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Control drops to 10fps on base consoles (DF)

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curl-6 said:
Mr Puggsly said:

I argue with better optimization they may be able to achieve more stable performance.

It really sounds like the game was rushed. Remedy has already said they plan on addressing problems via patches, like performance, but they will take time.

Essentially people are speaking as this is the best we can get with base consoles, I don't think that's the case for this game.

I agree performance can likely be improved a bit with patches, but given their heavy focus on ray-tracing with the PC version and the overall ambitious tech they're pushing, I can't help but feel like the game they wanted to make would've been a better fit for next gen systems. That also would've given them an extra year to polish.

It can still be a next gen game. Nothing stopping them from releasing a definitive edition next holiday. The game is also going get significant improvments in patches.

In the end though it will be virtually the same game because the visual enhancments arent that crucial.

Again, also have to consider they might have limited development time and money. I argue thats why the game is poorly optimized.



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Mr Puggsly said:
curl-6 said:

I agree performance can likely be improved a bit with patches, but given their heavy focus on ray-tracing with the PC version and the overall ambitious tech they're pushing, I can't help but feel like the game they wanted to make would've been a better fit for next gen systems. That also would've given them an extra year to polish.

It can still be a next gen game. Nothing stopping them from releasing a definitive edition next holiday. The game is also going get significant improvments in patches.

In the end though it will be virtually the same game because the visual enhancments arent that crucial.

Again, also have to consider they might have limited development time and money. I argue thats why the game is poorly optimized.

Given its focus on ambitious and demanding tech I don't think that sheer technical limits can be entirely dismissed; the base PS4/Xbone are very old and outdated technology at this point.



curl-6 said:
Mr Puggsly said:

It can still be a next gen game. Nothing stopping them from releasing a definitive edition next holiday. The game is also going get significant improvments in patches.

In the end though it will be virtually the same game because the visual enhancments arent that crucial.

Again, also have to consider they might have limited development time and money. I argue thats why the game is poorly optimized.

Given its focus on ambitious and demanding tech I don't think that sheer technical limits can be entirely dismissed; the base PS4/Xbone are very old and outdated technology at this point.

The engine itself was built function on current gen consoles. Developers cant just focus on cutting edge when they're financially depending console users.

Its kinda having it both ways. Building for consoles because thats where many gamers are. But also leveraging superior PC specs if you want more polish and better performance.

Gears 5 did a fantastic job of that by the way. Its really built for a base X1, which most consider garbage specs. Yet its somehow an impressive console game that looks great on PC.



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for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

Given its focus on ambitious and demanding tech I don't think that sheer technical limits can be entirely dismissed; the base PS4/Xbone are very old and outdated technology at this point.

The engine itself was built function on current gen consoles. Developers cant just focus on cutting edge when they're financially depending console users.

Its kinda having it both ways. Building for consoles because thats where many gamers are. But also leveraging superior PC specs if you want more polish and better performance.

Gears 5 did a fantastic job of that by the way. Its really built for a base X1, which most consider garbage specs. Yet its somehow an impressive console game that looks great on PC.

Looking at Control though, it seems pretty clear Remedy have targeted PC first and foremost with their heavy focus on ray tracing and other high end techniques, then tried to get the game running on hardware that simply wasn't built for this sort of thing.

Last edited by curl-6 - on 11 September 2019

curl-6 said:
Mr Puggsly said:

The engine itself was built function on current gen consoles. Developers cant just focus on cutting edge when they're financially depending console users.

Its kinda having it both ways. Building for consoles because thats where many gamers are. But also leveraging superior PC specs if you want more polish and better performance.

Gears 5 did a fantastic job of that by the way. Its really built for a base X1, which most consider garbage specs. Yet its somehow an impressive console game that looks great on PC.

Looking at Control though, it seems pretty clear Remedy have targeted PC first and foremost with their heavy focus on ray tracing and other high end techniques, then tried to get the game running on hardware that simply wasn't built for this sort of thing.

I think its a mix of both console and PC focus. The engine is fundamentally built to work on consoles, but they also added ray tracing for PC. Lets also consider many gaming PCs won't support ray tracing. Therefore Remedy was also building effects that look impressive when ray tracing is disabled.

On a side note, Quantum Break in some ways looks better than Control. QB is a cinematic experience and they had MS money to play with, so the assets like character models are more impressive in QB even though they're built for X1. Frankly, Control looks like a console game but the optimization is just poor.

I'm not really gonna change my mind on this, we'll just have to wait and see what patches can do. Remedy already said they're working on it.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Mr Puggsly said:
curl-6 said:

Looking at Control though, it seems pretty clear Remedy have targeted PC first and foremost with their heavy focus on ray tracing and other high end techniques, then tried to get the game running on hardware that simply wasn't built for this sort of thing.

I think its a mix of both console and PC focus. The engine is fundamentally built to work on consoles, but they also added ray tracing for PC. Lets also consider many gaming PCs won't support ray tracing. Therefore Remedy was also building effects that look impressive when ray tracing is disabled.

On a side note, Quantum Break in some ways looks better than Control. QB is a cinematic experience and they had MS money to play with, so the assets like character models are more impressive in QB even though they're built for X1. Frankly, Control looks like a console game but the optimization is just poor.

I'm not really gonna change my mind on this, we'll just have to wait and see what patches can do. Remedy already said they're working on it.

Yeah, my mind's made up also so probably best we just agree to disagree.