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Forums - Microsoft Discussion - Battletoads Gamescom Gameplay (Looks God Awful!)

It's so slow. You have to play the video at 1.5x speed before it starts feeling 'normal'.



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Azzanation said:
KLXVER said:

No, I don't. Just like someone sees a trailer for a movie and likes it and then sees a trailer of a movie they don't like. Are they being unfair to one of the movies then?

Its pretty obvious, To say one game looks like complete garbage and say the other game looks gorgeous, considering they both opt for the same thing is what sounds weird to me. Basically, its like looking at two identical picture frames and saying one looks like crap and the other looks amazing. Its basically the comparison I am making here.

If Battletoads looks like something from Newgrounds or some cheap Indy phone game than same can be said for Cuphead. But no one will bash Cuphead's art style. Like I said in my pic comparison. Its the community in a nutshell. It says a lot about the people in here. Double standards is huge.

But cuphead achieves in what it want to opt for(while batlletoad looks rushed and none challenging)

All i see is a cheap fastly made cartoon,and the gameplay does not captivate me.



Immersiveunreality said:
Azzanation said:

Its pretty obvious, To say one game looks like complete garbage and say the other game looks gorgeous, considering they both opt for the same thing is what sounds weird to me. Basically, its like looking at two identical picture frames and saying one looks like crap and the other looks amazing. Its basically the comparison I am making here.

If Battletoads looks like something from Newgrounds or some cheap Indy phone game than same can be said for Cuphead. But no one will bash Cuphead's art style. Like I said in my pic comparison. Its the community in a nutshell. It says a lot about the people in here. Double standards is huge.

But cuphead achieves in what it want to opt for(while batlletoad looks rushed and none challenging)

All i see is a cheap fastly made cartoon,and the gameplay does not captivate me.

As if all cartoon looked the same were equally as good just because they are cartoon should also be another point to consider. Also some games benefit from one look while others don't.

Okami for me would probably look and feel worse if done today with photorealism than what it looked originally on PS2. But Days Gone would be trash if cell shaded.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Azzanation said:
DonFerrari said:

I'm curious of the metrics of success the Kinect games and SoT are held to, don't remember any critical acclaim or sales blockbuster.

3 Kinect Sports, talk about great games and freedom to choose Kinect.

Kinect Sports 1 - 6.2M (on the hype of Kinect, was it bundled?) - Meta 73

Season 2 - 2.33M - Meta 66

Rivals - 620k (big success I'm sure) - Meta 60

SoT 1M sales and 69 Meta.

Well if Sony and Nintendo were to be held to such high standards nothing they do could be considered success.

Umm why are you even looking at physical sales? The game is free on Game Pass and is also a digital game. We know that game has recently had 2m players return since the Anniversary Update and has had 8.2m players at least try it out. Not a bad number for a game no one is interested in. SOT is a solid title weather you like it or not.

Clearly Rare were doing okay with Kinect and keeping themselves afloat. Kinect Adventures also sold over 20m copies with a review score of 73 (Yes it was bundled with Kinect but a solid title none the less) Kinect Sports wasn't bundled from memory, that was Kinect Adventures, both scoring a 73. To put that in perspective, 73 meta is what Killzone Shadowfall scored by Sony's Gruella Games.

MS also hasn't had a say with Battletoads or Sea of Thieves so this is all on Rare and there internal decisions. 

JWeinCom said:

And he had to ask how looking at something can make you feel something.  Guess he hasn't seen that special guy or gal yet.

^ Is this directed at me? Because you have confused me. 

Looking at something does not mean you can feel something haha. You can only assume what something feels like with your eyes but never actually feel it. I am no doctor but you can thank me anyway. You know what they say about assuming.

I have to ask this question again.  Are you aware that words can have more than one usage?  You seem to have trouble with this concept.



To see someone comparing this to cuphead in terms of animation really does open up a whole other can of worms in terms of rose tinted goggles.

In its current state the only time this and cuphead should be in the same sentence is if that goes something like "this looks nothing like cuphead".



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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Azzanation said:
TruckOSaurus said:

First of all, apart from both being cartoony Battletoads and Cuphead don't look anything alike. Also, even if the game had the exact same artstyle as Cuphead I'd still say it looks like a generic beat'em up with close to no platforming elements which are what I like so much about the NES game.

They announced it has multiple genres in it including platforming in the trailer. 

Here's the list below..

Bosses
Adventures
Fighting
Platforming
Puzzles
Teamwork
Racing
Combos
Special Moves
Morphing
Challenges
Lists
Combat
Space Battles

^I bolded what can be a genre while the unbolded is more what you can do in the game.

JRPGfan said:

No it really cant...

Cuphead emolates the retro cartoon feeling and pulls it off amazingly.
plus its gameplay works as it is.

Battletoads looks like a cheap flash game.... and the gameplay looks "off" to say it mildly, it doesnt even feel like a battletoads game.

Its a "night & day" differnce between the two.
You might think they both are aiming for the same thing, but the differnce is how well they pull it off then.

Like theres clearly a massive quality differnce between the two.
Battletoads did not get anywhere near the Tender love & care (tlc) of Cuphead.... and it shows.

Both Cuphead and Battletoads are hand drawn and looking at the two picks I posted before, its funny to read people say one looks like garbage and the other looks great. They both look like well drawn games. I think you are more disappointed that you don't accept the look of the Battletoads rather than it being drawn good or bad.

To me Battletoads looks like a cheaply rushed cartoon while Cuphead looks and feels like a piece of art with so much more work put into it.



pokoko said:
Zoombael said:

Nope. The franchise is the "baseline". You missed the point by a mile. Read my first reply to you, you ignored its essence: The major reason "fans" are dissapointed of the new BT, is because its generic artstyle and tone (PC Dark Queen) and gameplay is out of line. Wether you like the original games or not, how they play, how (un)successful they were, is irrelevant in this discussion.

It's more like you missed the point, or perhaps you're just trying to confuse the point because you don't like it. The games, in my opinion, were never anything special, which means that any follow-up was never going to be special.  Easy concept for most people to understand.  "But ... but what about Battlemaniacs," means nothing when it was basically the same damn game.  Your point isn't my point, which means you're the one that had it fly over your head.  

You had no point, you had no notion why many people are upset. You cant empathise. That was my point.

Besides, three games followed after the original one. Obviously the reason being that BT was special to many people and still is.



Hunting Season is done...

Barkley said:
Player2 said:

Analog is relevant because the way it's worded in the tutorial it implies that the move won't come out if the stick is on neutral, which is stupid.

Analog is movement, how often are you not pushing the stick in a brawler? In my limited experience attacking usually stops your character in these types of games anyway, you don't let go of the stick, you're always pushing it in the direction you want to hit.

The direction you're pressing, or none, while doing the basic combo changes it in Capcom beat'em ups and many others, and it's not trivial at all.

For example, in The Punisher:

No direction hold. Standard combo.

Holding forward. The combo ends with a dashing punch that advances your character forward.

Holding down: Frank ends the combo throwing forward the enemy he's attacking. It has invincibility frames. The enemy ends ahead of your character.

Holding up: Frank ends the combo throwing back the enemy he's attacking. It has invincibility frames. The enemy ends behind your character.

Position matter a lot in these games, because keeping all the enemies in one side is the way to avoid getting surrounded (and not get killed).

Similarily, holding a direction while attacking also changes your attack during a jump or when you have an enemy grabbed.

This isn't restricted to Capcom beat'em ups, either. For example, in Streets of Rage 4, two special attacks can be executed by pressing the special button, one wile holding a direction on the stick and the other without. Both get you out of hitstun, but only the one executed without holding the stick makes your character invincible. In the IGN SoR 4 gamescom video posted in a thread in this site a few days ago, the Axel player tries escape a combo from Shiva with a special, but he's holding a direction in the stick, so the special without invincibility comes out, so he gets hit again, losing extra health.

So, whenever I'm playing one of these games, "uuuh, I'm holding forward, so I'll keep it pressed because why not." is a situation that rarely happens.



Immersiveunreality said:

To me Battletoads looks like a cheaply rushed cartoon while Cuphead looks and feels like a piece of art with so much more work put into it.

You mean Battletoads looks like a modern day cartoon which is what its aiming to be to begin with? We haven't played BT yet so I don't know how you can judge it via its gameplay. I personally didn't enjoy Cuphead but that's just me. It is charming though.

Ganoncrotch said:
To see someone comparing this to cuphead in terms of animation really does open up a whole other can of worms in terms of rose tinted goggles.

In its current state the only time this and cuphead should be in the same sentence is if that goes something like "this looks nothing like cuphead".

Oh Ganon, I am not surprised to see you in here debating against this. 

But lets keep things real here.

Can you really look at one photo and say one looks like a masterpiece while the other looks like trash?

Rare were going to make them look like this...

This isn't about being bias for a game, its about being honest. I find it quite funny many would say Cuphead looks amazing and that trash on the other. Is the real issue that the Battletoads look different to the SNES version? I tend to believe that's the true story here. I personally never liked the 1940s art style and I never really enjoyed the modern day Cartoon art style however both don't look bad, they opt for different generations and both are animated quite well and are both passable.

For the record, I grew up and own each Battletoad game on the Nintendo systems and Rare's Replay which offers the Arcade version. I would have much preferred the older art style however lets keep it real. Battletoads failed to take off after the NES version of the game (Before they opted to go with the SNES look) They changed the art style which looked pretty cool back in the day but failed to attract newer gamers to the franchise.

This art style is a reboot of the NES, meant to bring in younger and more modern gamers rather than keep the older fans happy who probably wouldn't buy the game anyway due to it being an XBOX IP. 

I 100% agree with Jim Sterling on this one, and don't mind the new direction of the game. I think its charming and the IP needs a refresher not a re-release of a dead IP. The game needs to bring in newer gamers for it to survive in the modern industry. Jim states in his E32019 that he actually likes the look of the Battletoads and fits the characters whacky nature. That I agree on as Battletoads feels like a cartoon that fits its image.

https://www.youtube.com/watch?v=02c66_X4KHc @15:55

Each to there own, you can hate on one however I feel this is a smart move to bring back an IP and bringing it to a new audience rather than just the older ones.

Also I think DLaLa did a great job on the background work and colours. They stated at the demos at E3 that it feels like you are playing a cartoon, so that's some good news.

Last edited by Azzanation - on 28 August 2019

Zombie9ers said:

Looks worse than the original.  It's a shame too- loved the original.

Do you loved the original when you played it back in the day, or do you still love it now if you played it?  You can be facing a case of selective nostalgia memory combined with a lack of experience you gained from playing a ton more games now.  Back in the day, Battletoads was really good for what it was.  But, years have gone on, and brawlers have come in tons.  There is a need to update things, to be able to appeal.  It looks roughly like what I would expect them to do to an update.  I have piles of other alternatives, so I don't need it.

Retro is an interesting trick.  How does one capture the freshness one felt playing back in the day, while also remaining true to that era?