Pemalite said:
Eitherway... Games for Windows Live! Isn't a legitimate excuse. Just remove it (And patch all the older GFWL titles too) and sell more keys on Steam. Microsoft is just being lazy, they deserve the criticism on this front either way.
I fired it up not long ago, performance wise it's not something unexpected, it had semi-decent frame pacing so it still controlled okay... I mean if we were to look at Halo 3 that had terrible framerates and poor framepacing which meant the controls felt extremely floaty... But the game still played fine for that era, obviously it's a far better experience on the Xbox One, just like Half Life 2 was a far better experience on the Xbox 360.
The PC tends to run with better, more expensive visuals, that's not free.
The PC is slightly less efficient, but not a generational difference. Again... Read above.
I am aware that the 7th gen had a lot of open world games, never said it didn't. - Heck the 6th gen had a heap of open world games, but it wasn't the norm like it was in the 8th gen, especially from outlets like Ubisoft.
Not really.
We will wait and see.
Crackdown 3 was a colossal failure, the Xbox One just didn't have the hardware resources to achieve what their original advertised vision entailed. Destruction isn't a new concept, Red Faction has been doing it for ages, Battlefield has been doing it for ages, it's a known quantity.
Jaguar was the only option this generation. AMD was not in a good place on the CPU side of the fence... Which is a reversal to where they are now, where their GPU side is where they are dropping the proverbial ball.
It will only assist loading if there is heavy scripting, unpacking, decompression and procedural generation and so on going on during the initial load phases.
I absolutely agree... It seems it's been the path they are heading towards anyway... But considering I have every Xbox console and 500+ games, I wouldn't be against the idea, but I refuse to use the Windows Store... So I would prefer it to be a stand alone application. The reverse could also happen where PC games operate on Xbox... We saw some hints towards that with the App side of the equation this generation, with even some emulators popping up on Xbox and some games implementing a store-front for mods and so on. |
Heh, you finally understand my point about Fable 3. I already said it should be patched to remove the GFW crap as other studios have done. The thing is GFW is a pain in the ass on modern PCs, it may not even work for many people without extra work. So delisting Fable 3 actually makes sense to me until they decide to patch it or make a new port, whatever the plan is.
Halo 3 on 360 didnt run as bad as HL2 on OG Xbox. I dont understand that comparison. But I agree OG Xbox was a rad console of the time for decent PC ports.
So youre suggesting console games require less memory because theyre stripped down? Im not sure if that holds water, but okay. I think we're agreeing the console versions are atleast more efficient.
If open world games are more common now, I feel its more of a game design choice, not specs per se. I mean Skyrim and GTAV are still somehow impressive compared to many newer games.
I already said the Jaguar CPUs have limitations. I just dont think they've been fully utilized for unique experiences either. I just dont feel developers were really interested in pushing CPU in a way that really affected gameplay. There wasnt really a Hydrophobia or Red Faction Guerilla tech show case this gen, although Just Cause 4 was impressive.
But even with the cloud, Crackdown 3's destruction wasnt impressive. Hence, it seems just creating that experience was difficult. Was it a hardware issue or did the original plan not really work at that scale? We can only speculate.
I believe storage medium, CPU, RAM and GPU play a role in speeding up load times. For example, games load considerbly faster on X1X versus base hardware even with the same external HDD.
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