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No Man's Sky, the comeback of the generation? NMS v2.0 reviews

Forums - Gaming Discussion - No Man's Sky, the comeback of the generation? NMS v2.0 reviews

I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.



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Might get it for €5-10 or once it hits Game Pass. The price for this game is pretty consistent, so it might take a while until I can play it.



Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

And i say: If you believed the would launch in any different state than it did, then its your own goddamn fault. 

Neither was surprising. Not the condition NMS launched in, nor the community reaction.

What the hell did people expect from a little indie studio. With at the time i think 15 employees. An epic space opera saga. Right.

I bought it a couple of weeks ago. I think i never played a more tediously boring game. And people praising HG for redeeming themselves. Oy...



Hunting Season is done...

Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.



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Zoombael said:
Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

And i say: If you believed the would launch in any different state than it did, then its your own goddamn fault. 

Neither was surprising. Not the condition NMS launched in, nor the community reaction.

What the hell did people expect from a little indie studio. With at the time i think 15 employees. An epic space opera saga. Right.

I bought it a couple of weeks ago. I think i never played a more tediously boring game. And people praising HG for redeeming themselves. Oy...

So, the fault is on us for believing what they said they would do and for expect a technical quality on par with they show on trailers. Ok, better let you enjoy your topsy turvy version of common sense.



DonFerrari said:
Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.

Classic and silly argument. "Ahhh, but I'm gonna assume without even knowing you or asking you that you don't think the same of this other very similar case". I share the same feeling for Bethesda Game Studios as I do for Hello Games (not Id Software or Machinegames though).

But if you want my opinion, this kind of behaviour feels even more severe for an indie developer like Hello Games. Because being No Man's Sky their first big game, they had a lot to prove. And if all they do is lie to people... that's not a good start at all.



I thought that title belongs to Final Fantasy 14



Vodacixi said:
Zoombael said:

And i say: If you believed the would launch in any different state than it did, then its your own goddamn fault. 

Neither was surprising. Not the condition NMS launched in, nor the community reaction.

What the hell did people expect from a little indie studio. With at the time i think 15 employees. An epic space opera saga. Right.

I bought it a couple of weeks ago. I think i never played a more tediously boring game. And people praising HG for redeeming themselves. Oy...

So, the fault is on us for believing what they said they would do and for expect a technical quality on par with they show on trailers. Ok, better let you enjoy your topsy turvy version of common sense.

I mean... technically, they didn't lie, did they? As far as I know, everything they said would be in the game, is in the game. 3 years late, yeah, but it is there. Of course, they deserved the backlash from the launch, they did deceive people into thinking the game would have all these features from the get-go and gave them a shallow beta instead. Ultimately, though, you have to look at all sides of the story and understand them. Sean Murray and Hello Games deserved the backlash they got, 100%, but what caused them to do what they did in the first place? This was a small indie studio making an indie game that got way overhyped, yes they could've stopped the hype by not making up "lies" about stuff that was only gonna be in their game years after release, but they had a huge company behind them in Sony and surely that huge company wanted them to keep the hype going. It was a lot of pressure on people who simply didn't have a clue how to handle it.

I'm not saying what they've done should be excused, but it should at least be understood. People should look at all sides of a story instead of jumping to conclusions and writing a developer off as eternally evil or whatever. Ultimately, the truth is that they kept working on their game for years and did eventually release all the content they promised, with no additional cost - meaning that for anyone who buys No Man's Sky now, they're getting the experience that was promised by Hello Games in the first place. And... yeah, even the current experience would've left people underwhelmed in 2016, because people got way too hyped not only over Sean Murray's promises, but also over a lot of assumptions that were being constantly made over baseless speculation. The hype train for this game was always going to crash, that much was extremely clear as someone who was looking from the outside.



No Mans Lie managed to turn out to be a "decent" game only because of all the money they basically stole from the people that bought the game expecting to be something utterly different.

I honestly think this one of the saddest gaming story of the last years, one that incentivizes to lie through your teeths in order to secure the early sales, only to actually develop the game later.