zorg1000 said:
It makes no sense to have something like 2+ million units on shelves at the end of June if you are replacing and discontinuing that model within 2 months, they would slowly get stock down in Q1 so it can be gone by the end of Q2. And yes we do know, the new model is confirmed for America in mid-August, Europe in late August and Japan in early September. We have enough data from major markets to know that PS4 is comfortably down YoY. I'm willing to listen to theories on why Sony dropped their FY forcast if Q1 wasnt overshipped and sell through wasnt lower than anticipated but all signs point to that being the case. |
Who said anything about 2M on shelves? And even if it was 2M, which I highly doubt, with the Switch selling ~215K+ a week it would only take a month or so to get to a point where there would be shortages almost everywhere. Q1 is not when they would adjust shipments for a model coming in a month and a half in one region and around two months in the other regions. Especially one that sees no price cut.
Barkley said:
Virtual Boy is a console, the PocketStation is a peripheral that required a PlayStation. There's far more merit to include the Virtual Boy, but I'm not going to include either. Not just because of the Virtual Boy's short life and terrible sales but: "an increasing amount of company resources were being reallocated to Nintendo 64 development." "The console was pushed to market in an unfinished state in 1995 to focus on Nintendo 64 development." The Virtual Boy was essentially put out to die, and is the most extreme case of atypical sales.
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Your bias is showing. You either include them all for all companies, or don't attempt at a comparison. It doesn't matter how poorly Nintendo handled its release, it was a main console they released. You can't discount it because it hurts the average.