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What new inputs could the DualShock 5 add?

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NightlyPoe said:
BraLoD said:

It's not inferior, it's symetry, it's perfection.

Even if I'm primarly a PlayStation player since I got into it, I've played a damn lot of systems with different controls.

The first time I got a 360 controller in my hand I told my friend that I loved to grab and it specially it's upwards triggers over what the DS3 offered. Offset analogs tho? Nope.

DS4 fixed the grip feeling the DS line needed (as I grew up and the DS1 to 3 where didn't fit that well in my hand now) and has been by far the best controller I've ever used in my life. It has it all set right, it needs 0 design changes.

Even so I can still tell that the it could benefit from making the lightbar able to be turned off and giving that touchpad some actual function as a mini screen.

To me the symmetrical design is the superior one, it makes 3D movements perfectly balanced while playing by having both sticks in the same line, as are my thumbs, and to 2D games where you don't usually need any sticks my hand is also perfectly in line.

Now matter how I look at it, it's the best option.

Nothing wrong with going offset tho, you may like that, I'm glad Sony is sticking to symmetrical, tho.

Like I said, it's probably just because you're used to it.  Symmetry doesn't really mean anything unless you're actually looking down.

Pi-guy made a joke about the 40 vs. 80 degree as if it doesn't make a difference, but it does.  The original Playstation controller was specifically designed so that the average person's thumb would naturally rest on the D-pad.  Goodness knows how much ergonomic testing went into having the average person's thumb be as comfortable as possible.

The analog sticks, not so much.  They are where they are out of pure 1997 necessity.  They require reach and a less-than-ideal adjustment of one's grip.  For you, you've probably adjusted so that you don't notice it.  But for someone such as myself, when I use Switch or 360 D-pad, it's legit awkward and uncomfortable because my use of the D-pad is relatively rare and I don't practice it.

I'd also note that I think the default design of controllers has evolved into a pretty awkward setup, but that's another story (and one I'm not sure how to fix).

Why am I the one just used to symmetric design and not you the one just used to offset design?

As you just said you are used to that in your consoles and the different one, the symmetrical, is where you feel awkard.

We both have contant with both designs, we both have prefferences, what is the difference there?

As I said, to me symmetrical is the best design because it levels both aspects of movement (direction and perspective) symmetrically, making it better.

You give me the reason offset is better because left analog and action buttons are leveled and that is better.

To me making movement + actions leveled is less important because they are fundamentally independent, which doesn't mean it's not good to have them leveled, of course it is, but is less important than leveling 3D movementation as a whole, that makes a lot more sense.

To each their own, but to me DualShock analog orientation placement should stay exactly as it is, and I'm glad Sony is sticking with it.



It's fine the way it is in my opinion. I hope they stick with their style of controller and avoid the xbox design. Never liked it personally.



BraLoD said:

To each their own, but to me DualShock analog orientation placement should stay exactly as it is, and I'm glad Sony is sticking with it.

I love your puns, dude.



BraLoD said:

Why am I the one just used to symmetric design and not you the one just used to offset design?

I gave you the reason.  The design of the Sony controller makes it so your thumb, at rest, lands on the D-pad.  The opposite is true of Xbox and Nintendo.

It's not a matter of adjusting for Microsoft and Nintendo's controllers.  The primary control is already in the position where the thump would naturally be.  There is no adjustment or reaching necessary.

For Sony, the primary control is out of position of your natural hand grip.  An adjustment and reach is necessary.  You might not notice anymore, but the design flaw is still there.

It's not about about preferences.  It's about simple ergonomics.

You give me the reason offset is better because left analog and action buttons are leveled and that is better.

I have said nothing about the right half of the controller at all beyond that symmetry only matters if you're looking down.  I'm afraid a large portion of your post is just refuting words you put in my mouth.



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NightlyPoe said:
BraLoD said:

Why am I the one just used to symmetric design and not you the one just used to offset design?

I gave you the reason.  The design of the Sony controller makes it so your thumb, at rest, lands on the D-pad.  The opposite is true of Xbox and Nintendo.

It's not a matter of adjusting for Microsoft and Nintendo's controllers.  The primary control is already in the position where the thump would naturally be.  There is no adjustment or reaching necessary.

For Sony, the primary control is out of position of your natural hand grip.  An adjustment and reach is necessary.  You might not notice anymore, but the design flaw is still there.

It's not about about preferences.  It's about simple ergonomics.

You give me the reason offset is better because left analog and action buttons are leveled and that is better.

I have said nothing about the right half of the controller at all beyond that symmetry only matters if you're looking down.  I'm afraid a large portion of your post is just refuting words you put in my mouth.

LOL.  Then by his preference the right analog stick on the MicroTendo controllers is in the wrong position.



A warrior keeps death on the mind from the moment of his first breath to the moment of his last.



dharh said:

LOL.  Then by his preference the right analog stick on the MicroTendo controllers is in the wrong position.

I'm afraid your post didn't make any sense.



Nogamez said:
A vibrating hole for your dick whilst you watching PSVR porn

This is sick and disgusting...the exact kind of comment I would make.  A detachable sleeve would be handy for sanitary reasons.  



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

The controller has really been missing some form of Theremin addition to it. Just think how much it would increase the accuracy in driving games or shooters!

You would dominate the FPS world on this badboy.

https://www.youtube.com/watch?v=K6KbEnGnymk



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

For me, it has to be a touch screen. When playing games like monster hunter, nioh etc, where you have a huge inventory that you need quick access to, a touch screen would make it really easy.

I hate having to constantly cycle in mhw to go between buffs, health, putting on abs removing mantles, especially during the heat of a battle.



Whoever said life to be like a box of chocolates clearly didn't know what he was talking about. 

Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.