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Xenoblade Chronicles Definitive Edition announced for Switch (2020)

Forums - Nintendo Discussion - Xenoblade Chronicles Definitive Edition announced for Switch (2020)

Kai_Mao said:
cycycychris said:

This is the first time I have heard about navigation issues in Xenoblade 2..... So I guess that might answer your question on my feelings :)

But seriously. Xenoblade 2 has a wonderful story and is adorably quirky. It has a great combat system and I was itching to play it everyday. You should get it, you won't regret it. Only complaint from me is that it has pretty bad difficulty spikes at times.

At least you modify the difficulty and change some of the options within a difficulty. Though it hasn't worked for me that much with some of the harder special challenges in Challenge Mode,

Spoiler!
especially when trying to challenge Elma the second time. She's brutal!!!!

.

I still need to play challenge mode.i bought the boxed version of the expansion pass, so I never played the xenoblade 2 dlc yet. Been meaning to try it.



     

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brendude13 said:
Which is the best Xenoblade game? Always wanted to play this on an emulator, but never got the chance.

Xenoblade 1 is the best by a mile. Magnificent world, interesting story, likable characters, superb soundtrack, strong combat system, and of the three games, it has by far the least flaws. It's a true classic and a must-play experience.

Xenoblade 2 also scores highly in music, combat, and has some story/character scenes that rival the best of XB1. However, its environments don't have the same wow factor, it has some really annoying and cringey scenes, and there are some significant gameplay flaws like Field Skills grinding the main story progression to a halt and some really nasty difficulty spikes. Thankfully there's more good than bad overall, and on the whole it's an 8/10 game.

Xenoblade X is a technical masterpiece considering the hardware it was built for, its world is almost as enthralling as XB1, and as per usual the combat is great, but its mediocre story and abundance of tedious grindy filler make it the weakest of the three.



XBX has one of the best open worlds in any videogame ever made. Exploring and navigating the world is as enthralling as it gets, especially as you unlock the mech and later the ability to fly to cover more ground faster and reach previously unreachable locations. The game suffers in the story department though.

Xenoblade 1 has by far the best story. It's world is incredibly unique and striking, but it's not open world, so the exploration isn't really there.

I'd say Xenoblade 2's story isn't as good as 1's, but its characters are better. It's also not a true open world like X.

All 3 have great combat. X probably has the best combat once you are allowed to pilot mechs, because the mechs are really well balanced. They make you feel powerful without being invincible. I also think X has the best creature and enemy design. On foot 2 has the best combat simply because the systems have been refined.



I'm going to disagree on story. I found Xenoblade Chronicles 1 and 2 to be fairly unremarkable and unoriginal in the plot department. They were rehashes of much more interesting and thorough Takahashi/Soraya Saga stories (both games are like vertical slices of the vastly superior Xenogears).

I think, in the end, the reason I like XCX's story more is the scope of the story. XC1 and XC2 are not only much more linear, but they're a lot smaller in scale. Basically each one is a heroes journey story (which are like a dime a dozen in RPGs). XCX is significantly original, it puts the player in the center of a larger story, an entire city and its struggle against an alien planet - as the player, you go to various parts of the city and help them with the struggle, and it's all part of the whole.

As well, Xenoblade Chronicles X had a better world than XC1 and a significantly better world than XC2 (which wasn't terrible, it was actually better than most RPGs, but fell well below the bar set by the other two Xenoblade games).

My main issue with Xenoblade Chronicles 1 and 2 are that they felt a little too on-the-rails in both map and story design. The outer maps of XC2 lack the spectacle of XC1 and XCX, although the cities are nice. XC1 has some great areas (Fallen Arm, Makna Forest, and Frontier Village) but it's a mixed bag with some very bland and sterile areas (Sword Valley, Mechnonis interior, Bionis interior, the snowplains/mountain maze place, Prison Isle, Eryth Ocean, and the High Entia Tomb, the colony 6 mines) which, unfortunately, take up a significantly larger portion of the game. The worst area in a Xeno-game still remains the Encephalon from Xenosaga, but some of the locations of XC1 come painfully close.

Xenoblade Chronicles 2 is kind of like 2 games. The first 6 or 7 chapters, and then the last 3 or 4 chapters. The last 3 or 4 chapters are basically one large dungeon that's reminiscent of The Tower of Babel from Xenogears, and a little of Zeboim civilization from Xenogears. While the World Tree (or whatever it was) is more fun than the Tower of Babel (particularly the lower portion with the annoying platforming), the ruins of Zeboim Civilization are SIGNIFICANTLY more interesting than Morytha, though. None of the games have a "dungeon" type area as interesting as Solaris, which IMO is (to this day) the best "dungeon" in an RPG ever (I put dungeon in quotes, because it's not really a dungeon, it's more like a country inside of an Archology).

IMO Torna the Golden Country was better than the first half of XC2, but not as good as the second half. New Game+ of XC2 is the most fun experience I had with the game.

Anyway, XCX is a much larger game than the other two Xenoblades. But DESPITE being larger, XCX was fairly remarkable in how much more manageable the play sessions were. Since it was non-linear, players were presented with options for short, medium, long, and really long bits of the game they could do. Then there was also a lot of random curiosity stuff, exploring some new area with your new Skell/Gear. The non-linearity is refreshing, XC1 and 2 don't really do anything better, storywise, they just shove more into the critical path; and for the most part, you're forced into the same experience, while the experiences you can have with XCX are vastly different depending on which paths you take.

The big difference with XC1 and 2 vs XCX is in XC1/2 the story is spoonfed to you as you go along the rails. In XCX you seek out your own way to move through the story of a city from earth and its struggle against the alien planet it has been plunked down upon.



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Ooops, I DP'd this thread =(



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You guys must have incredible tolerance to have been able to play XCX. I have 20/20 vision yet that tiny text was too frustrating to look at.



Lonely_Dolphin said:
You guys must have incredible tolerance to have been able to play XCX. I have 20/20 vision yet that tiny text was too frustrating to look at.

Part of the reason I want to see a remake, to have that font fixed.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
Lonely_Dolphin said:
You guys must have incredible tolerance to have been able to play XCX. I have 20/20 vision yet that tiny text was too frustrating to look at.

Part of the reason I want to see a remake, to have that font fixed.

Really shoulda been fixed through a patch, but at this point yeah that's the best one can hope for.



The text size didn't actually bother me in XCX, what bothered me was the sheer overwhelming amount of tedious filler. The mech license test is the perfect example, instead of just rewarding you with your license for completing a chapter as it should have done, it gives you this ridiculous long list of annoying, boring tasks to tick off that can take hours. The game simply doesn't respect the player's time.

It's a shame cos if the story were less dull and the gameplay less clogged with filler, it'd be a true gem, as it does have many great qualities. Even with all it's flaws it's still a good game, but it could've been great.



Jumpin said:

I'm going to disagree on story. I found Xenoblade Chronicles 1 and 2 to be fairly unremarkable and unoriginal in the plot department. They were rehashes of much more interesting and thorough Takahashi/Soraya Saga stories (both games are like vertical slices of the vastly superior Xenogears).

I think, in the end, the reason I like XCX's story more is the scope of the story. XC1 and XC2 are not only much more linear, but they're a lot smaller in scale. Basically each one is a heroes journey story (which are like a dime a dozen in RPGs). XCX is significantly original, it puts the player in the center of a larger story, an entire city and its struggle against an alien planet - as the player, you go to various parts of the city and help them with the struggle, and it's all part of the whole.

As well, Xenoblade Chronicles X had a better world than XC1 and a significantly better world than XC2 (which wasn't terrible, it was actually better than most RPGs, but fell well below the bar set by the other two Xenoblade games).

My main issue with Xenoblade Chronicles 1 and 2 are that they felt a little too on-the-rails in both map and story design. The outer maps of XC2 lack the spectacle of XC1 and XCX, although the cities are nice. XC1 has some great areas (Fallen Arm, Makna Forest, and Frontier Village) but it's a mixed bag with some very bland and sterile areas (Sword Valley, Mechnonis interior, Bionis interior, the snowplains/mountain maze place, Prison Isle, Eryth Ocean, and the High Entia Tomb, the colony 6 mines) which, unfortunately, take up a significantly larger portion of the game. The worst area in a Xeno-game still remains the Encephalon from Xenosaga, but some of the locations of XC1 come painfully close.

Xenoblade Chronicles 2 is kind of like 2 games. The first 6 or 7 chapters, and then the last 3 or 4 chapters. The last 3 or 4 chapters are basically one large dungeon that's reminiscent of The Tower of Babel from Xenogears, and a little of Zeboim civilization from Xenogears. While the World Tree (or whatever it was) is more fun than the Tower of Babel (particularly the lower portion with the annoying platforming), the ruins of Zeboim Civilization are SIGNIFICANTLY more interesting than Morytha, though. None of the games have a "dungeon" type area as interesting as Solaris, which IMO is (to this day) the best "dungeon" in an RPG ever (I put dungeon in quotes, because it's not really a dungeon, it's more like a country inside of an Archology).

IMO Torna the Golden Country was better than the first half of XC2, but not as good as the second half. New Game+ of XC2 is the most fun experience I had with the game.

Anyway, XCX is a much larger game than the other two Xenoblades. But DESPITE being larger, XCX was fairly remarkable in how much more manageable the play sessions were. Since it was non-linear, players were presented with options for short, medium, long, and really long bits of the game they could do. Then there was also a lot of random curiosity stuff, exploring some new area with your new Skell/Gear. The non-linearity is refreshing, XC1 and 2 don't really do anything better, storywise, they just shove more into the critical path; and for the most part, you're forced into the same experience, while the experiences you can have with XCX are vastly different depending on which paths you take.

The big difference with XC1 and 2 vs XCX is in XC1/2 the story is spoonfed to you as you go along the rails. In XCX you seek out your own way to move through the story of a city from earth and its struggle against the alien planet it has been plunked down upon.

Story of 1 and 2 are nothing new but still good enough, even great. XCX story maybe original, but still lackluster and barebone as an individual. XCX story/characters maybe better in the end (who know?) but it needs at least another game or a remake/addition for the plot while 1 & 2 story/characters are completed. We are comparing each game here, and no doubt that X story/characters as a single game is the weakest