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Famitsu sales: W35, 2019 (Aug 26 - Sep 01) aka SW explosion

Forums - Sales Discussion - Famitsu sales: W35, 2019 (Aug 26 - Sep 01) aka SW explosion

Interesting, these +60000 this week just recover in once all the loses of the 6 previous negative weeks.
But seing the 2018 numbers of the coming weeks, 2019 is in a strong position from now.



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Just like in the U.K., Astral Chain's "success" varies a lot based on how you look at it, and it makes it very difficult to estimate how successful it actually is. 

On the one hand, it's supposedly one of the most expensive first party Switch games ever released in Japan. It's physical price is apparently much higher than average, and even higher than a non-voucher digital copy of the game. Not only that, but Japan still sells digital vouchers (just like in the U.K.). 

On the other hand, it actually sold a little worse than Bayonetta 2 physically in Japan (just like in the U.K.) - and that was a Wii U game, which was considered a "flop" when it sold 38k in it's first week. Then again, considering Bayonetta 2 sold 67% of it's initial shipment (seems like most games hit about 75%) and got a sequel, maybe it was always inaccurate to call that title a flop in Japan. Maybe it met expectations. But that was also a Wii U title. 

Astral Chain probably sold around 89% of Bayonetta 2's physical sales in the U.K. and 84% of Bayonetta 2's physical sales in Japan. 

This isn't too bad considering Switch is a much healthier digital platform - but to what extent? The voucher program has to have had a huge impact on the sales of big AAA titles, because otherwise a lot of the digital sales come from indie titles ... and Astral Chain is a pretty hefty 9.8GB. 


It's probably tracking a bit ahead of Bayonetta 2 in the U.K. and Japan, but what's disappointing is that if it is tracking much farther we simply won't know. Either way, it will probably sell 100K or a little more in Japan lifetime, because Bayonetta 2 is estimated to have hit that. Not that great to be honest, hopefully it has physical legs because that's the only way that sales could possibly "appear" impressive without digital numbers. Most likely though, it's just doing ok, and Platinum is remaining niche. It will have to be carried physically by NA, shocking I know.

Edit: Also this did better than expected for me, expected like 10-22k for Astral Chain lol.

Last edited by AngryLittleAlchemist - on 04 September 2019

If the new model had this kind of effect on Switch sales, what kind of effect will the Switch Lite have?!



Pancho A. Ovies

Nintendo Switch in Japan (Famitsu): 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=238945&page=2

PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=239387

Last couple of weeks, Switch hardware sales were pretty low. I think the stores were just clearing out stock and were in short supply of the old Switches. Then they release a new Switch and you get a lot of people who had to wait a couple of weeks to get their Switch. I wouldn't be surprised if Switch sales next week are significantly lower.



think-man said:
RolStoppable said:

Astral Chain did a lot better than the previous Nintendo/Platinum collaboration The Wonderful 101. To me, the sales of Astral Chain look decent enough because I had no high expectations for the game in Japan.

Wasn't the last collab Bayonetta 2?

Bayonetta 2 involved Sega as well, so there's a difference. The Wonderful 101 and Astral Chain are Nintendo games and Nintendo IPs, unlike Bayonetta 2 (and soon 3) which are only Nintendo games. TW101 and AC is a more similar situation than a comparison with B2.

Either way, no great sales here. Just decent retail numbers and an unknown share for digital sales.



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WTF, 90k Switch hardware? Am I reading this right?

I mean, I expected a few folks were holding off from buying cos of the two upcoming revisions, but I didn't think we'd see a big boost until the Lite arrived.

Man it's good to see though after so many weeks of meh numbers.

If a mere battery life update can do this, the Lite is gonna be an hydrogen bomb.



So, I got curious and did a little bit of digging and looked at the sales of the DS and 3DS before and after they got their first revisions, the DS Lite and 3DS XL, respectively.

DS/DS Lite:
Before - 43,765
After - 124,286 (+184%)

3DS/3DS XL:
Before - 43,291
After - 239,273 (+453%)

Just to get an idea of what Switch sales me look like on the week it launches, which is 3 weeks from this update. Hopefully, we're looking at something closer to the 3DS XL than the DS Lite, though I'm not sure how to tell which way or the other. Furthermore, after the big spike it got this week thanks to the new Switch model, we also have to see how far it will fall of the spike. These next 3 weeks are going to be very interesting.

Edit: I should also note that the 3DS XL launched alongside New Super Mario Bros. 2, just like how the Switch Lite is launching alongside Link's Awakening. 



Pancho A. Ovies

Nintendo Switch in Japan (Famitsu): 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=238945&page=2

PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=239387

Also, Switch outsells PS4 by a whopping 9:1.

With an 80k lead contributed by Japan alone, Switch should quite comfortably lead PS4 globally for this particular week; it'll likely be ahead in NA as well, and while Europe is forever Sonyland, PS4's lead there seems unlikely to outweigh Switch's cumulative lead elsewhere.



https://nintendosoup.com/hideki-kamiya-i-am-happy-with-how-astral-chain-is-selling/

Seems there were shortages of Astral Chain in Japan. Very interesting when trying to gauge the success of the game based on the lower sales numbers we have seen as far as physical copies go.  It looks like they vastly underestimated the demand for the game based on it being a new IP...which is odd because of how many special editions they had over there.  Maybe the lack of interest in the special edition pre order numbers influenced the under shipping of the game?



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Shiken said:

https://nintendosoup.com/hideki-kamiya-i-am-happy-with-how-astral-chain-is-selling/

Seems there were shortages of Astral Chain in Japan. Very interesting when trying to gauge the success of the game based on the lower sales numbers we have seen as far as physical copies go.  It looks like they vastly underestimated the demand for the game based on it being a new IP...which is odd because of how many special editions they had over there.  Maybe the lack of interest in the special edition pre order numbers influenced the under shipping of the game?

The game is already supposedly pretty expensive in Japan physically, just for the regular edition. Not sure why but it's supposedly a lot cheaper digitally, even without a voucher. 

The game sold 85% of it's initial shipment, which is pretty damn good, especially when you remember that what counts as a success is entirely based on publisher expectations and budgets. It seems like most high selling games tend to sell around 75% of their initial shipment, and Bayonetta 2 was about 67% of it's initial shipment. 

Of course, this could just mean they predicted demand very accurately, and that sales will drop off immensely in the following weeks. But it could also mean some decent legs for at least a few weeks, or even higher digital margins.