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Global Hardware 3 August 2019

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CaptainExplosion said:
Wonder why Switch has been dominating these past few weeks.

Mario Maker 2 obviously moved some SKUs. PS4 shows its age. Switch would have sold more if Nintendo wouldn't have announced the Switch Lite.



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It is crazy that PS4 is still so close to Switch even on the twilight of its life and with a successor publically confirmed. X1 unfortunately have truly dived from the cliff.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
It is crazy that PS4 is still so close to Switch even on the twilight of its life and with a successor publically confirmed. X1 unfortunately have truly dived from the cliff.

Yes it still kicking hard.



Bit of a dry month for Switch games too, nothing really noteworthy except Astral Chain and Oninaki, neither of which are the kind of title that will move hardware. Not really anything to give it a boost until the Lite actually. I mean stuff like Spyro Reignited and Deus x Machina are nice and all, but again not system sellers.

Dragon Quest 11 is the next potential hardware mover, if only in Japan, and that's not til the 27th of September. Back to the ol' game of waiting out the slow times, the next 6 weeks will be pretty dull.

Last edited by curl-6 - on 17 August 2019

DonFerrari said:
It is crazy that PS4 is still so close to Switch even on the twilight of its life and with a successor publically confirmed. X1 unfortunately have truly dived from the cliff.

You say Twilight of the systems life but the PS4 still has the likes of Deaths Stranding, The Last of Us 2 and The first chapter of the FF7:Remake on the way for it. Any system with those caliber of games on the way over the next 12 months I could definitely see doing some 200k weeks for the immediate future at least.

Doom Eternal and the Avengers game also going to be PS4 titles. That system has games and games still to come.... don't be bringing it around the back of the barn just yet!!!



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

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Ganoncrotch said:
DonFerrari said:
It is crazy that PS4 is still so close to Switch even on the twilight of its life and with a successor publically confirmed. X1 unfortunately have truly dived from the cliff.

You say Twilight of the systems life but the PS4 still has the likes of Deaths Stranding, The Last of Us 2 and The first chapter of the FF7:Remake on the way for it. Any system with those caliber of games on the way over the next 12 months I could definitely see doing some 200k weeks for the immediate future at least.

Doom Eternal and the Avengers game also going to be PS4 titles. That system has games and games still to come.... don't be bringing it around the back of the barn just yet!!!

It is true that there are still some great games coming to the system, but very few of us would have predicted the system so late in its life with this pricepoint still being this healthy. The 135M predictions seem more likely every passing week.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

curl-6 said:

Bit of a dry month for Switch games too, nothing really noteworthy except Astral Chain and Oninaki, neither of which are the kind of title that will move hardware. Not really anything to give it a boost until the Lite actually. I mean stuff like Spyro Reignited and Deus x Machina are nice and all, but again not system sellers.

Dragon Quest 11 is the next potential hardware mover, if only in Japan, and that's not til the 27th of September. Back to the ol' game of waiting out the slow times, the next 6 weeks will be pretty dull.

Was thinking that looking at the upcoming section on the Switch, there isn't anything big releasing I think until the area with Pokemon/Luigi's 3 and Zelda Link to the Past:RE. Still though, not going to complain too much, since I've got over 200 titles on the machine it'll give me some time to burn into my backlog which was getting a little bad there for a while.

Finished a few titles this week though, so happy to be keeping up with where I don't have a crazy owned:Finished ratio like I did on the X360 where I finished possibly less than 10% of the games I owned for it (keep in mind... that's over 400 titles)



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Ganoncrotch said:
curl-6 said:

Bit of a dry month for Switch games too, nothing really noteworthy except Astral Chain and Oninaki, neither of which are the kind of title that will move hardware. Not really anything to give it a boost until the Lite actually. I mean stuff like Spyro Reignited and Deus x Machina are nice and all, but again not system sellers.

Dragon Quest 11 is the next potential hardware mover, if only in Japan, and that's not til the 27th of September. Back to the ol' game of waiting out the slow times, the next 6 weeks will be pretty dull.

Was thinking that looking at the upcoming section on the Switch, there isn't anything big releasing I think until the area with Pokemon/Luigi's 3 and Zelda Link to the Past:RE. Still though, not going to complain too much, since I've got over 200 titles on the machine it'll give me some time to burn into my backlog which was getting a little bad there for a while.

Finished a few titles this week though, so happy to be keeping up with where I don't have a crazy owned:Finished ratio like I did on the X360 where I finished possibly less than 10% of the games I owned for it (keep in mind... that's over 400 titles)

I don't think it'd be as bad if they'd saved up the announcement of the Lite, as that seemed to cut the legs off the boost it got from Mario Maker 2, which potentially could've kept it above 200k a lot longer.



curl-6 said:
Ganoncrotch said:

Was thinking that looking at the upcoming section on the Switch, there isn't anything big releasing I think until the area with Pokemon/Luigi's 3 and Zelda Link to the Past:RE. Still though, not going to complain too much, since I've got over 200 titles on the machine it'll give me some time to burn into my backlog which was getting a little bad there for a while.

Finished a few titles this week though, so happy to be keeping up with where I don't have a crazy owned:Finished ratio like I did on the X360 where I finished possibly less than 10% of the games I owned for it (keep in mind... that's over 400 titles)

I don't think it'd be as bad if they'd saved up the announcement of the Lite, as that seemed to cut the legs off the boost it got from Mario Maker 2, which potentially could've kept it above 200k a lot longer.

Yeah I've been thinking about this a lot lately. I seriously don't get it. It's almost comical in a way. Nintendo talks about how they don't want to show the new model at E3, but only waits a month to reveal it. Mario Maker 2 lead to an increase of 74k sales in it's first week, and even in it's second week sales only dropped by 7k, giving the Switch two 250k weeks. 

Now, I'm not sure if the selling power of Mario Maker 2 would have extended much further than it already did (after all the third week had sales of 215k, which is still pretty good for this summer period, and that was after the Lite's announcement). But where I think the missed potential lies, is more so in Three Houses. That game really does represent a genre that doesn't get represented much in AAA gaming at all, and it's really unique, even if the Switch has gotten a big release in the same genre (Mario + Rabbids) as well as some indie releases (Wargroove etc). It really appeals to a different demographic, not one that necessarily hasn't been catered to at all on the Switch, but at least one that could be expanded upon. Plus the game has been teased since 2017 and shown since 2018 .... so that kind of bites. It probably could have sold 30k+ more $300 skus had they just delayed the announcement, and I assume to a smaller scale that also applies to Mario Maker 2 after it's second week. 

I think early August would have made more sense for an announcement. Then again, what do I know, maybe that's not enough time to inform the general public? Of course, those "missed" customers are bound to buy a Switch eventually ... just not a $300 one. 



AngryLittleAlchemist said:
curl-6 said:

I don't think it'd be as bad if they'd saved up the announcement of the Lite, as that seemed to cut the legs off the boost it got from Mario Maker 2, which potentially could've kept it above 200k a lot longer.

Yeah I've been thinking about this a lot lately. I seriously don't get it. It's almost comical in a way. Nintendo talks about how they don't want to show the new model at E3, but only waits a month to reveal it. Mario Maker 2 lead to an increase of 74k sales in it's first week, and even in it's second week sales only dropped by 7k, giving the Switch two 250k weeks. 

Now, I'm not sure if the selling power of Mario Maker 2 would have extended much further than it already did (after all the third week had sales of 215k, which is still pretty good for this summer period, and that was after the Lite's announcement). But where I think the missed potential lies, is more so in Three Houses. That game really does represent a genre that doesn't get represented much in AAA gaming at all, and it's really unique, even if the Switch has gotten a big release in the same genre (Mario + Rabbids) as well as some indie releases (Wargroove etc). It really appeals to a different demographic, not one that necessarily hasn't been catered to at all on the Switch, but at least one that could be expanded upon. Plus the game has been teased since 2017 and shown since 2018 .... so that kind of bites. It probably could have sold 30k+ more $300 skus had they just delayed the announcement, and I assume to a smaller scale that also applies to Mario Maker 2 after it's second week. 

I think early August would have made more sense for an announcement. Then again, what do I know, maybe that's not enough time to inform the general public? Of course, those "missed" customers are bound to buy a Switch eventually ... just not a $300 one. 

Yeah, I would've thought a reveal in late August would've been much better for preserving momentum. I almost wonder if their hands was forced by all the leaks and rumors.