curl-6 said:
Speaking of hardware, on the CPU side what kind of leap are we most likely looking at going from the Jags in the Xbone to the Zen 2 in Scarlet? 4 times the performance? 5 times? 10 times?
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It depends on the instructions being used. - But an 8-12x increase is more than possible in an ideal scenario. (I.E. AVX)
Otherwise 5-6x increase in more conventional workloads is probably a good guesstimate...
In saying that, we have absolutely zero idea on clockrates, so it could be substantially higher if Microsoft/Sony dial those clocks home. Or lower.
Mr Puggsly said:
Windows Store has improved, much of the complaints were addressed around the time Gears 4 launched. Its not perfect but functional.
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Many of the complaints are still relevant even today. Shall I list them?
Mr Puggsly said:
Killer Instinct had crossplay between all versions, including Steam. Hopefully MCC will be the same.
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It should be the case for all games that run on Windows, irrespective of the store front.
Mr Puggsly said:
Let me clarify again, Fable 3 on PC is shit as long as it has GFW. That version should stay dead or be fixed.
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Let me clarify again, GFWL doesn't matter. Just put the game up for sale again.
Mr Puggsly said:
I believe PS3 and 360 have the GPU and CPU potential to run Witcher 3. The RAM though? Nope, couldnt happen. Not unless they make massive changes. Thats my point.
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Ram is a massive limiter for the 7th gen.
But the CPU's and GPU's of that console generation leave allot to be desired, having only SM3.0 support on the Xbox 360, poor geometry performance and lacking many of the modern features we take for granted today would make a port of Witcher 3... Well. Difficult.
Mr Puggsly said:
The thing is many games this gen could have worked on last gen. Maybe not with the same engine or visual fidelity, but the scope of the games could have worked on last gen specs. For example, God of War and Uncharted 4 are considered amazing technical acievments. But outside of visuals, Iast gen had more impressive and ambitious games. AC games impressed me more. This is why I argue new hardware doesent necessarily mean more ambitious design, larger scale, etc. I dont think I can clarify further if you still miss the point.
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The scope of the games on 7th gen could have been done on 6th gen.
Morrowind on the Original Xbox for example is just as expansive as Oblivion or Skyrim on the Xbox 360.
It is what you do with your limited hardware resources that matters.
New hardware hopefully brings with it technologies that speeds up development... The 8th gen for instance can leverage dynamic lights far more readily than the 7th gen, thus hopefully reducing the workload on texture artists who try to add that kind of detailing into the texture work.
Mr Puggsly said:
I really question what happen with Halo 5 technically. The game has great looking assets and opted for high quality lighting and shadows, which evidently were not a good fit for 60 fps given the quirks.
I cant help but think Halo 5 may have originally been planned as 30 fps game. It could have potentially been a great looking ~1080p/30 fps game. Instead, Halo 5 looks like a game that 60 fps forced in, not built around it.
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Halo 5 does have some good looking assets, the dynamic lighting and shadowing was a big step up over Halo 4.
But parts of the engine does run at 10-15fps, which looks extremely jarring. - At 30fps it probably would not have looked as "off" as it does at 60fps.
But in saying that, the movement system probably wouldn't have been as fluid at 30fps which is probably Halo 5's largest strength over it's predecessors.
I feel like the game was far to rushed and could have done with more development time before prime-time.
Either-way... Infinite is running on the Slipspace engine which looks to throw all those niggles out the window.