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Forums - Gaming Discussion - UPDATE! Demo Footage Leaked Final Fantasy VII Remake Scenes Shows Off Midgar

Well not that good new



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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For clarity I am not saying the game will be bad nor have problems. I just have mild concerns, but absolutely agree I won't know until I play it.  Point being concerns and complaints are not equivalent.



Hynad said:

The current gaming crowd doesn’t enjoy turn based battle system as much as those who experienced the 90s.

Sales of such games is enough evidence (bar very few exceptions).

Square-Enix doesn’t want to cater only to the fans of the original, those still enjoy the original and they have access to it already. They want to cater to a much wider audience. The current gaming crowd, as a whole, prefers more action oriented gameplay over slower paced and (dare I say) archaic battle systems like those found in most turn-based JRPGs.

Myself included, to be honest. I still enjoy the classics and gems from that era of Squaresoft, but replaying them today feels slow and dated. That being said, something like the battle system from Final Fantasy X-2 is fast paced and a variation of it could have felt good if modernized properly. But I think what they are going for for the remake of VII will end up more fun and engaging.

To the naysayers who are seemingly stuck in the past, I say why not wait until you try it before complaining they changed it?

The current gaming crowd aren't being offered turn based RPGs, they have essentially been relegated to niche/indie titles. Persona just had their biggest ever success with a turn based RPG (the fact it looks great and stylist too might have helped) this gen. The biggest turn based game in the 90s was Final Fantasy, from 7 onwards (7 was the first released world wide) it came out in 97, 99, 00 and 01. Since then we've had 2 MMO games and 3 main title ones. FF12 in 2006/7. FF13 in 2010 and FF15 in 2016 and FF15 wasn't exactly the most turn based it could have been.

4 in as many years vs 3 in a decade and a half. The biggest turn based RPG series on the market and they aren't even releasing games for it. And people wonder why turn based RPGs have declined.

No one is denying that FF7Remake won't have good gameplay, nearly all FF games have good gameplay, even FF13 with it's press X to win strategy was a good game (just wasn't a good Final Fantasy game). But that still doesn't mean those who want traditional ATB game in an FF game are 'stuck in the past'. Look at fighting games, 3D environments evolved and changed yet games that tried to adapt and weren't designed for that style (SF, MK) went back to their routes, added more streamlined evolved gameplay, while others that were built around it (Tekken) stayed the course and are better for it. Both are better for it as the gameplay evolved, they didn't just change it to fit. This doesn't mean FF games should try and replicate other action RPGs gameplay success when it succeeded on it's own merits beforehand.

But I guess ATB is outdated and we're stuck in the past. Just kinda wish they'd make a modern ATB based FF instead of jumping around hoops trying to make an action game. We will never know if a ATB FF game is the right direction if they never release one again.



Hmm, pie.

Chrkeller said:
deskpro2k3 said:
Heh, I can see it now.. Going by these fears some people have.

+ Excellent combat
+ Amazing OST
- Game is too massive
- Too much story for a Final Fantasy game.
IGN = 5/10

That is a gross (and probably intentional) miss characterisation.

Games with silly side quests that offer no impact (especially fetch quests) are a negative.  Same with collect-a-thon aspects in gaming that have no impact.  Size isn't a problem, artificially forcing a game to be longer/bigger than it actually is would be a problem.    

Too much story can be a problem.  Constantly having gameplay (actually controlling the Cloud) severed every 2 minutes to watch/listen would be a bad thing.  Girlfriend Review of KH3 is a great explanation of how too much story can be a negative.  

If we want to be silly, I can follow suit:

-Artificially big

-Forced and unnecessary story elements

-Greedy episode releases

+Cloud

12/10!!!!  Best game ever, because reasons.

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Now any thinking man, or woman knows there is 8 Midgar sectors, of which we've only seen a fraction of sector 1 (the opening bombing mission), and the sector 5 slum and Wall Market. Now I don't know about you but I as sure as hell want to check out the other plates and slums, and have more character development for Jessie, Biggs, and Wedge. At least I know pretty much everyone that worked on the original game is working on the Remake.

Last edited by deskpro2k3 - on 28 August 2019

CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
deskpro2k3 said:
Chrkeller said:

That is a gross (and probably intentional) miss characterisation.

Games with silly side quests that offer no impact (especially fetch quests) are a negative.  Same with collect-a-thon aspects in gaming that have no impact.  Size isn't a problem, artificially forcing a game to be longer/bigger than it actually is would be a problem.    

Too much story can be a problem.  Constantly having gameplay (actually controlling the Cloud) severed every 2 minutes to watch/listen would be a bad thing.  Girlfriend Review of KH3 is a great explanation of how too much story can be a negative.  

If we want to be silly, I can follow suit:

-Artificially big

-Forced and unnecessary story elements

-Greedy episode releases

+Cloud

12/10!!!!  Best game ever, because reasons.

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Now any thinking man, or woman knows there is 8 Midgar sectors, of which we've only seen a fraction of sector 1 (the opening bombing mission), and the sector 5 slum and Wall Market. Now I don't know about you but I as sure as hell want to check out the other plates and slums, and have more character development for Jessie, Biggs, and Wedge. At least I know pretty much everyone that worked on the original game is working on the Remake.

I think general curiosity and mild concern is being mistaken for "doom and gloom."  And frankly that is the heart of the issue, anybody who isn't 100% stoked and sold on the Remake is being billed negatively.  When there is nothing wrong with having questions about what changes are being made.  

And we just disagree here.  I was fine with the amount of Midgar there was in the original.  Exploring all 8 sections just isn't appealing.  Strikes me as making the game longer for the sake of having an overly large game.



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deskpro2k3 said:

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Detective Joe hardly qualifies as “cut content”. It was only part of Sakaguchi’s early draft, and it changed organically over the course of the writing. It was never cut from the actual game.



Chrkeller said:
deskpro2k3 said:

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Now any thinking man, or woman knows there is 8 Midgar sectors, of which we've only seen a fraction of sector 1 (the opening bombing mission), and the sector 5 slum and Wall Market. Now I don't know about you but I as sure as hell want to check out the other plates and slums, and have more character development for Jessie, Biggs, and Wedge. At least I know pretty much everyone that worked on the original game is working on the Remake.

I think general curiosity and mild concern is being mistaken for "doom and gloom."  And frankly that is the heart of the issue, anybody who isn't 100% stoked and sold on the Remake is being billed negatively.  When there is nothing wrong with having questions about what changes are being made.  

And we just disagree here.  I was fine with the amount of Midgar there was in the original.  Exploring all 8 sections just isn't appealing.  Strikes me as making the game longer for the sake of having an overly large game.

If you're curious wouldn't you welcome a complete Midgar? As for your "mild concern" about Midgar being too big with a lot of content from just a few screenshots. It completely defeats the whole purpose of the Remake. I mean it's like you're not forced to explore every inch of Midgar. It sounds like you never played a Final Fantasy game before.

edit: In the single player Final Fantasy games the side quest were never mandatory, especially in the original FF7, but don't get me wrong, I understand where you're coming from. I play FFXIV, and for example they really did have some bullshit filler fetch quest in the beginning. (Good thing they're cutting it out in a future update)

Last edited by deskpro2k3 - on 28 August 2019

CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
Hynad said:
deskpro2k3 said:

To be honest, this fear doom and gloom thing I'm seeing here is silly, but I'll give you the benefit of the doubt that you do not know of all the cut content they made while making the original. Ex. Detective Joe, the explanation of Summoning Mataria etc.

Detective Joe hardly qualifies as “cut content”. It was only part of Sakaguchi’s early draft, and it changed organically over the course of the writing. It was never cut from the actual game.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

Lol, I've played VII at least half a dozen times. I was probably playing and beating III (VI) before you were born. I also played II (IV) IX, X and XII multiple times. Enjoying a game doesn't mean I want to explore every tiny corner.  

Best remake to date is RE2.  Followed by Wind Waker HD.

Adding meaningful content is logical.  Adding content for the sake of content isn't.  Having questions and curiosity is logical.  Defending and insisting a game none of us has really played isn't.    

Last edited by Chrkeller - on 28 August 2019

Chrkeller said:

Lol, I've played VII at least half a dozen times. I was probably playing and beating III (VI) before you were born. I also played II (IV) IX, X and XII multiple times. Enjoying a game doesn't mean I want to explore every tiny corner.  

Best remake to date is RE2.  Followed by Wind Waker HD.

I edit my post a little too slow, check it out. Also this isn't a contest, I'm just saying what it looks like to me.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5