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Forums - Microsoft Discussion - Should Halo Infinite drop Xbox One and go Scarlet exclusive?

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Should it?

Yes, dump Xbone, next gen exclusive 35 42.68%
 
No, keep it cross gen with Xbone 47 57.32%
 
Total:82
Pemalite said:
Mr Puggsly said:

While Halo 5 does have lower frame rates on distant enemies, its a 60 fps game because the game itself is moving at 60 fps and latency reflects that. I think the pop in bothers me more than lowered frame rate of enemies.

It has a 60fps output. Sure. But a ton of elements in the game most certainly do not update at 60hz... Distant enemies (Which are just 2D sprites) aren't the only things with sub-60hz updates in that game you know. - If you want I can fire up the game and do a comprehensive list?

Mr Puggsly said:

The imbalances in MP is just in Warzone mode. The standard PvP modes just lets you use aesthetic items.

Shouldn't be there at all. Let's not make excuses.

Mr Puggsly said:

Your complaints about Halo 5 are really design choices or maybe the engine simply wasnt able to handle choices made a long the way.

The engine itself just came up short. - The game seemed to have a rushed development as it released with no Forge, Split Screen, Theatre... And a ton more. - Obviously allot of that was rectified in time, but it should have been there on release with the focus on new content that players hadn't seen before.

The Engine just didn't scale upwards as well as say... Frostbite did.

Mr Puggsly said:

Ryse was a linear action game by design. I dont believe the Ryse planned for 7th gen had much in common with final X1 project. Also the 360 was capable of larger world games than that, such as Crysis games.

Not with that level of fidelity.

Mr Puggsly said:

I havent played enough Horizon to really have an opinion. But it appears to me the core gameplay was feasible on 7th gen.

Nah. The level of simulation quality just wouldn't have happened on 7th gen hardware. Shit it barely made it onto 8th gen hardware thanks to the anemic CPU's.
We are talking small micro details like ants walking up a tree trunk... That game is a technical showpiece of what the 8th gen consoles can do.

It is honestly worth picking up a Playstation 4 for just that game, you are missing out.

Mr Puggsly said:

I agree consoles can hold game design back to a degree because developers are focused on where the money is. Ideally developers would create game solely for great PC specs, but that wont happen for obvious reasons.

It does happen though... Need I mention Star Citizen?

Mr Puggsly said:

Halo Infinite was built for X1 first, so the project is too far in development to suddenly become a truly amazing 9th gen experience, whatever that is per se.

And that shows in some of the rendering effects employed in the games engine... Which isn't a good thing.
But those are just a few effects. (Particles and DoF.) The gameplay, sound and other graphics aspects need to be judged on their own merits once more details come to light... I will likely voice my views on those when the time arises.

Mr Puggsly said:

MS has a bunch of studios, I would like to think some of them are creating the mind blowing 9th gen experiences we desire.

I am hearing you there, they have some amazing franchises and studios at the moment with some fantastic talent.

Yes, I want the comprehensive list of anything not 60 fps in Halo 5. Even though we funamentally agree 30 fps for the campaign may have been better. I also argue they should have used lighting effects less taxing on the GPU.

I'm not making excuses, just clarifying Warzone is not reflective of other PvP modes.

If an engine cant handle seemingly simple things previous engines did, it might just be a bad engine. Halo 5 should have just used a modified Halo 4 engine.

Well obviously visual fidelity can be effected by the scale of the game. Is that what this discussion is turning into?

I have Horizon, only spent a couple hours with it. Again, I can only say core gameplay didnt seem spectacular but I cant really judge it.

I wasnt looking for a few exceptions like Star Citizen or whatever other few titles. I mean generally.

Halo Infinite is atleast being built with assets and effect quality intended for specs beyond a base X1. I'm not expecting cutting edge but instead a very polished game on Scarlett. That still demonstrates a technical leap. It may also be the first gen we can get a locked 60 fps in split screen Halo.



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Mr Puggsly said:

I didnt contradict myself. The Ryse planned for 360 was a Kinect game and the little shown didnt resemble what we got on X1. Also, I said the 360 demonstrated much larger scale games from Crytek like Crysis.

We dont know how far Ryse actually got on 360. The game went from 1st person to 3rd person. If much of what we saw was planned for 360, its worth noting the developers were able to change the graphics into a visually impressive 8th gen game in spite of 7th gen roots.

Either way we know the 360 is capable of much larger scale games and Crytek has done that themselves. But even if the X1's version of Ryse was being built for 360, the visuals still showed a generational leap.

I still think a game can be built for 9th gen and still be scaled or reworked for 8th gen. Maybe a 3rd party could come in and rework it to function on limited specs. We have seen that many times.

You are missing the point.
Ryse could have been a much better game if it wasn't shackled down by 7th gen console restraints.

The fact that games like Crysis offer bigger worlds is exactly the point, those games were built from the ground up (Engine and all) to take advantage of 7th gen hardware.
You kind of start to throw away "Console Optimization" entirely when you are designing for more than one hardware base.

Mr Puggsly said:

Yes, I want the comprehensive list of anything not 60 fps in Halo 5. Even though we funamentally agree 30 fps for the campaign may have been better. I also argue they should have used lighting effects less taxing on the GPU.

Either 30fps to match the polling rates or if the Xbox One launched with hardware that wasn't low-end where cutbacks had to be made.

* 30hz LOD player sprites.
* 30hz Cutscenes.
* 15hz Texture Animations. (I.E. Like the launcher pad, shield barriers etc'.)
* Screen Space Reflection animations.
* Server tick rate?

Things like Dynamic shadows (Not used often), water, fire alpha effects all seem to update at 60hz. Yay progress.

Halo 5 is in large parts a 30fps game.

Mr Puggsly said:

If an engine cant handle seemingly simple things previous engines did, it might just be a bad engine. Halo 5 should have just used a modified Halo 4 engine.

Rushed development. The engine is fine, it just needed more development time to iron out some aspects.
Better Xbox hardware wouldn't have hurt either.

Mr Puggsly said:

I wasnt looking for a few exceptions like Star Citizen or whatever other few titles. I mean generally.

You were asserting something as if it didn't have exceptions. Clearly that was incorrect.

And it happens more often than you think, the PC has exclusives. - Need I mention Civilization? Or hows about Ashes of the Singularity? PC has more platform exclusives than the Xbox One.

Mr Puggsly said:

Halo Infinite is atleast being built with assets and effect quality intended for specs beyond a base X1. I'm not expecting cutting edge but instead a very polished game on Scarlett. That still demonstrates a technical leap. It may also be the first gen we can get a locked 60 fps in split screen Halo.

It should be cutting edge, it is meant to showcase what a platform is potentially capable of, that is one of the main points of an exclusive.

Halo used to "wow" the entire industry on the visuals front... Halo: Combat Evolved with it's Pixel Shader and Bump mapping effects, Halo 2 with it's draw distances and texture work, Halo 3 with it's impressive HDR Lighting and Tessellated water effects, Halo 4 with it's baked shadowing and lighting effects, Halo: Reach for it's insane draw distances...

Every time there was a Halo game we saw visuals pushed forwards and it was generally the best example of what the platform could do at the time. - Halo 4 for example is probably the most visually impressive game on Xbox 360, heck almost that entire console generation with the exception of a few Playstation 3 and PC titles.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

I didnt contradict myself. The Ryse planned for 360 was a Kinect game and the little shown didnt resemble what we got on X1. Also, I said the 360 demonstrated much larger scale games from Crytek like Crysis.

We dont know how far Ryse actually got on 360. The game went from 1st person to 3rd person. If much of what we saw was planned for 360, its worth noting the developers were able to change the graphics into a visually impressive 8th gen game in spite of 7th gen roots.

Either way we know the 360 is capable of much larger scale games and Crytek has done that themselves. But even if the X1's version of Ryse was being built for 360, the visuals still showed a generational leap.

I still think a game can be built for 9th gen and still be scaled or reworked for 8th gen. Maybe a 3rd party could come in and rework it to function on limited specs. We have seen that many times.

You are missing the point.
Ryse could have been a much better game if it wasn't shackled down by 7th gen console restraints.

The fact that games like Crysis offer bigger worlds is exactly the point, those games were built from the ground up (Engine and all) to take advantage of 7th gen hardware.
You kind of start to throw away "Console Optimization" entirely when you are designing for more than one hardware base.

Mr Puggsly said:

Yes, I want the comprehensive list of anything not 60 fps in Halo 5. Even though we funamentally agree 30 fps for the campaign may have been better. I also argue they should have used lighting effects less taxing on the GPU.

Either 30fps to match the polling rates or if the Xbox One launched with hardware that wasn't low-end where cutbacks had to be made.

* 30hz LOD player sprites.
* 30hz Cutscenes.
* 15hz Texture Animations. (I.E. Like the launcher pad, shield barriers etc'.)
* Screen Space Reflection animations.
* Server tick rate?

Things like Dynamic shadows (Not used often), water, fire alpha effects all seem to update at 60hz. Yay progress.

Halo 5 is in large parts a 30fps game.

Mr Puggsly said:

If an engine cant handle seemingly simple things previous engines did, it might just be a bad engine. Halo 5 should have just used a modified Halo 4 engine.

Rushed development. The engine is fine, it just needed more development time to iron out some aspects.
Better Xbox hardware wouldn't have hurt either.

Mr Puggsly said:

I wasnt looking for a few exceptions like Star Citizen or whatever other few titles. I mean generally.

You were asserting something as if it didn't have exceptions. Clearly that was incorrect.

And it happens more often than you think, the PC has exclusives. - Need I mention Civilization? Or hows about Ashes of the Singularity? PC has more platform exclusives than the Xbox One.

Mr Puggsly said:

Halo Infinite is atleast being built with assets and effect quality intended for specs beyond a base X1. I'm not expecting cutting edge but instead a very polished game on Scarlett. That still demonstrates a technical leap. It may also be the first gen we can get a locked 60 fps in split screen Halo.

It should be cutting edge, it is meant to showcase what a platform is potentially capable of, that is one of the main points of an exclusive.

Halo used to "wow" the entire industry on the visuals front... Halo: Combat Evolved with it's Pixel Shader and Bump mapping effects, Halo 2 with it's draw distances and texture work, Halo 3 with it's impressive HDR Lighting and Tessellated water effects, Halo 4 with it's baked shadowing and lighting effects, Halo: Reach for it's insane draw distances...

Every time there was a Halo game we saw visuals pushed forwards and it was generally the best example of what the platform could do at the time. - Halo 4 for example is probably the most visually impressive game on Xbox 360, heck almost that entire console generation with the exception of a few Playstation 3 and PC titles.

Your logic makes no sense to me. We agree the 360 was capable of larger scale games then Ryse. The discussion should end there. Ryse was simply the game it was designed to be.

Halo 5 is not a 30 fps game, but I get your logic. If it were a truly 30 fps game, there would be less stress on the GPU and ither issues could be addressed.

No, Halo 5's engine was not fine. The X1 is very capable, much more than OG Xbox and 360. Therefore it shouldnt lack features seen on older platforms like split screen. Which is why I suggested they should have started with the Halo 4 engine.

Yeah, PC has exclusives and most would work fine on a console. Because developers arent focused on cutting edge PC specs.

Halo Infinite will demonstrate what the hardware is capable of. I think it will be a very impressive game for X1. The Scarlett should still show a generational leap though. The Scarlett version should look better in virtually every way.

People still play MCC, people are even excited about the PC port. That tells nailing the gameplay is more important than raising the bar in visuals. I assume Halo Infinite will look notable for X1 but thats it.

If Halo 4 had higher quality textures in the X1 port, I think it could pass as an 8th gen game. Which is why I argue they could have started with that engine, which could have also meant more features like split screen.



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Azzanation said:
Id say yes, great incentive to move people forward.

^ this.


Plus without older consoles holding it back, the "scope" of the game will be bigger, and easier to develope (to look great) ect.
If the old Xbox One Fat, with its DDR3 + ESram, and 1,3 Tflops needs to be able to run the game (~640p-720p), it will limit what the game can be on the Scarlet.



NobleTeam360 said:
It would certainly push more Xbox Scarletts.

I don't think they care about hardware sales anymore.



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Mr Puggsly said:

Your logic makes no sense to me. We agree the 360 was capable of larger scale games then Ryse. The discussion should end there. Ryse was simply the game it was designed to be.

Well, then don't reply and I won't quote it. You don't get to decide when I stop replying to a point, simple as that.

Mr Puggsly said:

Halo 5 is not a 30 fps game, but I get your logic. If it were a truly 30 fps game, there would be less stress on the GPU and ither issues could be addressed.

Halo 5 is certainly a 60fps game, but much of it's various subsystems operate at 30hz/fps... Which of course draws my ire.

Mr Puggsly said:

No, Halo 5's engine was not fine. The X1 is very capable, much more than OG Xbox and 360. Therefore it shouldnt lack features seen on older platforms like split screen. Which is why I suggested they should have started with the Halo 4 engine.

The basis of Halo 5's engine was certainly fine, it just needed more development time and optimization.

Using the Halo 4 engine would have been a very bad idea, it wouldn't have leverage the Graphics Core Next architecture with it's various new nuances efficiently.

Mr Puggsly said:

Yeah, PC has exclusives and most would work fine on a console. Because developers arent focused on cutting edge PC specs.

Yeah. No one actually believes that.

Mr Puggsly said:

Halo Infinite will demonstrate what the hardware is capable of. I think it will be a very impressive game for X1. The Scarlett should still show a generational leap though. The Scarlett version should look better in virtually every way.

I have already pointed out where Halo: Infinite falls a little flat in the visual department already... And the game isn't even out yet.

Mr Puggsly said:

People still play MCC, people are even excited about the PC port. That tells nailing the gameplay is more important than raising the bar in visuals. I assume Halo Infinite will look notable for X1 but thats it.

Of course gameplay is important... Nintendo wouldn't have been successful with the Wii, DS, 3DS, Switch otherwise or Sony with the Playstation 1, Playstation 2.
Or the PC since forever.

Mr Puggsly said:

If Halo 4 had higher quality textures in the X1 port, I think it could pass as an 8th gen game. Which is why I argue they could have started with that engine, which could have also meant more features like split screen.

Nah. Baked shadowing and lighting, low geometry assets.
It was an impressive late-7th gen Xbox 360 title, but couldn't pass as a decent 8th gen... You can clearly see where the shadow maps come up short in the Master Chief Collection for example, they stick out at a sore thumb when the output resolution is 1080P/4k but many elements in the game are at 720P or less.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

Your logic makes no sense to me. We agree the 360 was capable of larger scale games then Ryse. The discussion should end there. Ryse was simply the game it was designed to be.

Well, then don't reply and I won't quote it. You don't get to decide when I stop replying to a point, simple as that.

Mr Puggsly said:

Halo 5 is not a 30 fps game, but I get your logic. If it were a truly 30 fps game, there would be less stress on the GPU and ither issues could be addressed.

Halo 5 is certainly a 60fps game, but much of it's various subsystems operate at 30hz/fps... Which of course draws my ire.

Mr Puggsly said:

No, Halo 5's engine was not fine. The X1 is very capable, much more than OG Xbox and 360. Therefore it shouldnt lack features seen on older platforms like split screen. Which is why I suggested they should have started with the Halo 4 engine.

The basis of Halo 5's engine was certainly fine, it just needed more development time and optimization.

Using the Halo 4 engine would have been a very bad idea, it wouldn't have leverage the Graphics Core Next architecture with it's various new nuances efficiently.

Mr Puggsly said:

Yeah, PC has exclusives and most would work fine on a console. Because developers arent focused on cutting edge PC specs.

Yeah. No one actually believes that.

Mr Puggsly said:

Halo Infinite will demonstrate what the hardware is capable of. I think it will be a very impressive game for X1. The Scarlett should still show a generational leap though. The Scarlett version should look better in virtually every way.

I have already pointed out where Halo: Infinite falls a little flat in the visual department already... And the game isn't even out yet.

Mr Puggsly said:

People still play MCC, people are even excited about the PC port. That tells nailing the gameplay is more important than raising the bar in visuals. I assume Halo Infinite will look notable for X1 but thats it.

Of course gameplay is important... Nintendo wouldn't have been successful with the Wii, DS, 3DS, Switch otherwise or Sony with the Playstation 1, Playstation 2.
Or the PC since forever.

Mr Puggsly said:

If Halo 4 had higher quality textures in the X1 port, I think it could pass as an 8th gen game. Which is why I argue they could have started with that engine, which could have also meant more features like split screen.

Nah. Baked shadowing and lighting, low geometry assets.
It was an impressive late-7th gen Xbox 360 title, but couldn't pass as a decent 8th gen... You can clearly see where the shadow maps come up short in the Master Chief Collection for example, they stick out at a sore thumb when the output resolution is 1080P/4k but many elements in the game are at 720P or less.

I meant your logic about Ryse, it makes no sense.

Halo 5 is odd.

Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.

We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.



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Mr Puggsly said:

I meant your logic about Ryse, it makes no sense.

For someone who stated that the discussion should have ended, you sure like to carry it on with it.

It makes perfect sense, Ryse isn't a game that isn't showcasing the Xbox One hardware in the best light because it's engine has roots in the 7th gen platforms and thus optimizations geared towards those.

Mr Puggsly said:

Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.

Yeah. But rendering was shifting, Halo 4's approach wouldn't have held up well.

More development time (Probably another year or so) to make Halo 5 feature complete with a solid engine foundation was what was needed.

Mr Puggsly said:

We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.

Well. We can... Because other than Halo 2: Anniversary, those games weren't built with the Xbox One's hardware in mind, they just take advantage of the extra performance headroom to hit 1080P/4k/60fps.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

I meant your logic about Ryse, it makes no sense.

For someone who stated that the discussion should have ended, you sure like to carry it on with it.

It makes perfect sense, Ryse isn't a game that isn't showcasing the Xbox One hardware in the best light because it's engine has roots in the 7th gen platforms and thus optimizations geared towards those.

I have to take the blame here as I was the one who brought up Ryse; at the time I did so simply cos back in the launch window it was an example of a game, like Shadowfall, that looked better to me than crossgen titles. I mentioned both games to illustrate that titles that weren't held back my being shared with 7th gen looked notably better than those that were, at least to my eyes.

It may have been a poor choice on my part, I simply wracked my brain for the games that looked the best to me in the first year of PS4/Xbone and those two primarily came to mind.



Pemalite said:
Mr Puggsly said:

I meant your logic about Ryse, it makes no sense.

For someone who stated that the discussion should have ended, you sure like to carry it on with it.

It makes perfect sense, Ryse isn't a game that isn't showcasing the Xbox One hardware in the best light because it's engine has roots in the 7th gen platforms and thus optimizations geared towards those.

Mr Puggsly said:

Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.

Yeah. But rendering was shifting, Halo 4's approach wouldn't have held up well.

More development time (Probably another year or so) to make Halo 5 feature complete with a solid engine foundation was what was needed.

Mr Puggsly said:

We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.

Well. We can... Because other than Halo 2: Anniversary, those games weren't built with the Xbox One's hardware in mind, they just take advantage of the extra performance headroom to hit 1080P/4k/60fps.

Well you keep rattling on about Ryse and I'm just pointing out your arguments are poor. I look at Ryse as a small scope game by design, it focused on pretty graphics and telling a story. Even if it was designed for 360, it could have been a larger scale game if thats what they wanted to create. Also, being designed for Kinect would suggest it was always intended to be a small scale action game.

We can just speculate on how Halo 4's engine could have been modified. While Halo 5's engine simply underwhelmed.

You missed the point. I'm saying Halo 5's visual quirks are more jarring than Halo:MCC's visual quirks. I like the more advanced assets and effects in Halo 5, but too much compromise makes the overall presentation rough.



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River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)