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Sony aquires "Insomniac Games"

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VideoGameAccountant said

CGI-Quality said:

I stand by my assessment. You're free to believe otherwise. And that last portion? No. It isn't fun to listen to someone repeat ideas (and actually moves into Spamming after a while). Eventually, you move on to something else. 

Yeah, no problem, you're entitled to you opinion, and I can be totally wrong. I just figure that since you were responding to me that there would be more of a discussion. You just responded and when I said why I think that's not the reason, you just tried to duck out and said you don't want an argument. Honestly it just seems like your idea is a little half baked and you really can't back it up. 

There’s nothing to back up. Like you, I have an opinion and stated that arguing over it will get old as no one can prove it in either direction. You haven’t provided anything additional, so if what I stated was ‘half-baked’, you’re in the same boat. :)



                                                                                                                                            

Around the Network
Replicant said:
Barkley said:

Who did Stadia or Amazon buy?

Google
Owlchemy Labs (Job Simulator)
Slide (SuperPoke)
Niantic (Pokémon Go) – Spun off in 2015
In talks to acquire more game studios (link)

Amazon
Double Helix Games (Killer Instinct)
Reflexive Entertainment (Lucky's Escape)

Epic
Psyonix (Rocket League)
Cloudgine (Crackdown 3)
Chair Entertainment (Shadow Complex)
People Can Fly (Gears of War: Judgment, Bulletstorm) – Sold in 2015

However besides Microsoft, THQ Nordic (and to a lesser degree Bigben) has been the one on a crazy buying spree these past few years.

THQ Nordic
Black Forest Games (Destroy All Humans!)
Bugbear Entertainment (FlatOut)
Dambuster Studios (Dead Island 2)
Deep Silver (publisher of Saints Row, Dead Island, etc.)
Experiment 101 (Biomutant)
Grimlore Games (SpellForce 3)
Gunfire Games (Darksiders 3)
Pieces Interactive (Magicka 2)
Piranha Bytes (Gothic, Risen, ELEX)
Rainbow Studios (MX vs. ATV)
Volition (Saints Row)
Warhorse Studios (Kingdom Come: Deliverance)
Together with a huge bunch of IP (link)

Bigben Interactive
Cyanide (Styx, Call of Cthulhu, Werewolf)
Kylotonn (WRC 8, V-Rally 4)
Spiders (The Technomancer, Greedfall)

Crackdown 3 was developed by Sumo Digital.  Cloudgine only had a minor role in its development.



zealen said:
CrazyGamer2017 said:

But I want for Sony to acquire From Software, Guerilla Games, Housemarque and Tarsier Studios because Little Nightmares is simply a master piece.

Why isn't Sony acquiring the studios I want it to acquire?

EDIT: Forgot to mention that Insomniac is nice too, I loved the Ratchet and Clank games.

Isn't Geurilla Games already part of Sony's studios?

Yes, lol.  Has been for almost 15 years.



JRPGfan said:
DonFerrari said:

I remember the threads were it was given as certain that Halo 5 and Gears 4 each one would do much better than basically any PS4 exclusive. Those were the days. Most have left VGC, hide away or pretend that it isn't important anymore.

We have no idea about actual sales of Halo 5 & Gears 4.

On Neogaf, Frank o Conor, posted "Halo 5" did almost 5 million sales abit after its first 3 months.

With Gears, all we know is its had ~6.4 million players, that have played it. 
With Gamepass/resales/trades/multiple users for same disk,... its hard to say exactly how many sales that is.

Since then? nothing.
So I still think Halo is bigger for sales than Gears is, on xbox.

I feel like if Halo crossed 10m sales, someone at xbox side would have announced it.
With 40m+ consoles out there, if attach rate was ~25% it should be possible to do.
Im guessing its under 10m.

Meanwhile Sony has 6? games over 10m, and a few reaching towards the 20m mark.
install base gives a huge edge though.... like if you manage to sell 130m+ consoles, its hard to imagine you dont sell a few 10m+ titles of your own.

10-20% more sales due to bigger instal base could be argueed more than it we don't have data to suggest it. But we do have plenty of evidence with series staying about same sales with largely different install base. PS3 had 87M and still only a couple of 10M+ series.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Replicant said:
Barkley said:

Who did Stadia or Amazon buy?

Google
Owlchemy Labs (Job Simulator)
Slide (SuperPoke)
Niantic (Pokémon Go) – Spun off in 2015
In talks to acquire more game studios (link)

Amazon
Double Helix Games (Killer Instinct)
Reflexive Entertainment (Lucky's Escape)

Epic
Psyonix (Rocket League)
Cloudgine (Crackdown 3)
Chair Entertainment (Shadow Complex)
People Can Fly (Gears of War: Judgment, Bulletstorm) – Sold in 2015

However besides Microsoft, THQ Nordic (and to a lesser degree Bigben) has been the one on a crazy buying spree these past few years.

THQ Nordic
Black Forest Games (Destroy All Humans!)
Bugbear Entertainment (FlatOut)
Dambuster Studios (Dead Island 2)
Deep Silver (publisher of Saints Row, Dead Island, etc.)
Experiment 101 (Biomutant)
Grimlore Games (SpellForce 3)
Gunfire Games (Darksiders 3)
Pieces Interactive (Magicka 2)
Piranha Bytes (Gothic, Risen, ELEX)
Rainbow Studios (MX vs. ATV)
Volition (Saints Row)
Warhorse Studios (Kingdom Come: Deliverance)
Together with a huge bunch of IP (link)

Bigben Interactive
Cyanide (Styx, Call of Cthulhu, Werewolf)
Kylotonn (WRC 8, V-Rally 4)
Spiders (The Technomancer, Greedfall)

I don't mind any of these studios or games, so nothing i miss this moment



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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HollyGamer said:
twintail said:

Insomniac have not only been around longer, but we have known about their insistence on wanting to be independant well (which has been a very long time) before NT ever expressed theirs.

Insomniac has also been getting a lot of games made (not for Sony) so it seemed like they were in an even greater position to push for independece than ever before.

NT were not in the same position.

that's why it's more reasonable for Sony to acquire them now,  before they getting to big, before they getting more expensive or acquire by more bigger company. Let say the situation on gaming Industry is uncertain as well.  

Anything is possible. Your comparison to NT is still not that strong.

Insomniac has seen their continued success with Sony, something NT had with no one. 

Money isn't the only factor in play here. 

CrazyGamer2017 said:

But I want for Sony to acquire From Software, Guerilla Games, Housemarque and Tarsier Studios because Little Nightmares is simply a master piece.

Why isn't Sony acquiring the studios I want it to acquire?

EDIT: Forgot to mention that Insomniac is nice too, I loved the Ratchet and Clank games.

Tarsier is someone Sony used to help with projects rather than mainline them, so maybe not that lucrative a move from Sony's POV. 

Housemarquee seems to be working with Sony on a new game. But their games are low sellers. Still it would be a great buy if HM can move up to higher budget titles.

From is never happening. The already belong to a very successful multi media company. 



flashfire926 said:
That's a very good pickup by Sony. Smart move.

After Quantic Dream and Supermassive went multiplatform, they knew they couldn't take chances with Insomniac,.

Sony's interest in QD most likely dropped due to QDs workplace scandal. Superrmassive is still making Sony exclusives, buy have in the past had a couple of non-Sony published titles. Not being able to continue the success of Until Dawn, with some poorly made games, is the indicator here that Sony may not have had interest. Still, interest may exist going forward with them.

VideoGameAccountant said:
twintail said:

I think this is a bit of a strange take on the situation. Firstly, the entire MO for Sony is to work with a studio before buying them. Saying Sony would not buy Insomniac only to bolster their portfolio is just a complete misreading of how Sony usually acquires studios compared to how MS is doing so now.

Also, there was no way Insomniac was ever in threat of being bought off by MS that Sony would have to defend against losing them. Sony is pretty much the only publisher Insomniac has seen actual long term success with, and don't forget that Sony were the ones who offered a Marvel IP to them ad they chose Spider-man. They were pretty much gifted it due to their working relationship with Sony. There was no way they were going to lose access to SM or Ratchet just to go with MS.

On the first part, I think that if the intent was to bolster their portfolio, they could have done it anytime since 1998 when they started working with Sony. Insomniac has been with them for a long time. Why didn't Sony buy them after Spyro's success. Why not during the heyday of the PS2? Why not soon after Spiderman because a huge hit? If this was solely about making their first party line-up stronger, they had every opportunity to do it, even at points when Insomniac was far cheaper?

Now, on the threat of them being bought out, maybe, but you have to consider it from Management (and possibly the Board's) position. Sure, Sony doesn't have to spend the capital and still get the benefit of working with them, but then they run they risk of someone coming up and buying them away from Sony. And you may think "They'll never get bought by someone else as they've had all their success with Sony", but you have to remember that Insomniac is ultimately beholden to their shareholders. These people invested a lot into the company and expect a return, and it can be hard to get your money out of a private company as there isn't a highly traded secondary market. So if Epic or Microsoft come by and offers 5 times book for the company, then they can't say "Nah, we only want to work with Sony." They are obligated to, at a minimum, consider it. And that is ultimately what Sony is weighing here. Do they keep their cushy relationship going and hope no one else buys them up, or do they buy them up now to make sure they stay with Sony forever? Acquisitions are hot right now and it doesn't show any signs of stopping. Management of Sony (and Nintendo) are aware this is going on and they are going to respond accordingly. This is why it was important to buy up Insomniac now. Thinking it's just because they want to have the best first-party line up is more of a fan's outlook on the situation. 

Sony have shown interest in the past. It's Insomniac who have never budged on wanting to be independent. Who knows what has changed now, but Insomniac were in a better financial position just before being bought by Sony than they had most likely ever been in since their inception. Sony and Insomniac have a long working relationship, are bound by 2 IPs that are pretty much part of Insomniacs success, and Sony have shown interest previously in owning Insomniac.

You aren't wrong about the the industry as it is now, but not every acquisition works the same way. The reality is that Sony must have had no interest in owning Insomniac for Insomniac, who values independence, to truly consider a deal from an company they have little (or no) working relationship with. 

There is more to this than just money. 



think-man said:
LudicrousSpeed said:

Yeah I mean the one real big hit they had was a licensed superhero game. Any time you can snag a studio with talent it’s a big deal, but nothing changes much for gamers because they were already a de facto standard PS exclusive company. At least now people can stop worrying about a Sunset 2 that wasn’t coming anyway.

I don’t see Control lighting up sales charts, wouldn’t be surprised to see them snatch up Remedy either. They fit the design of Sony games nowadays.

The rumors are pointing towards them buying up Remedy, and a couple of other studios. I think in the coming months they'll announce a couple more buy outs. 

I really hope so. I’ve felt for years that Remedy, if guided some by a company like Sony, could go from a good developer to a stellar one. Their creativity and imagination is awesome, but they just have some weaknesses. Still to this day I have a strong urge to play Quantum Break, but then I think about having to watch through the TV stuff and it discourages me. :( I’m super hyped for Control tho!

On the same topic, I truly believe Insomniac will go from a good to a top notch studio under Sony. There is a strong pattern—esp in this ps4 gen—of Sony’s good studios transitioning to the next level of quality (e.g. GG, SSM, and I predict Sucker Punch will be next to prove this). Insomniac has been fairly stagnant in their quality for a long time imo, but I think that even by the release of Spider-Man 2, we’ll see a definitive, blatant difference. In 5-10y? I think they’ll be on the current level of SSM or ND. 



Azuren said:
CrazyGamer2017 said:

But I want for Sony to acquire From Software, Guerilla Games, Housemarque and Tarsier Studios because Little Nightmares is simply a master piece.

Why isn't Sony acquiring the studios I want it to acquire?

EDIT: Forgot to mention that Insomniac is nice too, I loved the Ratchet and Clank games.

It would be savage if Sony purchased From Software. Absolutely savage.

But it likely won't happen. Not unless Sony is prepared to make a hefty purchase.

The outrage would be something we havent seen in a while.



pitzy272 said:
think-man said:

The rumors are pointing towards them buying up Remedy, and a couple of other studios. I think in the coming months they'll announce a couple more buy outs. 

I really hope so. I’ve felt for years that Remedy, if guided some by a company like Sony, could go from a good developer to a stellar one. Their creativity and imagination is awesome, but they just have some weaknesses. Still to this day I have a strong urge to play Quantum Break, but then I think about having to watch through the TV stuff and it discourages me. :( I’m super hyped for Control tho!

On the same topic, I truly believe Insomniac will go from a good to a top notch studio under Sony. There is a strong pattern—esp in this ps4 gen—of Sony’s good studios transitioning to the next level of quality (e.g. GG, SSM, and I predict Sucker Punch will be next to prove this). Insomniac has been fairly stagnant in their quality for a long time imo, but I think that even by the release of Spider-Man 2, we’ll see a definitive, blatant difference. In 5-10y? I think they’ll be on the current level of SSM or ND. 

Spiderman 1 was already on the stelar level. So they have already step up. Sony being with them will make it constant.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994