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Battletoads Gamescom Gameplay (Looks God Awful!)

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I actually love the Cartoony stylization of this game. It might be different than what people were wanting but it definitely has the essence of the 90s weird obsession with anthropomorphic crimefighters



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pokoko said:
The original game wasn't very good. I don't know why people would have great expectations built from that baseline.

Battletoads was merciless... and "hard", but as kids we'd just laugh it off and give it another go.
The goofy'ness of it, and all the random ways you could go down, made it fun even if it was challengeing.
(made it good for "group" gameing, pass the controller to next kid, and take turns)

Was it anywhere near the greatness that something like Super Mario bro's 3 was?
Probably not, but it wasnt a "bad" game.

Would I go replay it today? honestly no.
But as a kid, I loved batttled toads (not as a single player experiance) but as a group challenge sort of thing.
(we were determined to get through battletoads, and I think we actually managed it? cant even remember.)

Last edited by JRPGfan - on 21 August 2019

They need to add or improve something more entertainment or else it may be feel like a free 2001 mini flash game from the internet.



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looks ok to me.
i do think it seems a bit slow but older battle toads doesnt seem like its much different in the speed department (from the vids I saw).

For me, the real issue was that even though I decided to track a single character, the art style (or something) made it difficult to focus on said character.



less than 10% of the people who left a rating on the video was positive, maybe they were expecting that reaction a bit looking at it themselves, but I wonder if they are a little shocked by the poor reception it got.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

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Looks good to me. Very rich art style which stands out. Definitely trying it out.



Although I dislike the designs, it looks good and is well animated. However, there's so much shot going on with their cartoony fight animations that you loose track almost immediately.
And these animations tend to go on forever. Also, the ennemies are lying way too long on the floor before getting up again. All this kills the flow of the game, it's a sluggish mess the way it is now. If they shorten some animations, accelerate them, their movements and the ennemies, then it could become a pretty good game - but not like this.



Hopefully they have different level types that haven't been shown, because at the moment all we've seen are flat brawler levels and hoverbike sections. Could do with some platforming.



Predictions (Made July 2019)

LTD: PS4 - 130m, Switch - 110m, XBO - 52m       2019 : PS4 - 15m, Switch - 18.8m, XBO - 4.8m        2020: Switch - 22m (Peak Year)

Barkley said:

Hopefully they have different level types that haven't been shown, because at the moment all we've seen are flat brawler levels and hoverbike sections. Could do with some platforming.

Apparently its been said the game will offer a mix of different genres just like the original games.

Shows in the OG Trailer with the scroll of texts @ 0.50



Azzanation said:
Barkley said:

Hopefully they have different level types that haven't been shown, because at the moment all we've seen are flat brawler levels and hoverbike sections. Could do with some platforming.

Apparently its been said the game will offer a mix of different genres just like the original games.

Shows in the OG Trailer with the scroll of texts @ 0.50

Yeah, it does say "Platforming" there. Should see it soon then, should have released footage of it by now it would have gone down better.



Predictions (Made July 2019)

LTD: PS4 - 130m, Switch - 110m, XBO - 52m       2019 : PS4 - 15m, Switch - 18.8m, XBO - 4.8m        2020: Switch - 22m (Peak Year)