Fans take the quote of 

"Put simply, the Battle Frontier wasn't included because only a tiny number of players would have appreciated and used this game feature. Players get fed up more easily than they did in the past and aren't attracted by these 'demanding' challenges."

As being tied to Mobile Gamer and game philosophy. Pokemon Co was noted as having told Nintendo that the Switch would fail because people play games on phones now, which doesn't really help see this idea in any other light. 

I'm sure there are better examples in franchises I am not as familiar with. 



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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Shiken said:

Revised response...

For the most part, any gamer who cannot understand that their personal needs do not fit the needs of everyone.  If Blizzard wants to make a Diablo mobile game for example while also releasing Diablo 4 on PC and consoles, I do not see the problem.  If someone enjoys mobile gaming, who are we to say they should not be able to and hate on the platform in general?

This kind of hatred is present on all major platforms, so there is no correct answer.  However hatred towards devs for taking a beloved console franchise and making it mobile only moving forward is a different topic entirely, and completely justified.

Can you really separate the two (disliking mobile game influence and how the franchise is being made more and more mobile focused) though? Again, to use the franchise I am more familiar with (Pokemon), a good bit of the fears of the fans who are not happy with things that been shown in Gen 8 is that Game Freak will turn the franchise mobile and that mobile has been eating away at the more unique spin off titles that used to be more common. 

While I do retain that I can't see Game Freak ever putting say, Gen 9 on phones or anything (as Nintendo has enough of an influence that I can't see the titles multi platting anytime soon), I can at least see what they are going at when it comes to a general reduction in spinoffs off phones. 



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

I can't blame developers from responding to the market.



The answer to the poll question is that extremely childish people may get into some sort of anti Mobile gaming fanboyism. Everybody else recognizes that different people like different things, and developers respond to the market, because that's literally their job.



I don't have anything against mobile players. They like what they like.

What I don't like is companies creating a mobile game from a non-mobile game, and touting it as "the same game/experience, but on mobile!" Mobile games tend to lack depth and aim for "high output for low input" gameplay (e.g. auto-scrollers, tower defense, afk games, card games), which I think is a result of the limitation of touch controls. Those kinds of game don't really do it for me. I like a game I can get invested in, whether its PC, Xbox, Playstation, or Nintendo.

But I imagine PC is probably the most likely to be supremacist against other platforms.



I have a mixed view on mobile gaming.

I think there's a little bias in everyone from all sectors regardless if they like Nintendo, Sony, Microsoft, or PC. I'm making games atm in GameMaker Studio, I wanna publish on Mobile and start a company and even I feel half-hostile to mobile gaming when I compare my console collection to the type of games that come out for mobiles.

Mobile games aren't as effective on a smaller screen when playing a game that was designed to be immersive. Most mobile games are extremely casual yet tend to have wacky themes (e.g Flappy Birds). There's also Micro-transaction based apps disguised as games too. There are no buttons so game developed for the touch screen are limited, on-screen buttons don't do action-based combat justice. The percentage of art, story, Immersion, AAA games is significantly larger on PS4/XboxOne/Switch per game. These things harm the mobile industry's reputation.

Although, I'm not 100% hostile to the mobile industry as basic casual games can be addicting, I found the impossible game fun. Also, there are games aimed at more hardcore audience such as strategy/tactics games & even games that AAA developers create like Fall out Shelter.

I making bit n pieces of games/mechanics for years. I haven't managed to complete a full project yet, I always get far but then start a new one lol but I have a handful of games that are half complete. 1 of them is extremely close to completion, there's just 1 item-ability that I need to add, plus iron out some glitches, and do the level designs for the rest of the game as the main mechanic is done. I might do some new art for it too to keep the levels fresh and distinctive, but that will be quick & easy cos its a pixel-looking game anyway. I've made a main theme tune using MuseScore 2.0, I might make tunes throughout the game too. Then the game will be complete.

Hopefully be putting my first one on the App Store & Google Store (& possibly browser .HTML5 version too). A mobile has way limitations when developing for it but at the same time there are things that can be better on mobile for example- The touch screen is perfect for basic rhythm-based games in particular. I actually prefer tapping the screen for rhythm-based games over using a games controller. Whereas I would rather play a games that require an analogue stick (like GTA) on a console with a controller.

Mobile development is like all platforms - ideas are as endless as the controller/device that your developing for and there's no fancy buttons on a mobile such as analogue sticks, shoulder buttons/triggers, action buttons or D-Pad, so it has created new limitations for developers.
But at the same time mobiles have a touch screen, mic, rumble, gyroscope, Camera, AR technology & internet. So the design of the games need to be different and there must be a lot of untapped ideas for mobiles. Pokemon go was revolutionary as it combined google-maps, internet, 3D character models and AR technology. Elements that are rare to see, nevermind all together in one game.

There's loads more I wanted to criticise and complement about mobile gaming. So anyway, my main point is that I feel a bit both optimistic and hostile about the future of the mobile industry. A crazy mixture of good, bad and ugly.



I have (or have/had in the household): ZX Spectrum, Commodore 64, Amiga, NES, Sega Master System, Super Nintendo, Sega Megadrive, Gameboy, Playstation, Nintendo 64, Windows 95, Gameboy Colour, Windows 98, Sega Dreamcast, Gameboy Advance, PS2, Gamecube, Xbox, Windows XP, Nintendo DS, Xbox 360, Wii, PS3, Windows Vista, iPhone, Windows 7, 3DS, Wii U, PS4, Windows 10, PSVR, Switch, PS5 & PSVR2. :D

and I Don't have: Magnovox Odyssey, Any Atari's, Any Macintosh computers, Sega Gamegear, Virtual Boy, Sega Saturn, N-gage, Xbox One, Xbox Series X/S, PSP, PSVita & Andoid Phone. Plus any non-main-stream consoles/platforms I haven't mentioned.