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Did the Wii influence modern VR?

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ArchangelMadzz said:
There's a lot more in modern VR than just the motion controls.

That's almost basically the afterthought of VR,the creators of the VR headsets deserve more credit than that. Plus VR headsets came about a good while after the whole motion control thing died.

While I agree that VR includes much more than motion controls, I think you make a false point about the timing. If X is inspired by Y to do something new, it often still takes X many years to accomplish it. In that sense it is no surprise, I that motion inputs and gyro headsets in VR came years after the motion control thing died. It is the other way around: if something like this came only a year or two after the Wii, I would say it is NOT inspired by Wii, as development of these things take years and it therefore had to be in development already. Only a more carbon copy thing with slight improvements, like the PS move controller, can be developed so fast. That by the way also means I don't think Kinect was inspired by the Wii, as it is certainly from the basics a different idea. Microsoft only took game implementations in the direction of the Wii motion games, as they saw the success of the Wii-



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I m pretty sure if tech for hardware tracking was cheaper at the time of PS2 Eyetoy, it would have been implemented Wii saw the opportunity to implement hardware based tracking an improvement over visual tracking of Eyetoy they went with it, Sony saw that tracking could be further enhanced by implementing both Hardware and visual markers, its called evolution of tech.

So No Nintendo did not invent or introduced tracking in games, even before wii I had a samsung phone on which i used to play motion bowling



TheMisterManGuy said:
ArchangelMadzz said:
There's a lot more in modern VR than just the motion controls.

That's almost basically the afterthought of VR,the creators of the VR headsets deserve more credit than that. Plus VR headsets came about a good while after the whole motion control thing died.

Regardless of if Motion Control is just one aspect, It's still motion control. The standard controller for VR is essentially a motion controller. It's not dead if its still being used in this area, so Nintendo does deserve some credit for creating a controller design that was ideal for VR, IE, the split-motion controller.

I wouldn't give them credit for the design. 

I'd give them credit for mainstreaming motion controls but by the time VR came out it wasn't mainstream anymore we'd mostly moved on. Only the Move seems to take clear inspiration from Wii controllers as especially the oculus rift is very different. It's difficult to be like 'well there Nintendo goes again changing the industry' when it's kind of like giving the tyre manufacturers a shit tonne of credit for the innovation in a Tesla vehicle. 



I'd have to say it did. You look stupid playing some Wii games and you look dumb as a rock playing VR.



ArchangelMadzz said:
TheMisterManGuy said:

Regardless of if Motion Control is just one aspect, It's still motion control. The standard controller for VR is essentially a motion controller. It's not dead if its still being used in this area, so Nintendo does deserve some credit for creating a controller design that was ideal for VR, IE, the split-motion controller.

I wouldn't give them credit for the design. 

I'd give them credit for mainstreaming motion controls but by the time VR came out it wasn't mainstream anymore we'd mostly moved on. Only the Move seems to take clear inspiration from Wii controllers as especially the oculus rift is very different. It's difficult to be like 'well there Nintendo goes again changing the industry' when it's kind of like giving the tyre manufacturers a shit tonne of credit for the innovation in a Tesla vehicle. 

Well, your example hits the nail on the head. The Tesla has a lot of innovations that make it possible, including tires. To give the tire-inventors credit for the Tesla would be foolish. But you instead argue that the Tesla doesn't use a tire at all as the tire hype ebbed up years before the Tesla came out.



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Mnementh said:
ArchangelMadzz said:

I wouldn't give them credit for the design. 

I'd give them credit for mainstreaming motion controls but by the time VR came out it wasn't mainstream anymore we'd mostly moved on. Only the Move seems to take clear inspiration from Wii controllers as especially the oculus rift is very different. It's difficult to be like 'well there Nintendo goes again changing the industry' when it's kind of like giving the tyre manufacturers a shit tonne of credit for the innovation in a Tesla vehicle. 

Well, your example hits the nail on the head. The Tesla has a lot of innovations that make it possible, including tires. To give the tire-inventors credit for the Tesla would be foolish. But you instead argue that the Tesla doesn't use a tire at all as the tire hype ebbed up years before the Tesla came out.

No I argue that tesla use the Tyres, but people have gotten over the innovation of high tech tyres and so much more is needed to make a Tesla possible (Like VR) that just pointing out the tyres is silly. 



Perhaps with some stretch of the imagination, the Wii added to more sales of Move controllers and perhaps gave Sony that little push to go ahead with Move instead of just sticking with the ps eye. The wii certainly inspired Kinect, and Kinect becoming a success also added to Sony adding a camera at launch which wasn't even used for anything other than broadcasting yourself.

However with camera's and move controllers already around, it was a lot easier / cheaper to add a vr headset. Sony had already done headtracking experiments since the Eye toy (it was even in GT5) so all the pieces were in place.

The Wii popularized motion controls. The success Move had from that kept the costs down. So while the Wii did not influence modern VR is how it works, it did pave the way in having a lot of hardware already out there for PSVR. For how it works, the influence was actually negative as a starting from scratch solution would have led to better tracking instead of re-using move. But for sales, definitely positive. A headset that required $600 to start would not have sold as many as PSVR has.

Wii showed, cheap tech can have great success.



SvennoJ said:

The Wii popularized motion controls. The success Move had from that kept the costs down. So while the Wii did not influence modern VR is how it works, it did pave the way in having a lot of hardware already out there for PSVR. For how it works, the influence was actually negative as a starting from scratch solution would have led to better tracking instead of re-using move. But for sales, definitely positive. A headset that required $600 to start would not have sold as many as PSVR has.

Wii showed, cheap tech can have great success.

Yeah, it was clever business decision, but after trying Arizona Sunshine on PSVR and then on Vive...oh boy, I'm not sure I would ever want to play PSVR again.



HoloDust said:
SvennoJ said:

The Wii popularized motion controls. The success Move had from that kept the costs down. So while the Wii did not influence modern VR is how it works, it did pave the way in having a lot of hardware already out there for PSVR. For how it works, the influence was actually negative as a starting from scratch solution would have led to better tracking instead of re-using move. But for sales, definitely positive. A headset that required $600 to start would not have sold as many as PSVR has.

Wii showed, cheap tech can have great success.

Yeah, it was clever business decision, but after trying Arizona Sunshine on PSVR and then on Vive...oh boy, I'm not sure I would ever want to play PSVR again.

AZ Sunshine wasn't made for move though, ported. It works better with the aim controller, yet also not made for it.

The camera placement, ambient light and reflective surfaces affect move way too much. The camera has to be high for games like AZ Sunshine so you don't get the move or aim controller in the line of sight of the headset when aiming down the sights. Placing the camera (and playing) at an angle so our black leather (reflective) couches weren't in the background turned Beat Saber from frustration into getting full combos on expert. Of course only when the light level is stable (sun cloud mix is bad)
PSVR 2.0 needs a much better solution that doesn't fall apart when the sun peaks out from behind the clouds.



Are you implying that VR developers wouldn't have thought of using motion controls over gamepads if it wasn't for the Wii?



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