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Forums - Sales Discussion - Global Hardware 29 June 2019

SpokenTruth said:
Mar1217 said:

I don't remember that being the case the Switch finished it's first year. (Or at least the end of the 2nd year calmed those lunatics xP)

Thankfully most of that noise has 'fallen off a cliff'.

As a hobby, VGchartz moderation team decided that falling off of cliffs would be banned permanently from the site as all it did was incite laughter/bewilderment from onlookers.

However it is great to see Switch doing so well Globally

Spoiler!
in the USA


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Will be interesting to see how the ongoing boost of Mario Maker 2 plays against the possible drop in sales caused by the Lite being announced so far out from release. Will Switch be able to stay above 200k, or will we see it fall hard for the next two months? Hardware numbers will certainly suffer in Japan, but will the West care enough about the Lite to hold off on grabbing regular Switches?



curl-6 said:

Will be interesting to see how the ongoing boost of Mario Maker 2 plays against the possible drop in sales caused by the Lite being announced so far out from release. Will Switch be able to stay above 200k, or will we see it fall hard for the next two months? Hardware numbers will certainly suffer in Japan, but will the West care enough about the Lite to hold off on grabbing regular Switches?

If they fall, it certainly wouldn’t be now. There’s still 2 months and one really big game coming out 



Ganoncrotch said:

1: Took me a few google searches to find out how that would be possible, Okay so going from the previous game where maps had an upfront cost they were released each 4 months in packs of 4 maps each, Battlefield V has a roadmap which adds 1 map per 5month cycle on average, conversely the games live services now pump out cosmetics and weapons at a far faster rate because those.... are of course sold for premium currency a la free to play model. If that modern warfare thing is yet to release and especially as it's a game from activision I would realllllly wait and see what comes of any offers of free dlc or free updates to their games because history should teach you not to trust them to not monetize the absolute shit outta games in every way they can.

2: Anthem was indeed a complete travesty from jump, with EA going on stage and shouting GET HYPED while gamers shouted back... "why bioware, why" but that games failing wasn't due to the loot boxes being present in it, the failing was because EA took a studio known for single player RPG glory and threw them a handful of scuffed ideas about what the game was to be, up until 9 months prior to launch the fact that you can or cannot fly freely in the game was still completely up in the air and came and left the table on a per management meeting basis, the game failed because there was a complete lack of communication within the 2 studios who were making it along with the management team relying on the fact that Bioware had previously finished off a product in shambles using "Bioware magic" rather than actually managing the project in a meaningful way, the games story was cut to ribbons to make a "finished product" which didn't in any way live up to the hype packages that EA were on stage multiple times pointing to and screaming for people to get hyped for.... but also the game had loot boxes so I guess that's why it failed huh? Because your logic isn't flawed in the slightest!

3: As for following game news for the last 2 years being a counter to the fact that EA's stock has fallen and a sword is over the head of lootboxes from a court point of view.... yes the Stock has gone down because people are getting out before that sword comes down and severs that monitization head, however regarding how popular lootbox's/gambling mechanics are in titles right now the last figures I can find directly for live services were from 2017 year end which was 1billion+ from services and less than 600m from game sales, which means for every 60dollar game sold they actually take in 100dollars worth of micro transactions and that figure Forbes was predicting would only increase at the time, again, stock prices are down now but also as I said there is a massive sword hanging over their heads about controls to be put in place on a billion dollars of revenue which you will see them fight tooth and nail for because they will have to make that somewhere and having gambling in games with a 3+ rating is by far the easiest way of doing that.

4: The games you mentioned all dropped around 3-4 years into the PS4 life cycle, by which stage massive amounts of work had been done already bringing a (horrific) Star Wars Battlefront as well as other titles laden with live services to the platform, having already mastered the game engines on the platform as well as the lesser work required for yearly sequels of said franchises then it's fairly easy to see why a company would of course bring a Fifa 20XX and Call of duty X Black Ops Y to the system, because half the work is done and yearly additions are rarely built from the ground up full games when it comes to titles in the same consoles lifecycle.

1: As said, it's weird to find myself defending games that I have no interest in, but you made it sound like Splatoon was the only shooter to add maps for free.

2: You're absolutely right that gamers dislike EA for various reasons but you can't ignore that the lootbox debacle and the anti-consumer monetization in general plays a major part in EA's downfall and 38% stock value decrease. I remember a Reddit-comment from EA about the monetization in SW Battlefront 2 being the most downvoted in history. Gamers no longer trust EA to release solid games without aggressive monetization.

3: With that said, you're right that EA still makes an awful lot of money on microtransactions. Especially across their sports titles. In FY2016, EA made $800 million in revenue on Ultimate Team (FIFA, NFL, NBA, etc.) alone and it seems like casual gamers buying not much other than yearly sports games don't really care about shitty pratices compared to the "rest of us". Here, you also have the reason why I think it's ridiculous to claim that publishers hold a grudge or have some kind of bias against Nintendo. They don't. If there's money to be made, 3rd party publishers will come.

4: With bold, you're practically agreeing with me that it's ridiculous to claim that a specific game not releasing on e.g. Switch is due to publishers being biased against Nintendo. If a publisher estimates that developing/porting a specific game won't lead to sales needed to make the game/port profitable, they won't do it.



curl-6 said:

Will be interesting to see how the ongoing boost of Mario Maker 2 plays against the possible drop in sales caused by the Lite being announced so far out from release. Will Switch be able to stay above 200k, or will we see it fall hard for the next two months? Hardware numbers will certainly suffer in Japan, but will the West care enough about the Lite to hold off on grabbing regular Switches?

The summer lineup should prevent sales from dipping too much. Fire Emblem, Marvel Ultimate Alliance, Astral Chain & Daemon x Machina are 4 Nintendo published titles releasing between now and Lite and while none of them are likely to be massive sellers, they should keep sales from plummeting.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
curl-6 said:

Will be interesting to see how the ongoing boost of Mario Maker 2 plays against the possible drop in sales caused by the Lite being announced so far out from release. Will Switch be able to stay above 200k, or will we see it fall hard for the next two months? Hardware numbers will certainly suffer in Japan, but will the West care enough about the Lite to hold off on grabbing regular Switches?

The summer lineup should prevent sales from dipping too much. Fire Emblem, Marvel Ultimate Alliance, Astral Chain & Daemon x Machina are 4 Nintendo published titles releasing between now and Lite and while none of them are likely to be massive sellers, they should keep sales from plummeting.

Let's hope so. It has a hell of a lot of momentum coming off Mario Maker 2 as well, and I suppose the Lite won't appeal to all buyers as the original model remains preferable in some ways. Gonna be interesting to see how the next 2 and a bit months unfold.



curl-6 said:
zorg1000 said:

The summer lineup should prevent sales from dipping too much. Fire Emblem, Marvel Ultimate Alliance, Astral Chain & Daemon x Machina are 4 Nintendo published titles releasing between now and Lite and while none of them are likely to be massive sellers, they should keep sales from plummeting.

Let's hope so. It has a hell of a lot of momentum coming off Mario Maker 2 as well, and I suppose the Lite won't appeal to all buyers as the original model remains preferable in some ways. Gonna be interesting to see how the next 2 and a bit months unfold.

For sure, Mario Maker legs will be strong and console gamers will still choose the current model. Sales are likely to have a dip, but it shouldn't be anything massive. July sales should still be really strong, August could be a bit modest though.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
curl-6 said:

Let's hope so. It has a hell of a lot of momentum coming off Mario Maker 2 as well, and I suppose the Lite won't appeal to all buyers as the original model remains preferable in some ways. Gonna be interesting to see how the next 2 and a bit months unfold.

For sure, Mario Maker legs will be strong and console gamers will still choose the current model. Sales are likely to have a dip, but it shouldn't be anything massive. July sales should still be really strong, August could be a bit modest though.

Honestly, I think August will do fine - remain flat or so compared to last year, the first few weeks of September I think we could expect a slowdown though. Cant remember how the market reacted to the Slim and Pro release?

Interesting times ahead!



JRPGfan said:
Rafie said:
I'm not surprised at the Switch's domination. It's expected at this point. PS4 is still good. Xbox still a distant 3rd. Not bad overall though.

Its not bad when its outsold 7 to 1, vs the Switch? and 3 to 1 vs the PS4?

42k used to be when people started saying the 3DS was done.


When does it get bad?
20k pr week? 10k pr week?

I think its fair to use the word "bad" to desribe how the xbox is currently selling.

I meant not bad overall. Not specifically talking about Xbox.



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Bofferbrauer2 said:
JRPGfan said:

Its not bad when its outsold 7 to 1, vs the Switch? and 3 to 1 vs the PS4?

42k used to be when people started saying the 3DS was done.


When does it get bad?
20k pr week? 10k pr week?

I think its fair to use the word "bad" to desribe how the xbox is currently selling.

curl-6 said:

Yeah I'm with JRPGfan on this one, selling 42k when your competition is selling 151k and 291k is pretty bad.

I don't know if that was his intention, but I interpreted that last sentence as not bad in total, meaning when you add all consoles together. This would bring you to about 500k consoles sold that week, which truly ain't half bad.

Thank you. That's exactly what I meant.



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