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Forums - Gaming Discussion - Alternate history: N64 goes with CDs instead of cartridges

 

What do you think would've been the outcome?

N64 would've won the gen 40 62.50%
 
PS1 still would've won 24 37.50%
 
Total:64
JRPGfan said:
curl-6 said:

In addition to the already-mentioned boosting of Switch's RAM as per third party request, many devs have spoken at length about how developer-friendly the Switch is to make games for. It uses all standardized, well documented parts and architecture with no exotic or convoluted engineering, and natively supports popular third party engines like Unity and UE4.

Yes its useing more common and normal designs... because they basically bought a entire package in one, from nvidia.

At the same time, its Arm, while the current gen consoles are x86.
And its like 1/4th the power, of the launch PS4.
it also requires you to make games, with a docked mode + handheld mode (twice the efforts).

How much more easy to develope for, would the switch be if it was just a traditional console? around the power of the PS4-XB1, and had a x86 cpu?

However the Switch is easier to develope for than many past nintendo consoles probably were.
PS3 was horrible to develope for.... so to be fair its just not a nintendo issue. Sony learnt from it though, and went "never again".

Perphaps Nintendo is changeing for the better too.

Well, it doesn't take twice the effort to make docked + portable modes; in most cases all assets are shared, devs just get it running on portable then use docked mode for a resolution boost on the TV, not much extra effort required there at all.

And I expect if Switch was a traditional x86 console it likely wouldn't have sold well enough for third parties to support it anyway. There's no room on the market for another PS4.

But yeah, I think Nintendo are learning, Switch is definitely more third party friendly than say, Wii U.



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If you don't go into too many details it would mean Squaresoft would have remained with Ninty and they would have obliterated Sony everywhere. Even in Europe.



N64 won regardless what format it used. I had both PS1 and N64 and the N64 destroyed it when it came to quality games. PS1 was a pirates dream and basically sold so well because of the piracy in my opinion.

For me, I am glad Nintendo stuck to its roots and it paid off for them since Nintendo weren't losing money due to piracy issues or flooded with poor games. Don't get me wrong, I still loved my PS1 and I played it often however when it came to multiplayer games and big AAA games, the N64 is up there as one of the best consoles I have ever owned. I have mentioned many times sales don't matter, not to me and the N64 vs PS1 is the perfect example of that to me.



d21lewis said:
DonFerrari said:

I'm pretty sure you know about the policies from Nintendo on NES and SNES but a quicklink for you https://books.google.com/books?id=XiM0ntMybNwC&pg=PA110&lpg=PA110&dq=the+draconian+policies+of+nintendo&source=bl&ots=1YvtCgsvLl&sig=ACfU3U1N4c0c-tOfQR9wqrK2-4L66X1m9g&hl=en&sa=X&ved=2ahUKEwi4vv3H7oLkAhUoo1kKHdjPAjUQ6AEwBXoECAcQAQ#v=onepage&q=the%20draconian%20policies%20of%20nintendo&f=false

https://nerdtrek.com/nintendos-restrictive-licensing-history/

So several of those devs were ready to jump ship. CD-ROM is a reason for it? Sure, but Sega CD had a CD, Saturn had a CD and that didn't made Nintendo lose. It was an effect of Sony involvement.

We always go the way of all the success of Sony is the result of competitors doing bad, no merits to Sony.

Xbox had better HW and DVD and didn't get many of the games PS2 received.

Momentum per Momentum, NES came from SNES and sold much lower than the other due to Genesis (and it wasn't due to CD as well), N64 came from SNES. So the least momentum piece would be PS1 and it still won.

Depending on the incentive games will release on platform with limitations, RE4 released on PS2 even though promissed not to because of the limitations as an example, and the Switch ports are another.

PS1 was so dominant that in the year 2000, Playstation WAS video games. The Dreamcast was dead before it even arrived because of PS2 hype. Even with a lackluster library, the PS2 was flying off of shelves until the Great games began to arrive in late 2001. I tried to get a PS2 on launch day. Even had a friend who worked at Walmart. He came back empty handed. I couldn't get a PS2 until like March 2001 and even then I had to drive like 70 miles.

PSM magazine had an article back then saying that the console war was over before GameCube and Xbox sold their first console. They had stats and everything. The year's headstart pretty much sealed the deal. It didn't matter if the kiddie looking GameCube was more powerful (and didn't even play DVDs). It didn't matter if the unproven Microsoft Xbox was more powerful. PS2 had the legacy of the PS1 and enough key features and support to nullify anything the competition had to offer.

PS1 was where Xbox was at launch. It was unproven and gamers weren't open to change. PS1 had the advantage of Sega being pretty much unreliable and Nintendo 64 having multiple delays. The choice to stick with cartridges was just the nail in the coffin.

And yes, tons of other consoles used CDs but up until the 5th gen, the advantages were still being worked out. It was more or less music and cutscenes at the expense of speed and reliability. That's another reason why Nintendo stuck with carts. Discs were fragile and gamers were perceived to be mostly kids (Though I think the average gamer at the time was 30).

Gaming was ready to grow up. Disc based technology was mature enough. 3D tech was at a point where believeable worlds could be created. Saturn was still stronger in the 2D department as Sega didn't focus on 3D like the competion did (Sony actually turned down certain 2D games because they felt 3D was the future).  It was just a perfect storm and PlayStation was the only real option. 

*Edit* Did I even reply to the right person!? 🤷‍♂️

Replying to me is always right =]

But I get why you are in doubt on it, because I agree with what you listed.

And it is funny that all around we have people still thinking PS1 and PS2 sold well due to piracy. Devs wouldn't support the system if they couldn't sell they software on it. Looking at a system that sold almost 1B SW on a little over 100M HW and saying it sold well due to piracy is lunacy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Replying to me is always right =]

But I get why you are in doubt on it, because I agree with what you listed.

And it is funny that all around we have people still thinking PS1 and PS2 sold well due to piracy. Devs wouldn't support the system if they couldn't sell they software on it. Looking at a system that sold almost 1B SW on a little over 100M HW and saying it sold well due to piracy is lunacy.

Yet Devs also supported games on PC which was also heavily based around piracy back in the 90s.. what's your point? 



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Soundwave said:
Nautilus said:
You guys need to remember that the games format wasnt the only problem Nintendo had back in the day.Sure, it was probably one of the biggest, but not the only one.They had bad relations with developers(due to the cuts and restrictions that they imposed if Im not mistaken) and bad relations with retailers, even if this final point was due to the high cost of the cartriges.

Probably there is more, but you get the gist of it.Having said that, the PS1 won because of the many developers that jumped ship and went to the PS1, like Square.

Even this is not entirely true. By the N64 era, Nintendo has already started to repair their relationships with companies like Namco and Capcom. 

Namco had a long grudge against Nintendo, but they ironed that out and agreed to let Nintendo even make a Ridge Racer game (RR64, developed by NST for the N64). With Capcom they started to woo them back by getting RE2 ported somehow onto a massive cart and then a deal for Resident Evil 0, which got moved to the GameCube and they made a bigger deal for RE exclusivity.

Developers don't make decisions based on "like" or "dislike" this isn't junior high, this is a business. If Nintendo had CDs, they would've kept Final Fantasy most notably and dominated Japan at the very least, which makes it virtually impossible for any Japanese developer to keep their games off the system not matter how much they like another company. 

Oh, they do.Even if only on a small level.Square had been wanting to leave Nintendo for a while back in the day, and while the business decision is the one that really made them jump over to the PS1, their grudge against Nintendo not only helped, but probably incentivized them on trying to find a better deal somewhere.In a way, having good relations with developers is like having good customer support in a supermarket.Good customer suport can win over new buyers because its less of a hassle to go shopping there.But yeah, as you said, if the competitor has better prices, then they will go to the competitor, no matter the situation.

A classic example of this was RE 4.Shinji Mikami hated Playstation.So much so that he tried his hardest to keep RE 4 away from the PS2, and the game only came over because the PS2 was a roaring sucess and the gamcube a giant failure.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

People saying Playstation would have still won are using hindsight.

I bought a PS1 (and every iteration afterwards), but the fact was that Nintendo was the king before that generation. It had 3rd party support from all the big publishers (usually having the superior iteration if comparing a multiplat to Genesis' console). All the games that made PS1 so great would have probably been on Nintendo's machine had they used CD (aside from the Sony first party exclusives, which, albeit great didn't have the impact that Nintendo first party exclusives did).

What killed the N64 was staying with cartridges. It lost them the big games like Final Fantasy (which were on Super Nintendo), and other more cinematic style games that relied on assets it couldn't fit. Of course, if they went with the CD format, they wouldn't be able to make games as responsive as Super Mario 64 and LoZ: OOT, because CD loading times took too long to be so quick feeling. But knowing Nintendo, they would have found solutions to make great first party games whether on CD or cartridge. But the N64 was the beginning of Nintendo losing big 3rd party support, and it's pretty much all because of the cartridge.



The N64 would have won hands down. There's no question about it. Nintendo would have kept the Japanese support, especially from Squaresoft, Enix, Konami and Capcom and the N64 would have murdered PlayStation in Japan. Also, a lot of people were forgetting that even though the Nintendo brand was aimed at a younger demographic, Nintendo did push hard to get mature content on the N64 especially since they were just coming off the Play it Loud campaign for the SNES. That's the reason the N64 got games like Turok and Goldeneye. This meant that the N64 would have gotten Resident Evil and Silent Hill. Now tithe being said, first party games like Super Mario 64 and The Legend of Zelda: Ocarina of Time would have been drastically different because back then, both cartridges and CDs had their advantages and disadvantages and this affected how games on both the N64 and PlayStation were designed. For example, we probably would not have seen a very open Hyrule Field in OOT. It probably would have been more like A Link to the Past's over world only in 3D or possibly pre-rendered. They actually would have been worse in my opinion.

With PlayStation, I think everything would have played out similar to the Sega Genesis. PlayStation would have underperformed in Japan just like the Genesis did but probably would have done very well in the west and would have relied a lot on western third party games, much like the Genesis did. The aggressive marketing still would have been there. PlayStation still would have killed Sega Saturn in the west. In the end I think worldwide sales between PlayStation and the N64 would have been similar to the difference between Genesis and SNES. The only major tossup would have been the European market. Nintendo wasn't as popular in Europe as Sega but I'm not sure if PlayStation would have had the software output to take Europe.

Some people also bring up the fact the N64 launched very late. That would not have made difference. The N64 actually sold faster at launch than both the Sega Saturn and PlayStation did when those systems launched. There was a lot of hype for the N64. The problem is the hype died down after the launch because of the lack of software available which wouldn't have been a problem if they went with CDs.



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Guys, despite the fact that I am a hude Nintendo fan, I can't but see the reality. By recognising that Nintendo was the king before Playstation arrived, you underestimate Sony. First of all, the greatest factor I believe that Nintendo would still lose to Sony this generation, is the fact that her relationship with 3 Parties were as you all know not the best. The basic reason why 3 parties had their games on Nintendo platforms, had to do with the restricted policies Nintendo had towards to them and of course because Nintendo had the biggest market shares. Why do you think that even with a CD based N64, all these companies would still stick with them, when it's more than obvious that Sony tried and succedeed to have much better relations with them.

I still think that it's not about the cartridges, is something more. It has to do with the fact that developers after ten years of complete domination of the policies of Nintendo really felt that it was time for a change. And this is the reason why till today Sony dominates in this market, because they have more collaborators. Despite that, remember that Genesis really achieved to make a come back for SEGA in America. You can't ignore the fact that the console sold 17 millions (VGC) just 5 millions behind SNES. It was more than obvious that Nintendo had already started losing her reliability both to developers and to customers, with a rival console using the same format.

So, to conclude. It was just a matter of time. Nintendo didnt ever think to change their policies, they never did and this cost them a lot. And again, even with more games, in regions like Europe, N64 would never achieve such huge numbers. Why from 8m NES and 6m SNES to move suddenly to 30or 40 million N64? In America it would achieve numbers close to 30 million and in Japan the NES Numbers, but ROTW wouldn't have any impact. N64 limit would be around 50-60 million install base. And Playstation would be around 70 to 80. 40m in Europe, 10m ROTW, at least 20m in America (but I can say 30 too, it would be close with N64). In Japan is hard to calculate, but if we take into consideration that N64 would have the big japanese hits, then I would see for PS the same numbers as any other failed console had done untill then (close to 5 million). Overall, 50-60 for N64 and 70-80 for PS1.

And I telll you this guys. I would really really like these numbers to be the real ones. And why I tell this? Because, PS1 was groundbreaking for the time it came out, a very good investment from Sony and they deserved to get the victory.



The N64 had a record setting start in sales. Lack of games and pricey carts hurt the system sales afterwards. All of these could be blamed on Nintendo being stubborn and going with Cartridges. The N64 was a powerhouse of a machine, it delivered arguably the better more ground breaking games of that gen (Mario 64, GE, Ocarina of Time). FFVII was a big reason for Sony's success in the mid to late 90s, had Nintendo gone CD Square might have remained with Nintendo. All things considered it is likely Nintendo either wins that race or at the very least goes even up with Sony had they gone CD. Apart from the obvious Memory limitations of cartridges, Nintendo had the better machine, and in those early days of 3-D graphics, that gap in horse power would have made a huge difference for consumers.