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Terry Bogard in Smash. And how KOF inspired Sakurai to make Smash.

Forums - Nintendo Discussion - Terry Bogard in Smash. And how KOF inspired Sakurai to make Smash.

I'm sure everyone has seen it by now, but I love how well made the trailer was with all the sprite work. Trolling us with all the characters it could have been, that didn't get it.


https://www.youtube.com/watch?v=INF7UURIF6s

For those who don't know, it was based on the King of fighters 94 intro.


https://www.youtube.com/watch?v=tPGqBoRbAzI

Someone mentioned the idea that Sakurai may base the trailer off the KOF 94 intro a few days ago, and I thought that sounded like a great idea. But I didn't think about everyone chasing the invite card. That was brilliant.


Anyway, Terry Bogard is a well known character to many people. He's been in over 50 console games, and most recently joined Fighting EX Layer as a guest character in 2019. But some (mainly younger people) had never heard of him until now.
So I wanted to share a story from Sakurai about how KOF inspired him to make Smash Bros.




- KOF 94 was the first company wide character crossover fighter.
- KOF 96 created rolls, spotdodges and short hops.
- Fatal Fury was first with ring outs.

And obviously this invitational letter that appears in some of the Smash DLC trailers is from KOF.



Sakurai probably didn't forget some of these things when he made Smash, so he may very well have taken inspiration from these games.
So seeing Terry in Smash now feels more fitting knowing that Sakurai started thinking of the idea when playing KOF.

Last edited by Hiku - on 05 September 2019

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So out of Street Fighter and MK, KoF was his inspiration? That's new. I mean SNK fighting games like World Heroes, Fatal Fury, Last Blade, etc ruled the 90's. I can't be too surprised.



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Rafie said:
So out of Street Fighter and MK, KoF was his inspiration? That's new. I mean SNK fighting games like World Heroes, Fatal Fury, Last Blade, etc ruled the 90's. I can't be too surprised.

Well Street Fighter pretty much invented the fighting game genre, and the mechanic to cancel the animation frames of one move into another (which was a bug, so it was invented by accident), so that's obviously the inspiration for every fighting game in some way.

But some of the more rare characteristics of Smash were first demonstrated in SNK games. So hearing that Sakurai was playing KOF 95 while he started thinking of the concept of Smash, it makes sense why those mechanics are in there.

If anything, it's cool to know that Sakurai was a fan of those games, and even doing advanced combos.

Because Sakurai was (supposedly) against the competitive play styles of Melee, and added a random tripping mechanic to Brawl to prevent it, I was under the impression that Sakurai didn't like and didn't play competitive fighting games. But hearing his KOF story, I understand that the intention didn't come from him disliking those games, but that he wanted to create a game where people wouldn't get overwhelmed as easily by more advanced players, and still manage to have fun.

Last edited by Hiku - on 05 September 2019

I'm more hyped for this character than for Ryu. I wonder what stage will get in?



KLAMarine said:
I'm more hyped for this character than for Ryu. I wonder what stage will get in?

They showed a little bit of the stage later on in the presentation.


https://www.youtube.com/watch?v=Z0QJqoni_HI

I can't pinpoint which KOF this is supposed to be from, since they have several arena stages that look similar to this.
But the stage looks cool. I hope they add some great music from Fatal Fury or KOF.

Last edited by Hiku - on 05 September 2019

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Hiku said:
KLAMarine said:
I'm more hyped for this character than for Ryu. I wonder what stage will get in?

They showed a little bit of the stage later on in the presentation.


https://www.youtube.com/watch?v=Z0QJqoni_HI

I can't pinpoint which KOF this is supposed to be from, since they have several arena stages that look similar to this.
But the stage looks cool. I hope they add some great music from Fatal Fury or KOF.

Moves are looking so good! Can't wait!

Gonna give Banjo a try in the meantime.



Honestly was hoping for Mai, for...obvious reasons.



Some days I just blow up.

CaptainExplosion said:
Honestly was hoping for Mai, for...obvious reasons.

Yeah, I wanted Leona, but didn't expect it to be her. Terry makes sense as the poster boy for SNK, similar to Simon Belmont making it in over Alucard, who I suspect would have been a more exciting pick for people overall.

Though I think Mai would have been a realistic second choice behind Terry.

Last edited by Hiku - on 07 September 2019

Hiku said:
CaptainExplosion said:
Honestly was hoping for Mai, for...obvious reasons.

Yeah, I wanted Leona, but didn't expect it to be her. Terry makes sense as the poster boy for SNK, similar to Simon Belmont making it in over Alucard, who I suspect would have been a more exciting pick for people overall.

Though I think Mai would have been a realistic second choice behind Terry.

Although they'd likely censor her a bit to keep that E10 rating.



Some days I just blow up.

Hiku said:

Because Sakurai was (supposedly) against the competitive play styles of Melee, and added a random tripping mechanic to Brawl to prevent it, I was under the impression that Sakurai didn't like and didn't play competitive fighting games. But hearing his KOF story, I understand that the intention didn't come from him disliking those games, but that he wanted to create a game where people wouldn't get overwhelmed as easily by more advanced players, and still manage to have fun.

Sakurai was never against competitive play necessarily. It's just that he felt Melee went too far in the depth side that people just saw it as just another fighting game, where there's a massive barrier to entry to learn to get good. That was never the original intention of Smash though. It was created to be a party fighter that you can take seriously if you want, rather than another hardcore-focused tournament game. Brawl was made the way it was because Sakurai felt a more RNG-focused game would be a good fit for the non-gamer audience of the Wii, as well as the game needing to work with Sideways Wii Remote.