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Japan Sales Week 28, Jul 08 - 14 2019, Famitsu

Forums - Sales Discussion - Japan Sales Week 28, Jul 08 - 14 2019, Famitsu

Agente42 said:
Megiddo said:

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

Don't forget Dragon Ball FighterZ, Xenoverse 2, My Hero One's Justice.  Also Attack on Titan games have held their own.

God Eater 3 iirc was already a drop vs previous entries in sales before, so waiting an arbitrary number of months to drop it on Switch was going to result in a substantially lower performance than could have been.  Bandai needs to stop fishing for double dippers is the real issue here.



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Agente42 said:
Megiddo said:

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.



Nuvendil said:
Agente42 said:

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

Don't forget Dragon Ball FighterZ, Xenoverse 2, My Hero One's Justice.  Also Attack on Titan games have held their own.

God Eater 3 iirc was already a drop vs previous entries in sales before, so waiting an arbitrary number of months to drop it on Switch was going to result in a substantially lower performance than could have been.  Bandai needs to stop fishing for double dippers is the real issue here.

Bomberman



Megiddo said:
Agente42 said:

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.



Nuvendil said:
Megiddo said:

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.

Agreed 



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Switch more than 5:1 over PS4 the week of the Lite's announcement. 

Nice, I expected it to take more of a hit with the news of a cheaper portable-oriented model on the way.

Last edited by curl-6 - on 17 July 2019

Nuvendil said:
Megiddo said:

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.

Irrelevant? You think third party software publishers see them as irrelevant? If you do then honestly, let me just laugh directly at you. Because you'd be so naive that I couldn't help myself from laughing. The success of third party titles on PS4, whether or not they are available on the Switch, is why it will continue to get more third party titles. The PS4 is an ecosystem where there the audience has many different tastes and are not completely focused on one sole publisher. That is its huge advantage when it comes to third party software. When or if the Switch reaches that point, when large-scale projects such as Yokai Watch aren't abject sales failures, then there would at least a starting point to discuss whether or not the Switch will overtake the PS4 in terms of third party coverage. 



Megiddo said:
Nuvendil said:

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.

Irrelevant? You think third party software publishers see them as irrelevant? If you do then honestly, let me just laugh directly at you. Because you'd be so naive that I couldn't help myself from laughing. The success of third party titles on PS4, whether or not they are available on the Switch, is why it will continue to get more third party titles. The PS4 is an ecosystem where there the audience has many different tastes and are not completely focused on one sole publisher. That is its huge advantage when it comes to third party software. When or if the Switch reaches that point, when large-scale projects such as Yokai Watch aren't abject sales failures, then there would at least a starting point to discuss whether or not the Switch will overtake the PS4 in terms of third party coverage. 

It's irrelevant to the comparison because there's no way, at all, of knowing what those would do if they WERE on Switch because they are not.  It supports why the PS4 would continue to get support, absolutely.  But that is not the same as the Switch not getting it.  The question isn't one of dropping PS4 for Switch, but doing it in addition to PS4.  The fact you are acting like it is a zero sum game is the only truly laughable thing here.

Also, YW4 is continuing a sharp downward trajectory that began before the Switch that is driven primarily by absolutely terrible IP mismanagement, which you can read multiple articles on if you wish.  And others and myself have listed off multiple strong performers on Switch from third parties.  So please do tell, how many does the Switch need for the discussion to start, hmm?   Because from where I stand, the discussion has been worth having for a while now. 

The larger issue I see is a lot of these Japanese devs either A) see the Switch as a place to do cheap cash ins until they can't get away with it anymore (Capcom mostly) or B) insist on doing late ports flr whatever reason, most likely because they think doing so will get them both new customers AND double dippers.  Third parties need to build their audience on Switch, this is true and it will take some time.  But several of these companies NEED to do it.  Not the biggest juggernauts but the mid teir ones.  Because a lot of them got nice sales from the Vita or 3DS and those ecosystems are completely dead.  They need to broaden their audience and to do that they need to start releasing good versions of their games on Switch *concurrently* with the PS4 versions and actually promote them worth a crap.



Chrkeller said:
Amnesia said:

What meaning does your sentence have ? This is only a material upgrade, not a new model.

And a minor one actually, who cares actually to play 7 hours or 4 hours...Is electricity a rare thing in North America ?

In other threads people are predicting a whole new "Switch 2" in 2021.  Based on sales, I don't see it.

A Switch plus in line with the New 3DS, that I could see for 2021. But a successor to the Switch? Certainly not, way too early for that.



Chrkeller said:
Amnesia said:

What meaning does your sentence have ? This is only a material upgrade, not a new model.

And a minor one actually, who cares actually to play 7 hours or 4 hours...Is electricity a rare thing in North America ?

In other threads people are predicting a whole new "Switch 2" in 2021.  Based on sales, I don't see it.

Everyone believes that he wants. Switch Pro or Plus or whatever is coming soon with only sperficial improvement, not the one of August, but I believe that soon (first half 2020) we get a 1080p screen with some unlocking of the Tegra X1, but no way this thing can run PS5/scarlet games like ReviewTechUSA alaways repeat.

And yes, in 2022 we get a new 9th gen console which will have a different name.



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