Pemalite said:
It has a 60fps output. Sure. But a ton of elements in the game most certainly do not update at 60hz... Distant enemies (Which are just 2D sprites) aren't the only things with sub-60hz updates in that game you know. - If you want I can fire up the game and do a comprehensive list?
Shouldn't be there at all. Let's not make excuses.
The engine itself just came up short. - The game seemed to have a rushed development as it released with no Forge, Split Screen, Theatre... And a ton more. - Obviously allot of that was rectified in time, but it should have been there on release with the focus on new content that players hadn't seen before.
Not with that level of fidelity.
Nah. The level of simulation quality just wouldn't have happened on 7th gen hardware. Shit it barely made it onto 8th gen hardware thanks to the anemic CPU's.
It does happen though... Need I mention Star Citizen?
And that shows in some of the rendering effects employed in the games engine... Which isn't a good thing.
I am hearing you there, they have some amazing franchises and studios at the moment with some fantastic talent. |
Yes, I want the comprehensive list of anything not 60 fps in Halo 5. Even though we funamentally agree 30 fps for the campaign may have been better. I also argue they should have used lighting effects less taxing on the GPU.
I'm not making excuses, just clarifying Warzone is not reflective of other PvP modes.
If an engine cant handle seemingly simple things previous engines did, it might just be a bad engine. Halo 5 should have just used a modified Halo 4 engine.
Well obviously visual fidelity can be effected by the scale of the game. Is that what this discussion is turning into?
I have Horizon, only spent a couple hours with it. Again, I can only say core gameplay didnt seem spectacular but I cant really judge it.
I wasnt looking for a few exceptions like Star Citizen or whatever other few titles. I mean generally.
Halo Infinite is atleast being built with assets and effect quality intended for specs beyond a base X1. I'm not expecting cutting edge but instead a very polished game on Scarlett. That still demonstrates a technical leap. It may also be the first gen we can get a locked 60 fps in split screen Halo.
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