Hynad said:
The current gaming crowd doesn’t enjoy turn based battle system as much as those who experienced the 90s.
Sales of such games is enough evidence (bar very few exceptions).
Square-Enix doesn’t want to cater only to the fans of the original, those still enjoy the original and they have access to it already. They want to cater to a much wider audience. The current gaming crowd, as a whole, prefers more action oriented gameplay over slower paced and (dare I say) archaic battle systems like those found in most turn-based JRPGs.
Myself included, to be honest. I still enjoy the classics and gems from that era of Squaresoft, but replaying them today feels slow and dated. That being said, something like the battle system from Final Fantasy X-2 is fast paced and a variation of it could have felt good if modernized properly. But I think what they are going for for the remake of VII will end up more fun and engaging.
To the naysayers who are seemingly stuck in the past, I say why not wait until you try it before complaining they changed it?
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The current gaming crowd aren't being offered turn based RPGs, they have essentially been relegated to niche/indie titles. Persona just had their biggest ever success with a turn based RPG (the fact it looks great and stylist too might have helped) this gen. The biggest turn based game in the 90s was Final Fantasy, from 7 onwards (7 was the first released world wide) it came out in 97, 99, 00 and 01. Since then we've had 2 MMO games and 3 main title ones. FF12 in 2006/7. FF13 in 2010 and FF15 in 2016 and FF15 wasn't exactly the most turn based it could have been.
4 in as many years vs 3 in a decade and a half. The biggest turn based RPG series on the market and they aren't even releasing games for it. And people wonder why turn based RPGs have declined.
No one is denying that FF7Remake won't have good gameplay, nearly all FF games have good gameplay, even FF13 with it's press X to win strategy was a good game (just wasn't a good Final Fantasy game). But that still doesn't mean those who want traditional ATB game in an FF game are 'stuck in the past'. Look at fighting games, 3D environments evolved and changed yet games that tried to adapt and weren't designed for that style (SF, MK) went back to their routes, added more streamlined evolved gameplay, while others that were built around it (Tekken) stayed the course and are better for it. Both are better for it as the gameplay evolved, they didn't just change it to fit. This doesn't mean FF games should try and replicate other action RPGs gameplay success when it succeeded on it's own merits beforehand.
But I guess ATB is outdated and we're stuck in the past. Just kinda wish they'd make a modern ATB based FF instead of jumping around hoops trying to make an action game. We will never know if a ATB FF game is the right direction if they never release one again.