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Should the Touchpad, LIghtbar, and Motion sensor stay in the Dualshock 5?

Forums - Sony Discussion - Should the Touchpad, LIghtbar, and Motion sensor stay in the Dualshock 5?

Yes. It's the best controller. Just needs a tighter form factor, functionality is fantastic. VR games are really what makes best use of it but would be nice for flat games to do so too.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

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I like the extra buttons in the touch pad. For example, in training mode in fighting games, clicking the Right side of it will position your training dummy in the right corner. And Middle will center you both in the middle of the stage.
This topic also made me wonder what button is used to bring up the map in other versions of Bloodstained?

Other features I want to stay are headphone jack, and the Share button.

For the light sensor bar, there should be an option to turn it off, because I suspect it is one of the major culprits for reducing the DS4's battery life compared to the DS3.

Also, I'd like them to keep the D-pad where it is.
The way it is on DS4 you have the D-pad in the perfect position, and left analog in a good position.
Flip them around and you have the analog in the perfect position, but the D-pad in a bad position instead. So I was always a fan of the former. Just my preference.

Last edited by Hiku - on 11 July 2019

From an aestheitc point of view I'd like the touchpad to go - it's so damn ugly.

Not bothered either way about the light bar. I hear games like Alien Isolation incorporated it nicely, so I guess there can be good uses for it, I've just never noticed any in the games I've played. In fact the only time I notice it is when it distractingly changes colours for no apparent reason.

The motion sensor being ditched would bring with it the benefit of developers no longer adding tedious, gimmicky mini-games to their titles.

Maybe they make a difference if you have PSVR, but as someone who doesn't they just feel like tacked-on features that were added for the sake for differentiating the controller (and making it needlessly uglier and more expensive).



None of those things were used very well in any games. Touchpad just became a big button because it was horrible to integrate into games. Still remember trying to swipe it in infamous... ugh. Motion and light bar are really only used in vr games... that already have better options with the move controllers. I did like the speaker but almost no games used it.

Honestly, they should cut all of it and drop the price or make other more meaningful improvements. They can have another vr focused controller if they are planning to carry on with that, but since that is a more niche audience I don’t think they should force everybody to have vr features in their controller.



Hiku said:

I like the extra buttons in the touch pad. For example, in training mode in fighting games, clicking the Right side of it will position your training dummy in the right corner. And Middle will center you both in the middle of the stage.
This topic also made me wonder what button is used to bring up the map in other versions of Bloodstained?

Other features I want to stay are headphone jack, and the Share button.

For the light sensor bar, there should be an option to turn it off, because I suspect it is one of the major culprits for reducing the DS4's battery life compared to the DS3.

Also, I'd like them to keep the D-pad where it is.
The way it is on DS4 you have the D-pad in the perfect position, and left analog in a good position.
Flip them around and you have the analog in the perfect position, but the D-pad in a bad position instead. So I was always a fan of the former. Just my preference.

Same here. I'd be gutted if they ditched the headphone jack. It's what I always use for sound; I prefer the immersion you get from listening to music in particular through headphones, I'd hate to be forced to use speakers.



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I love the speaker. It's a shame more games haven't made use of it. I loved the use of it in KZSF, Knack, Detroit, Spidey and Horizon.

Possibly one of the most underused features of the ps4.



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Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.

Machina said:
Hiku said:

I like the extra buttons in the touch pad. For example, in training mode in fighting games, clicking the Right side of it will position your training dummy in the right corner. And Middle will center you both in the middle of the stage.
This topic also made me wonder what button is used to bring up the map in other versions of Bloodstained?

Other features I want to stay are headphone jack, and the Share button.

For the light sensor bar, there should be an option to turn it off, because I suspect it is one of the major culprits for reducing the DS4's battery life compared to the DS3.

Also, I'd like them to keep the D-pad where it is.
The way it is on DS4 you have the D-pad in the perfect position, and left analog in a good position.
Flip them around and you have the analog in the perfect position, but the D-pad in a bad position instead. So I was always a fan of the former. Just my preference.

Same here. I'd be gutted if they ditched the headphone jack. It's what I always use for sound; I prefer the immersion you get from listening to music in particular through headphones, I'd hate to be forced to use speakers.

Yup, same here. Since it's introduction I find I don't want to play using TV speakers. Aside from better audio clarity in general, I also find it easier to identify the direction of an enemy when using headphones.
The only times I play without headphones is if I don't need/care for audio. Like the other day I had 5 minutes to farm some Gold in Bloodstained before dinner.
But in 99.99% of cases, I want the headphone jack.



Get rid of that light bar. I hate it with a passion. Even when dimmed it is way to bright. I have to cover the controller when watching something on Netflix because it's so distractingly bright in the dark. I feel like Sony needs to get with the times and have there controller be more like Xbox and switch pro in terms of shape. Also the battery life needs a huge improvement it is unacceptable for a controller to have such a short battery. The touchpad seems pretty pointless although it doesn't really bother me. I thinks crazy that Sony are so stubborn and refuse to meaningfully update they're dated controllers. The ds4 was a baby step in the right direction but is still very poor compared to the competition.



Replace the touchpad with a touch screen and bundle each controller with a stylus.



I like the touchpad, it comes in useful in many games. As for the light, i hate it. I have it fully dimmed and a sticker over it, since they won't let us just shut it off. I also could do without the motion sensor as well.