Mr Puggsly said:
My main point is something truly built to take advantage of X1X can still be scaled back, especially when much of extra power is basically just better graphics. Therefore the baseline changes. It was hard to imagine games really built for 8th gen consoles working on Switch, but developers are accomplishing it. |
If X1X is the baseline then it isn't extra power being used for better graphics. It is all that is available being used the best it can be. Then they have to cut back to X1.
What you described is when X1 is the baseline then they have extra power on X1X that they can use to better graphics. Also don't forget that you had put the X1X version in 1080p30fps so the better graphics here also wouldn't really be on resolution but other effects that would need to be totally cut out.
Plus we should assume they would devote the power budget to have the best for the bang instead of throwing a lot of resources on what isn't much gain.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."