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Forums - Gaming Discussion - Control drops to 10fps on base consoles (DF)

Pemalite said:
Mr Puggsly said:

I think the ray tracing aspect was built for PC, but not the game entirely. Other games built with consoles in mind also have ray tracing, some get it unofficially patched in.

There is Ray Tracing... And then there is Ray Tracing.
Control's implementation of Ray Tracing is a step forward of what we have seen prior, but even ignoring that, it's pushing some interesting technologies/effects that tend to be PC-only.
PC was certainly the lead platform, it's where it looks best, plays best.

Mr Puggsly said:

X1X has the same CPU and its not significantly faster. Yet that version does a much better job targeting 30 fps.

The Xbox One X's CPU is significantly faster over the base consoles.
It has 43% more clockspeed than the base Playstation 4, 31% over the base Xbox One.

And then you have the programmable command processor which offloads some tasks typically done on the CPU, onto the GPU. - That isn't insignificant.

Those improvements don't just exist in a vacuum... And is probably one of the primary reasons why the Xbox One X version of the game is the definitive console version, the CPU.

Mr Puggsly said:

I don't think the engine is bad per se, QB did run at a solid 30 fps but that came with compromises.

Yeah, it's not an engine that is designed for 60fps, wide-open vista's like Frostbite, but for heavy scripting/storytelling and amazing effects. - For that, it actually does the job extremely well.

Mr Puggsly said:

Given people are waiting for patches to fix the performance, where is the performance problem coming from? Is the game in general just too demanding for the hardware or was it rushed?

Bit of both probably.

Mr Puggsly said:

I sense you're trying to use this as an example of console specs being too limited. I just see it as poorly optimized game if we feel patches can improve it. They didn't have MS money for this project so that might have meant less time to optimize.

If the hardware was more capable, the Xbox One, Playstation 4, Playstation 4 Pro and Xbox One X wouldn't be struggling. - Optimization plays a role, but so does hardware at the end of the day.

And then you have your money argument... - They had oodles of Money from Microsoft with Quantumn Break, that title still had a few issues, most got patched out, some still exist.

The engine itself was built to function on 8th gen hardware. The performance on X1 seems unusally exceptional. So again, I blame optimzation.

Nobody is suggesting the game should be perfect on base hardware. Bugs and frame dips exist in many big budget games. However, Control doesent appear impressive enough to justify that bad performance during action. So I suspect it was rushed and needs work.



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Mr Puggsly said:

The engine itself was built to function on 8th gen hardware. The performance on X1 seems unusally exceptional. So again, I blame optimzation.

Nobody is suggesting the game should be perfect on base hardware. Bugs and frame dips exist in many big budget games. However, Control doesent appear impressive enough to justify that bad performance during action. So I suspect it was rushed and needs work.

The performance on the base Xbox One is far from perfect though...



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Pemalite said:
Mr Puggsly said:

The engine itself was built to function on 8th gen hardware. The performance on X1 seems unusally exceptional. So again, I blame optimzation.

Nobody is suggesting the game should be perfect on base hardware. Bugs and frame dips exist in many big budget games. However, Control doesent appear impressive enough to justify that bad performance during action. So I suspect it was rushed and needs work.

The performance on the base Xbox One is far from perfect though...

Yeah, its dog shit. I meant X1X.



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Mr Puggsly said:
Pemalite said:

The performance on the base Xbox One is far from perfect though...

Yeah, its dog shit. I meant X1X.

It's not perfect on the Xbox One X either.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

Yeah, its dog shit. I meant X1X.

It's not perfect on the Xbox One X either.

No its not.

Frankly, people just want less awful. Impressive visuals but the frame rate needs work.



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Maybe they shoulda just held onto this one and released it next November as a PS5/Scarlet launch title.



curl-6 said:

Maybe they shoulda just held onto this one and released it next November as a PS5/Scarlet launch title.

It really should have, as well as waiting until RT has reached a more mature state, so newer cards would be able to manage the tech properly. Right now, as it stands, I still don't see myself going for a new card until the next series of GPU's or maybe even the ones after that, because those prices are high, for what amounts to some minimal differences, but also asking for a lot of performance in return, which to me isn't even remotely worth dropping the resolution, let alone framerates back to 30/40 fps. 

It would have also been better for them to drop that reconstruction technique as well, since that produced problems with their previous game, and it seems to be causing issues on all platforms. 



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curl-6 said:

Maybe they shoulda just held onto this one and released it next November as a PS5/Scarlet launch title.

This stinks to me of something they considered and then though... they'll do that but it will be the "Control Remastered edition, complete with Season pass and a playable framerate" PS4/X1 launch window was mostly filled with X360/ps3 titles that were touched up or running as they were intended, the crazy thing is going to PC hardware in the consoles next generation it will mean those remasters are pretty much just the PC version with some UI changes and a preset selection of graphics options depending on the machine, will be near 0 effort ports.



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curl-6 said:

Maybe they shoulda just held onto this one and released it next November as a PS5/Scarlet launch title.

I doubt it would have helped them a lot though. The game is completely broken on consoles which IMO is not a hardware issue. It can freeze to 0 fps for 5 seconds even on Xbox One X and it has serious problems when entering menus, opening the map, etc.



 

derpysquirtle64 said:
curl-6 said:

Maybe they shoulda just held onto this one and released it next November as a PS5/Scarlet launch title.

I doubt it would have helped them a lot though. The game is completely broken on consoles which IMO is not a hardware issue. It can freeze to 0 fps for 5 seconds even on Xbox One X and it has serious problems when entering menus, opening the map, etc.

Oh I don't doubt it has issues that go beyond hardware, but an extra 14 months in the oven should be enough time to fix those as well, as well as having hardware more capable of the tech they're trying to push.