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Forums - Microsoft Discussion - Should Halo Infinite drop Xbox One and go Scarlet exclusive?

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Should it?

Yes, dump Xbone, next gen exclusive 35 42.68%
 
No, keep it cross gen with Xbone 47 57.32%
 
Total:82
Pemalite said:
Mr Puggsly said:

No, Fable 3 on PC is trash because it has the GFW crap and that was my original point. I stand by that, fairly certain thats why it was delisted as well. You feel MS doesent want to make keys, I feel they dont want to sell products with GFW. Not really a winner and loser debate.

Eitherway... Games for Windows Live! Isn't a legitimate excuse. Just remove it (And patch all the older GFWL titles too) and sell more keys on Steam. Microsoft is just being lazy, they deserve the criticism on this front either way.

Mr Puggsly said:

Abysmal frame rates were more tolerated at the time, but that doesent mean it ran fine. DF looked at that version in HL2 retrosoective, it hung in the teens and nose dived for heavy physics. I played it, enjoyed it at the time, but it was rough and doesent mean it ran fine. We just had lowered performance expectations for technical marvels I guess.

I fired it up not long ago, performance wise it's not something unexpected, it had semi-decent frame pacing so it still controlled okay... I mean if we were to look at Halo 3 that had terrible framerates and poor framepacing which meant the controls felt extremely floaty... But the game still played fine for that era, obviously it's a far better experience on the Xbox One, just like Half Life 2 was a far better experience on the Xbox 360.

Either way, I feel like this is side stepping my actual point... That improvements in hardware capability tends to open up the possibility of new gameplay mechanics... The original Xbox was a showcase for this... Shadowing and Lighting took big strides thanks to programmable pixel shaders... And a few games actually leveraged this, can you guess which?

The CPU was also the best of the generation which enabled games like Elder Scrolls Morrowind and Half Life 2 on console.

Mr Puggsly said:

In previous gens RAM on PC was generally significantly higher on PC than consoles. I remember needing 256MB of RAM to play a game thats virtually the same on Xbox. PC has generally been less efficient and has to run an OS like Windows.

The PC tends to run with better, more expensive visuals, that's not free.
It's like comparing SSAO that many consoles games used which is lower quality, less memory and GPU intensive than HBAO... The PC's hardware does get used extensively you know.

Oblivion uses 512MB~ of memory on Xbox 360... When I re-engineered the shaders, polygon reduced allot of the assets, reduced texture resolution, I was running the game on only 128MB of memory on PC... Does that mean the Xbox 360 is less efficient? No. It's just pushing better visuals.

At one point though the PC was running a more memory intensive Operating System, especially with the advent of Vista, even when we shifted from the 9x to NT kernels... But since the 8th gen, that is no longer the case where the Xbox One and Playstation 4 reserve a few Gigabytes for OS/background duties.

Plus we have more and larger caches, it wasn't unheard of for graphics drivers at one point to duplicate the GPU's vram in system memory, Intel was notorious for this which became a significant issue when Aero came about... But over time the PC does get more efficient and it's no longer the case.

Mr Puggsly said:

I looked at RAM usage of AAA releases in 2013-14, 4GB was fairly common. While many modern games can function fine with 8GB. And again, PC is just less efficient.

The PC is slightly less efficient, but not a generational difference. Again... Read above.

Keep in mind that PC games using 4GB in 2013 is being compared to games that would use 5-6GB on the 8th gen... But was probably still pushing out higher visuals. - That doesn't make consoles less efficient, it's just resources being used differently.

Mr Puggsly said:

Again, 7th gen had a lot of open world games. Red Faction Guerilla was even a mix of great physics and an open world at the same time. BF lowering the player count was like for performance reasons.

I am aware that the 7th gen had a lot of open world games, never said it didn't. - Heck the 6th gen had a heap of open world games, but it wasn't the norm like it was in the 8th gen, especially from outlets like Ubisoft.

Mr Puggsly said:

In practice, the console CPUs have out performed the FX 6300. Again, just an example of superior console optimization. Im pointing out that CPU can run the game and we can only speculate what the console CPUs could do with good optimization.

Not really.

Just because Ashes of the Singularity... A PC exclusive that leverages all the CPU time you can throw at it tanks a low-end, last generation CPU, doesn't make the PC significantly less efficient, it's a different use of resources.

The FX 6300 is more than capable of playing the majority of multiplats just fine... Shit. I can run the vast majority of multiplats on a Core 2 Quad from 12 years ago... That's a 7th gen equivalent CPU. - Jaguar hasn't pushed up the CPU bar all that much in the last decade on the gaming front... It's simply a shit CPU.

Even Digital Foundry recognizes the limitations of AMD's Jaguar... So why don't you?

Mr Puggsly said:

Again, I dont feel 10x CPU necessarily changes how a game would be designed in most cases. They may splurge on CPU heavy effects that are easy to add, but I feel something like AI is generally design related more than spec limitations.

We will wait and see.

Although the gaming industry is extremely mature at this point... And big publishers don't like to make allot of gambles and would thus rather push out yearly releases from reliable franchises...

However, I would imagine there would be some experimentation that will happen on the Physics, Particle and A.I. side of the equation next gen, maybe something like Supreme Commander on console with actual decent A.I?

On the graphics side, because we don't know much about the Ray-Tracing implementation going on in next-gen, the CPU might be employed to assist in culling or some-such. - Can only speculate though.

Mr Puggsly said:

I suspect Crackdown 3's destruction ambitions were scaled back just because it was difficult to actually create. At some point they just threw something together.

Crackdown 3 was a colossal failure, the Xbox One just didn't have the hardware resources to achieve what their original advertised vision entailed.

Destruction isn't a new concept, Red Faction has been doing it for ages, Battlefield has been doing it for ages, it's a known quantity.

However the processing that goes into such a scheme is significant... And the scope that the original idea for crackdown 3's showcase meant that the cloud was a necessity because Jaguar was simply not up to the task.

Mr Puggsly said:

I feel the Jaguar CPUs were fine for what developers were looking to do this gen. Frankly, they had more CPU power this gen and didnt do much I consider ambitious compared to the previous.

Jaguar was the only option this generation. AMD was not in a good place on the CPU side of the fence... Which is a reversal to where they are now, where their GPU side is where they are dropping the proverbial ball.

But what improvements have we seen this generation over last generation on the CPU side? We are seeing larger multiplayer maps with more people, we are seeing more extensive use of physics based particle effects. - But considering how marginal the CPU improvement Jaguar brought to the gaming table over the 7th gen was, I think developers have done well with the hand they were dealt.

When consoles rely on PC technology and use only low-end and mid-range components, there is only so many options available I guess.

Mr Puggsly said:

Maybe CPU is being taken seriously because game design in general has been kinda stagnant, more demand for 60 fps, will help loading, split screen, practical stuff. Generally speaking, I dont expect more CPU to make many fresh experiences.

It will only assist loading if there is heavy scripting, unpacking, decompression and procedural generation and so on going on during the initial load phases.
The main limitation for load times is the last century optical and mechanical disks.

Mr Puggsly said:

On a side note, I think its time MS play its Windows card and allow Xbox to run PC games maybe in a curated fashion, kinda like backwards compatibility. A great CPU would help with that. It would also mean the Xbox library could be easily in cases developers dont want to make a Xbox port.

I absolutely agree... It seems it's been the path they are heading towards anyway... But considering I have every Xbox console and 500+ games, I wouldn't be against the idea, but I refuse to use the Windows Store... So I would prefer it to be a stand alone application.

The reverse could also happen where PC games operate on Xbox... We saw some hints towards that with the App side of the equation this generation, with even some emulators popping up on Xbox and some games implementing a store-front for mods and so on.

But that is also a double edged sword... It will mean there is less incentive to pick up an Xbox console... One of the reasons why I even bothered with Xbox was due to a couple of games like Halo and Fable.. They were day 1 purchases which made me jump on the Original Xbox... They did get PC releases later though, but by that point I was invested.
That meant the Xbox 360 and Xbox One were must-have purchases on day 1.

At this point though I have gaming devices for every area of the home, the Xbox One X in the lounge room for couch-gaming, Nintendo consoles in the bedroom for gaming in bed, PC and Playstations in the games room.

And a Ryzen notebook for gaming when away from home/traveling long distance... My platform of choice is of course the PC.

Heh, you finally understand my point about Fable 3. I already said it should be patched to remove the GFW crap as other studios have done. The thing is GFW is a pain in the ass on modern PCs, it may not even work for many people without extra work. So delisting Fable 3 actually makes sense to me until they decide to patch it or make a new port, whatever the plan is.

Halo 3 on 360 didnt run as bad as HL2 on OG Xbox. I dont understand that comparison. But I agree OG Xbox was a rad console of the time for decent PC ports.

So youre suggesting console games require less memory because theyre stripped down? Im not sure if that holds water, but okay. I think we're agreeing the console versions are atleast more efficient.

If open world games are more common now, I feel its more of a game design choice, not specs per se. I mean Skyrim and GTAV are still somehow impressive compared to many newer games.

I already said the Jaguar CPUs have limitations. I just dont think they've been fully utilized for unique experiences either. I just dont feel developers were really interested in pushing CPU in a way that really affected gameplay. There wasnt really a Hydrophobia or Red Faction Guerilla tech show case this gen, although Just Cause 4 was impressive.

But even with the cloud, Crackdown 3's destruction wasnt impressive. Hence, it seems just creating that experience was difficult. Was it a hardware issue or did the original plan not really work at that scale? We can only speculate.

I believe storage medium, CPU, RAM and GPU play a role in speeding up load times. For example, games load considerbly faster on X1X versus base hardware even with the same external HDD.



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curl-6 said:

Anywho, yeah, it's quite ironic that the the last time a Halo game launched an Xbox console, with the original game, it was very much a showcase for the capabilities of next gen hardware that simply couldn't have been replicated on the hardware of the prior gen. And I can't help but feel that a Combat Evolved that was multiplat with N64/PS1 tier hardware would not have been the classic it became as its signature sophisticated AI and huge levels just wouldn't have been possible. 

Precisely.
I mean the Nintendo 64 could have replicated the indoor environments of Halo to a degree... But once you landed on the Halo ring and stepped outside for the first time and seeing the pixel shader, bump mapped surfaces and long draw distances, you knew the hardware has opened up something new on the gameplay front... And because of such propelled Halo as a massive franchise in gaming.

chokingvictim2 said:

Would it though?

I just don't see the incentive for people to buy Xbox anymore. The Xbox One has been out for 5 years, and it's sold only 45 million. The OG Xbox was out for 4 years and sold only 24 million. The Xbox One is pushing into six years now, and has only sold just under double that? It's almost on par sales percentage wise. Especially considering nearly all of their exclusives are available on PC now... why would anyone really spend the money on a new Xbox when they can just play all of those games on a PC? Reasons I'm saying this is because all my friends that are into gaming are either playing on a PS4 & switch, just a PS4, or sold their consoles and built gaming rigs. Halo is a massive franchise, but it's been in decline since Bungie handed the reigns over to 343. I'm stoked for the new Halo and intrigued as always, but I really don't think it would be in anyones interest at Microsoft to make Halo a Scarlett exclusive. It would hurt their pockets way too much given how dismal their sales were this generation, and it would be a huge disservice to all of the people that bought Xbox's and have been waiting for 3 years for this game. I really don't think Scarlett will be big either. I see it as a stepping stone for their transition into game streaming. I truly believe Scarlett will be the last physical console that Microsoft puts out. They've proven unable to topple Sony, and they have a new competitor with a giant load of money and developer support behind them (Google).

Different devices for different rooms.
I am primarily a PC gamer, but will use consoles in the living/games/bedrooms.

Often I will buy a game I really really really like more than once to be able to play on all my platforms.

Mr Puggsly said:

Heh, you finally understand my point about Fable 3. I already said it should be patched to remove the GFW crap as other studios have done. The thing is GFW is a pain in the ass on modern PCs, it may not even work for many people without extra work. So delisting Fable 3 actually makes sense to me until they decide to patch it or make a new port, whatever the plan is.

I couldn't care if Games for Windows Live is there or not. Just sell the damn game. That is my point.

Mr Puggsly said:

Halo 3 on 360 didnt run as bad as HL2 on OG Xbox. I dont understand that comparison. But I agree OG Xbox was a rad console of the time for decent PC ports.

Halo 3 ran like shit on Xbox 360... Mostly because of it's poor frame pacing. Did it run as bad as Half Life 2? No. You would hope not with more capable hardware.

After playing the game at 60fps on the Xbox One X, it's unplayable on the Xbox 360 though, lets not beat around the bush, the controls feel floaty because of the poor frame pacing.

That era was notorious in how it was unable to have solid 30fps with good frame pacing in general, thus Half Life 2 fell well within expectations of the era.
Even the generation prior before that, games would often dip to 10fps like in Perfect Dark on the Nintendo 64.

Mr Puggsly said:

So youre suggesting console games require less memory because theyre stripped down? Im not sure if that holds water, but okay. I think we're agreeing the console versions are atleast more efficient.

If you can point to a console game that has equivalent ultra-PC settings and fits within the consoles DRAM with full resolution+ramerates... Go for it.

Mr Puggsly said:

If open world games are more common now, I feel its more of a game design choice, not specs per se. I mean Skyrim and GTAV are still somehow impressive compared to many newer games.

Specs have enabled it.

Skyrim and GTA5 had a ton of resources thrown at it to make them viable on 7th gen, GTA5 was the most expensive game ever made at that point... Those costs significantly drop on 8th gen as the hardware is far more capable for open-world titles.

Mr Puggsly said:

I already said the Jaguar CPUs have limitations. I just dont think they've been fully utilized for unique experiences either. I just dont feel developers were really interested in pushing CPU in a way that really affected gameplay. There wasnt really a Hydrophobia or Red Faction Guerilla tech show case this gen, although Just Cause 4 was impressive.

Game development has shifted since the 7th gen, there is less incentive for developers to build games that are "different and new" and instead rehash old formulas that sell and make money.

In saying that, Jaguar isn't a generational jump over Cell/Xenon... It's an increase sure, but not a catastrophically large one like what we will see next console generation with 8x Zen2 cores.

Mr Puggsly said:

But even with the cloud, Crackdown 3's destruction wasnt impressive. Hence, it seems just creating that experience was difficult. Was it a hardware issue or did the original plan not really work at that scale? We can only speculate.

The cloud has fundamental limitations governed by the laws of Physics.
Crackdown 3's destruction just wasn't ready for this generation of hardware... Hence Microsoft's attempt at leveraging the cloud... That is the point I am getting at.

Mr Puggsly said:

I believe storage medium, CPU, RAM and GPU play a role in speeding up load times. For example, games load considerbly faster on X1X versus base hardware even with the same external HDD.

What you believe is ultimately redundant.

The GPU doesn't play a role in speeding up load times, it doesn't accelerate memory transactions in general.

The CPU can assist in decompression, procedural generation, unpacking, draw calls and so on and can thus influence load times rather substantially.

The Ram can play a massive role as it's the pool of memory that all other processors tend to communicate with... But usually you are loading data into the Ram... And that isn't where the bottleneck tends to lay.

The biggest benefactor to load times is of course the hard drive... The Xbox One X, whilst still using a shit internal 5400rpm hard drive, at-least featured a drive that was substantially faster than the terrible drive in the launch Xbox One... We are talking 40-60MB/s better in transfer rates here, that's not insignificant.
Burst reads also saw an improvement thanks to the increase in SATA speeds, which means the data in the Hard Drives Ram can be read at 600MB/s.

Which is why external hard drives reduce load times regardless if you have an Xbox One, Xbox One S or Xbox One X, especially 7200rpm drives with their reduced seek times allowing improvements in random reads/writes across the board.

The Xbox One X just takes things a bit farther as it's CPU can assist with everything else that I listed prior... But you can bet that the storage medium is the bottleneck for load times... Ask any PC gamer who has moved to a fast nVME SSD from last century's archaic, slow, spinning rust.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

Anywho, yeah, it's quite ironic that the the last time a Halo game launched an Xbox console, with the original game, it was very much a showcase for the capabilities of next gen hardware that simply couldn't have been replicated on the hardware of the prior gen. And I can't help but feel that a Combat Evolved that was multiplat with N64/PS1 tier hardware would not have been the classic it became as its signature sophisticated AI and huge levels just wouldn't have been possible. 

Precisely.
I mean the Nintendo 64 could have replicated the indoor environments of Halo to a degree... But once you landed on the Halo ring and stepped outside for the first time and seeing the pixel shader, bump mapped surfaces and long draw distances, you knew the hardware has opened up something new on the gameplay front... And because of such propelled Halo as a massive franchise in gaming.

chokingvictim2 said:

Would it though?

I just don't see the incentive for people to buy Xbox anymore. The Xbox One has been out for 5 years, and it's sold only 45 million. The OG Xbox was out for 4 years and sold only 24 million. The Xbox One is pushing into six years now, and has only sold just under double that? It's almost on par sales percentage wise. Especially considering nearly all of their exclusives are available on PC now... why would anyone really spend the money on a new Xbox when they can just play all of those games on a PC? Reasons I'm saying this is because all my friends that are into gaming are either playing on a PS4 & switch, just a PS4, or sold their consoles and built gaming rigs. Halo is a massive franchise, but it's been in decline since Bungie handed the reigns over to 343. I'm stoked for the new Halo and intrigued as always, but I really don't think it would be in anyones interest at Microsoft to make Halo a Scarlett exclusive. It would hurt their pockets way too much given how dismal their sales were this generation, and it would be a huge disservice to all of the people that bought Xbox's and have been waiting for 3 years for this game. I really don't think Scarlett will be big either. I see it as a stepping stone for their transition into game streaming. I truly believe Scarlett will be the last physical console that Microsoft puts out. They've proven unable to topple Sony, and they have a new competitor with a giant load of money and developer support behind them (Google).

Different devices for different rooms.
I am primarily a PC gamer, but will use consoles in the living/games/bedrooms.

Often I will buy a game I really really really like more than once to be able to play on all my platforms.

Mr Puggsly said:

Heh, you finally understand my point about Fable 3. I already said it should be patched to remove the GFW crap as other studios have done. The thing is GFW is a pain in the ass on modern PCs, it may not even work for many people without extra work. So delisting Fable 3 actually makes sense to me until they decide to patch it or make a new port, whatever the plan is.

I couldn't care if Games for Windows Live is there or not. Just sell the damn game. That is my point.

Mr Puggsly said:

Halo 3 on 360 didnt run as bad as HL2 on OG Xbox. I dont understand that comparison. But I agree OG Xbox was a rad console of the time for decent PC ports.

Halo 3 ran like shit on Xbox 360... Mostly because of it's poor frame pacing. Did it run as bad as Half Life 2? No. You would hope not with more capable hardware.

After playing the game at 60fps on the Xbox One X, it's unplayable on the Xbox 360 though, lets not beat around the bush, the controls feel floaty because of the poor frame pacing.

That era was notorious in how it was unable to have solid 30fps with good frame pacing in general, thus Half Life 2 fell well within expectations of the era.
Even the generation prior before that, games would often dip to 10fps like in Perfect Dark on the Nintendo 64.

Mr Puggsly said:

So youre suggesting console games require less memory because theyre stripped down? Im not sure if that holds water, but okay. I think we're agreeing the console versions are atleast more efficient.

If you can point to a console game that has equivalent ultra-PC settings and fits within the consoles DRAM with full resolution+ramerates... Go for it.

Mr Puggsly said:

If open world games are more common now, I feel its more of a game design choice, not specs per se. I mean Skyrim and GTAV are still somehow impressive compared to many newer games.

Specs have enabled it.

Skyrim and GTA5 had a ton of resources thrown at it to make them viable on 7th gen, GTA5 was the most expensive game ever made at that point... Those costs significantly drop on 8th gen as the hardware is far more capable for open-world titles.

Mr Puggsly said:

I already said the Jaguar CPUs have limitations. I just dont think they've been fully utilized for unique experiences either. I just dont feel developers were really interested in pushing CPU in a way that really affected gameplay. There wasnt really a Hydrophobia or Red Faction Guerilla tech show case this gen, although Just Cause 4 was impressive.

Game development has shifted since the 7th gen, there is less incentive for developers to build games that are "different and new" and instead rehash old formulas that sell and make money.

In saying that, Jaguar isn't a generational jump over Cell/Xenon... It's an increase sure, but not a catastrophically large one like what we will see next console generation with 8x Zen2 cores.

Mr Puggsly said:

But even with the cloud, Crackdown 3's destruction wasnt impressive. Hence, it seems just creating that experience was difficult. Was it a hardware issue or did the original plan not really work at that scale? We can only speculate.

The cloud has fundamental limitations governed by the laws of Physics.
Crackdown 3's destruction just wasn't ready for this generation of hardware... Hence Microsoft's attempt at leveraging the cloud... That is the point I am getting at.

Mr Puggsly said:

I believe storage medium, CPU, RAM and GPU play a role in speeding up load times. For example, games load considerbly faster on X1X versus base hardware even with the same external HDD.

What you believe is ultimately redundant.

The GPU doesn't play a role in speeding up load times, it doesn't accelerate memory transactions in general.

The CPU can assist in decompression, procedural generation, unpacking, draw calls and so on and can thus influence load times rather substantially.

The Ram can play a massive role as it's the pool of memory that all other processors tend to communicate with... But usually you are loading data into the Ram... And that isn't where the bottleneck tends to lay.

The biggest benefactor to load times is of course the hard drive... The Xbox One X, whilst still using a shit internal 5400rpm hard drive, at-least featured a drive that was substantially faster than the terrible drive in the launch Xbox One... We are talking 40-60MB/s better in transfer rates here, that's not insignificant.
Burst reads also saw an improvement thanks to the increase in SATA speeds, which means the data in the Hard Drives Ram can be read at 600MB/s.

Which is why external hard drives reduce load times regardless if you have an Xbox One, Xbox One S or Xbox One X, especially 7200rpm drives with their reduced seek times allowing improvements in random reads/writes across the board.

The Xbox One X just takes things a bit farther as it's CPU can assist with everything else that I listed prior... But you can bet that the storage medium is the bottleneck for load times... Ask any PC gamer who has moved to a fast nVME SSD from last century's archaic, slow, spinning rust.

I should clarify something about hardware. I feel the 6th gen, primarily Xbox, was big turning point for game design. I feel that's when ideas and visuals of Halo, Half Life 2, open world games and many other styles of games could be executed without looking like a mess, having poor draw distance or other technical problems that really compromise gameplay. I feel a lot of modern games could still be enjoyable even built around OG Xbox specs, but I don't feel that way about N64 per se. I'm not looking to have a debate on this, but that's a response to people who keep bringing up PS1 or N64.

There is an assumption that everybody has a gaming PC therefore nobody should get a Xbox. This is how out of touch people think.

I'd say its fair to be critical of MS for not selling Fable 3. I also don't really care. I should have said that from the start. The problem is I was explaining MS's decision and I understand it, whether I PERSONALLY like it or not. Maybe you thought I was attacking you for having been critical of MS. Its really a stupid discussion and I feel people who want it should simply pirate it.

I know poor frame rates were pretty standard in the 5th, 6th and 7th gen. I just consider them playable, not fine. Halo 3 didn't run that bad, so we just disagree there. https://www.youtube.com/watch?v=SygMunkVEzc

I don't feel GTAV was an expensive game to create just because its a technical marvel. Its also an incredibly ambitious game, simply designing a game like that is expensive. The attention to detail and game mechanics certainly take time to design, its not just specs.

I really feel you're confused about my thoughts on the Jaguar CPUs. I'm really saying they could create ambitious experiences and even achieve 60 fps when the GPU wasn't pushed too hard. For example, MGSV was an ambitious game but still hits 60 fps. You're arguing about the hardware compared to other hardware, I'm simply looking at what was achieved in practice.

We agree the Jaguar CPUs were an increase in power, but there wasn't many impressive attempts to leverage it for unique experiences.

In regard to Crackdown 3's MP, I feel the limitation was the developers when it came to designing that experience. Not the X1 or the cloud. At some point they probably determined it was a waste of time and just threw something together.

My main point was load times can improve via upgrades to other specs even if you use an old rusty HDD. In a nutshell, you agreed with me.

I could increase my load times further with a external SSD, but loading in general is already noticeably faster even on my same old 2.5 external HDD.

Also, in regard to GPU I was really saying a video card upgrade can improve load times in a game that's struggling with an underpowered card. Maybe for memory reasons or whatever, it does impact load times.



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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

curl-6 said:

At present, Halo Infinite seems to still be officially slated as a cross-gen release for both the Xbone and their upcoming next-gen console codenamed Scarlet.

Do you think MS would be better off going all in and making it a next gen exclusive so that the game is not held back by the weaker specs (especially CPU) of the Xbone, or should it remain a cross-gen release?

If Microsoft wants to win next-gen, they should release Halo Infinite to Xbox scarlet exclusivity. Selling so many Xbox Scarlett as quickly as possible is the way to win. By releasing it cross-gen means to me they don't take next-gen seriously and the game will be held back by the very weak xbox one.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Mr Puggsly said:

I should clarify something about hardware. I feel the 6th gen, primarily Xbox, was big turning point for game design. I feel that's when ideas and visuals of Halo, Half Life 2, open world games and many other styles of games could be executed without looking like a mess, having poor draw distance or other technical problems that really compromise gameplay. I feel a lot of modern games could still be enjoyable even built around OG Xbox specs, but I don't feel that way about N64 per se. I'm not looking to have a debate on this, but that's a response to people who keep bringing up PS1 or N64.

I mean. I don't disagree. But even during the 5th gen, consoles like the Nintendo 64 started to stretch out towards being open-world, mostly thanks to the carts having such high read-speeds which allowed for streaming of assets super effectively...

The fact that Nintendo 64 games look like ass today on the graphics front is besides the point.

The Original Xbox though had more in common with the 7th gen than the 6th gen on various technical fronts, it just needed more DRAM to let it breathe some more, 128MB would have made a big difference... In saying that, developers leveraged the internal mechanical drive for streaming, which is what made Morrowind entirely possible with it's heavy scripting and streaming... That game would have been impossible on the Dreamcast, Playstation 2 or Gamecube... And that is my point from the get go, that more capable technology opens up new possibilities.

Mr Puggsly said:

I'd say its fair to be critical of MS for not selling Fable 3. I also don't really care. I should have said that from the start. The problem is I was explaining MS's decision and I understand it, whether I PERSONALLY like it or not. Maybe you thought I was attacking you for having been critical of MS. Its really a stupid discussion and I feel people who want it should simply pirate it.

Piracy is never an option in my opinion.

Mr Puggsly said:

I know poor frame rates were pretty standard in the 5th, 6th and 7th gen. I just consider them playable, not fine. Halo 3 didn't run that bad, so we just disagree there. https://www.youtube.com/watch?v=SygMunkVEzc

Digital Foundry and myself disagrees.
I was a day 1 owner of Halo 3, heck it's the sole reason I owned an Xbox 360... And frame pacing was always an issue as that kind of issue was non-existent on PC games unless you were running multiple GPU's... Which became a really documented issue that AMD solved with Southern Islands... So frame pacing is not a new thing to me.

Whilst the framerate is okay for an Xbox 360 game, the framepacing was terrible...

www.eurogamer.net/articles/digitalfoundry-2014-what-works-and-what-doesnt-in-halo-the-master-chief-collection

Mr Puggsly said:

I don't feel GTAV was an expensive game to create just because its a technical marvel. Its also an incredibly ambitious game, simply designing a game like that is expensive. The attention to detail and game mechanics certainly take time to design, its not just specs.

But you can't ignore the fact that allot of R&D had to be invested in order to showcase the title in the best possible light on anemic hardware.

The 8th gen has made development easier and reduced costs on various fronts.

But yes, in general a game like that tends to be expensive.

Mr Puggsly said:

I really feel you're confused about my thoughts on the Jaguar CPUs. I'm really saying they could create ambitious experiences and even achieve 60 fps when the GPU wasn't pushed too hard. For example, MGSV was an ambitious game but still hits 60 fps. You're arguing about the hardware compared to other hardware, I'm simply looking at what was achieved in practice.

Doesn't matter what was achieved, Jaguar is still a terrible CPU... It wasn't even great on it's release, nor was it's predecessor on PC.

If developers have achieved something great on such hardware... That is a testament to their development pipeline rather than the intrinsic hardware itself.

Mr Puggsly said:

We agree the Jaguar CPUs were an increase in power, but there wasn't many impressive attempts to leverage it for unique experiences.

Indeed. Jaguar has less "theoretical" flops than Cell, which many (even on this forum) chalked to Jaguar being inferior to Cell. - But flops isn't everything.
Cell only beats Jaguar when Single Precision Floating Point with Iterative Refinement was being used... Where-as Jaguar can maintain it's performance regardless of situation... And absolutely dominates Cell and Xenon in integer capabilities.

But, it's still not a great CPU, it's an improvement over 7th gen, but still not a great CPU. - Jaguar is a very small, cost effective core, more so than Bulldozer or Stars, so it was really the only viable option for the 8th gen from the start... The 9th gen however is going to be leveraging another very small, cost effective core... Ryzen.

Mr Puggsly said:

In regard to Crackdown 3's MP, I feel the limitation was the developers when it came to designing that experience. Not the X1 or the cloud. At some point they probably determined it was a waste of time and just threw something together.

The developers were a limitation, but with a protracted development cycle I would have hoped they would have put all their ducks in a row so to speak.
Props to Microsoft for not rushing the game out with a reduced "cooking time" though.

The lack of hardware did limit the ability for fully physics based destruction to be done locally... Not even the Xbox One X could achieve it with a degree of fidelity that would impress, 9th gen and the PC could do it though.

Mr Puggsly said:

My main point was load times can improve via upgrades to other specs even if you use an old rusty HDD. In a nutshell, you agreed with me.

I could increase my load times further with a external SSD, but loading in general is already noticeably faster even on my same old 2.5 external HDD.

Also, in regard to GPU I was really saying a video card upgrade can improve load times in a game that's struggling with an underpowered card. Maybe for memory reasons or whatever, it does impact load times.

Well... I wasn't exactly intending to disagree.
Just taking up a contention point of the GPU improving load times.

Even a faster GPU doesn't tend to improve load times, that's not where the bottleneck lays... Because even a low-end GPU like the Geforce 1050/Radeon 540 has more bandwidth than system memory... Plus the bottleneck to shifting data to the GPU tends to be the PCI-E 3.0 16x 16GB/s of bandwidth anyway... Before that it's the devices system storage.

The GPU doesn't hardware accelerate memory transactions generally... Ram, CPU and SSD/Hard Drive/Interconnects are what generally limits you... With device storage being the single largest culprit which SSD's have rapidly started to resolve.



--::{PC Gaming Master Race}::--

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Pemalite said:
Mr Puggsly said:

I should clarify something about hardware. I feel the 6th gen, primarily Xbox, was big turning point for game design. I feel that's when ideas and visuals of Halo, Half Life 2, open world games and many other styles of games could be executed without looking like a mess, having poor draw distance or other technical problems that really compromise gameplay. I feel a lot of modern games could still be enjoyable even built around OG Xbox specs, but I don't feel that way about N64 per se. I'm not looking to have a debate on this, but that's a response to people who keep bringing up PS1 or N64.

I mean. I don't disagree. But even during the 5th gen, consoles like the Nintendo 64 started to stretch out towards being open-world, mostly thanks to the carts having such high read-speeds which allowed for streaming of assets super effectively...

The fact that Nintendo 64 games look like ass today on the graphics front is besides the point.

The Original Xbox though had more in common with the 7th gen than the 6th gen on various technical fronts, it just needed more DRAM to let it breathe some more, 128MB would have made a big difference... In saying that, developers leveraged the internal mechanical drive for streaming, which is what made Morrowind entirely possible with it's heavy scripting and streaming... That game would have been impossible on the Dreamcast, Playstation 2 or Gamecube... And that is my point from the get go, that more capable technology opens up new possibilities.

Mr Puggsly said:

I'd say its fair to be critical of MS for not selling Fable 3. I also don't really care. I should have said that from the start. The problem is I was explaining MS's decision and I understand it, whether I PERSONALLY like it or not. Maybe you thought I was attacking you for having been critical of MS. Its really a stupid discussion and I feel people who want it should simply pirate it.

Piracy is never an option in my opinion.

Mr Puggsly said:

I know poor frame rates were pretty standard in the 5th, 6th and 7th gen. I just consider them playable, not fine. Halo 3 didn't run that bad, so we just disagree there. https://www.youtube.com/watch?v=SygMunkVEzc

Digital Foundry and myself disagrees.
I was a day 1 owner of Halo 3, heck it's the sole reason I owned an Xbox 360... And frame pacing was always an issue as that kind of issue was non-existent on PC games unless you were running multiple GPU's... Which became a really documented issue that AMD solved with Southern Islands... So frame pacing is not a new thing to me.

Whilst the framerate is okay for an Xbox 360 game, the framepacing was terrible...

www.eurogamer.net/articles/digitalfoundry-2014-what-works-and-what-doesnt-in-halo-the-master-chief-collection

Mr Puggsly said:

I don't feel GTAV was an expensive game to create just because its a technical marvel. Its also an incredibly ambitious game, simply designing a game like that is expensive. The attention to detail and game mechanics certainly take time to design, its not just specs.

But you can't ignore the fact that allot of R&D had to be invested in order to showcase the title in the best possible light on anemic hardware.

The 8th gen has made development easier and reduced costs on various fronts.

But yes, in general a game like that tends to be expensive.

Mr Puggsly said:

I really feel you're confused about my thoughts on the Jaguar CPUs. I'm really saying they could create ambitious experiences and even achieve 60 fps when the GPU wasn't pushed too hard. For example, MGSV was an ambitious game but still hits 60 fps. You're arguing about the hardware compared to other hardware, I'm simply looking at what was achieved in practice.

Doesn't matter what was achieved, Jaguar is still a terrible CPU... It wasn't even great on it's release, nor was it's predecessor on PC.

If developers have achieved something great on such hardware... That is a testament to their development pipeline rather than the intrinsic hardware itself.

Mr Puggsly said:

We agree the Jaguar CPUs were an increase in power, but there wasn't many impressive attempts to leverage it for unique experiences.

Indeed. Jaguar has less "theoretical" flops than Cell, which many (even on this forum) chalked to Jaguar being inferior to Cell. - But flops isn't everything.
Cell only beats Jaguar when Single Precision Floating Point with Iterative Refinement was being used... Where-as Jaguar can maintain it's performance regardless of situation... And absolutely dominates Cell and Xenon in integer capabilities.

But, it's still not a great CPU, it's an improvement over 7th gen, but still not a great CPU. - Jaguar is a very small, cost effective core, more so than Bulldozer or Stars, so it was really the only viable option for the 8th gen from the start... The 9th gen however is going to be leveraging another very small, cost effective core... Ryzen.

Mr Puggsly said:

In regard to Crackdown 3's MP, I feel the limitation was the developers when it came to designing that experience. Not the X1 or the cloud. At some point they probably determined it was a waste of time and just threw something together.

The developers were a limitation, but with a protracted development cycle I would have hoped they would have put all their ducks in a row so to speak.
Props to Microsoft for not rushing the game out with a reduced "cooking time" though.

The lack of hardware did limit the ability for fully physics based destruction to be done locally... Not even the Xbox One X could achieve it with a degree of fidelity that would impress, 9th gen and the PC could do it though.

Mr Puggsly said:

My main point was load times can improve via upgrades to other specs even if you use an old rusty HDD. In a nutshell, you agreed with me.

I could increase my load times further with a external SSD, but loading in general is already noticeably faster even on my same old 2.5 external HDD.

Also, in regard to GPU I was really saying a video card upgrade can improve load times in a game that's struggling with an underpowered card. Maybe for memory reasons or whatever, it does impact load times.

Well... I wasn't exactly intending to disagree.
Just taking up a contention point of the GPU improving load times.

Even a faster GPU doesn't tend to improve load times, that's not where the bottleneck lays... Because even a low-end GPU like the Geforce 1050/Radeon 540 has more bandwidth than system memory... Plus the bottleneck to shifting data to the GPU tends to be the PCI-E 3.0 16x 16GB/s of bandwidth anyway... Before that it's the devices system storage.

The GPU doesn't hardware accelerate memory transactions generally... Ram, CPU and SSD/Hard Drive/Interconnects are what generally limits you... With device storage being the single largest culprit which SSD's have rapidly started to resolve.

Even the PS2 impressed with GTA3, in some ways that was more impressive than Morrowind. 5th gen was more experimental with some very notable 3D games, while the 6th gen was really delivering ambitious ideas like open world games with many NPCs or vehicles, etc.

I'm not gonna deny your view on piracy is morally superior. I just dont see it all as equal.

Well I put up a link showing Halo 3 actually runs good on 360. If you wanna see genuinely bad frame pacing then look at Halo Anniversary on 360.

The Jaguar was still quite cabable, not arguing how it compared to other CPUs. I really dont believe more capable CPUs would have had a significant impact this gen in regard to game design.

Better specs didnt mean every studio was suddenly creating products as impressive or as polished as GTAV. Again, I'm.sure much of the budget really went into creating that massive game in general.

I feel the MP experience Crackdown 3 did get was rushed in the end, it was a new project thrown together. While the single player of Crackdown 3 was probably completed long prior. If anything, the extra development helped it become a more technically polished.

Again, just pointing out improving other specs helps with load times, even before jumping to SSD.



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Mr Puggsly said:
Pemalite said:

Me being a moderator has absolutely nothing to do with it, don't delve into logical fallacies to try and win your argument.

It ran fine. It cold have been better, but it still ran fine.
The fact they retained the physics engine and the gravity gun was exactly my point though...

Of course they were struggling with Ram. Even the 8th gen struggles with Ram... 5-6GB isn't allot of memory when a few gigabytes of that is for the GPU as well.

Lack of memory is one of the Achilles heels of any fixed device that cannot be upgraded.

A base Xbox One port wouldn't be impossible, but how many cutbacks do you make to fit a game onto an inferior platform? And when do you reach a point when you probably shouldn't bother?

Sometimes a downgraded port isn't possible without seriously re-engineering large swathes of a game... Even some games that get ported to Switch get some extra changes in order for the game to be a better experience on that hardware. (Wolfenstein for example, with some extra objects to block the views and remove the need to render distant landscapes.)

Then that just removes one of the single largest selling points of the Xbox One X... Good thing you don't speak for all gamers and what they need/want/desire.

I actually have an understanding of how Horizon achieved what it did on the processor it did. - It doesn't make Jaguar any less crippling.
Allot of simulation-level effects were absent in that game, water being one of the larger ones... But in return those extra CPU cycles were spent elsewhere like on ants crawling up a tree.

Yes, Jaguar is a piece of crap... It's AMD's worst CPU at a time when they had the worst CPU's... Keep that into perspective.

Yes, Ryzen for next gen is going to be amazing.

Halo games tend to be linear in the way you traverse the campaign, but with wider-vistas thanks to the sandbox... That allows for data streaming to be fairly effective.

Open World games have certainly become more common today... And that is thanks to the increase in hardware capabilities enabling such scope.

Ashes of the Singularity is running a degree of simulation that would cripple Jaguar.

Something like Supreme Commander runs well on consoles because the level of A.I simulation is kept relatively simple... That isn't the case for Ashes of the Singularity.

But you said that Jaguar was "capable". - If the hardware was capable, there would be more 60fps games, you need to stop contradicting yourself, especially in the same post.

The CPU bottleneck should be non-existent next-gen and a GPU/Ram bottleneck will become more pronounced... But just because the CPU bottleneck has been alleviated doesn't mean we are going to have 60fps games coming out the wazoo.

Apologies for the late reply, on Holiday.

My behavior is exactly the same before and after I was a moderator... So using that point to have a moan isn't really getting him anywhere.

Every console generation we have gotten more powerful CPU's... And yet in the history of consoles, we still haven't gotten 60fps guaranteed in any console generation, next gen is not going to be any different.

I clarified any confusion during our Fable 3 discussion, but you kept pressing. Give it a rest, I generally expect better from the mods. It wasn't even a discussion to win.

Half Life 2 on Xbox didn't run fine, but it certainly ran. Performance was the worst aspect of that port and makes it a difficult version to revisit.

You missed the point in regard to RAM. While 5GB certainly is not a ton of RAM for games, but the RAM requirements for PC gaming stayed relatively stagnant. Hence, modern games haven't seem to hit a wall due to struggling with RAM limitations like previous gens did. Even the Switch is doing impressive games like Witcher 3 with even less RAM, albeit struggling with textures.

I don't feel the disparity in specs between base X1 and X1X are significant enough. Therefore anything that could be developed to take full advantage of the X1X at 1080p/30 fps, should be able to scale back relatively easily for a base X1 if they mostly scale back GPU heavy effects. It seems like almost most 8th gen games can work on Switch because the specs disparity just isn't big enough, even if there are minor compromises. The example you gave for Wolfenstein 2 on Switch is mostly aesthetic and was likely done to boost performance. Anyhow, we all know the X1X's primary focus was making X1 games look and play better, which at the very least it certainly does that. Sometimes the disparity is so big it seems like the games were developed for X1X specs, Soul Calibur VI for example looks bad and loads horribly on base hardware.

Open world games were pretty common last gen as well. The big difference this gen is more online open world stuff. I imagine RAM was helpful for that but they still existed on last gen.

Well there isn't much a debate to have on Ashes of Singularity, maybe its complex AI is incredibly demanding, maybe its an optimization issue. I do see video of a FX-6300 running the game relatively poorly, but it runs. I mention that because that CPU in practice seems to give similar performance to consoles.

Oh lord... let me elaborate. I feel the Jaguar CPUs in the current consoles have shown great potential. For example, I'm playing Gears 4 (Gears 5 soon), Forza Horizon 4 and other titles that stick relatively close or stay at 60 fps. There are also games that did a good job hitting 60 fps on base hardware like Forza, GT, MGS, Halo, BF, CoD (some better than others), etc. In my mind, that's pretty good for CPUs people call trash. Either way, I can't deny there is CPU bottleneck in many games that make hitting 60 fps impossible. However, GPU was also limited for high quality visuals/effects, high resolutions (900p-1080p) and 60 fps at the same time.

People often say it was the CPU that was too limited in the 8th gen, but GPU was also a culprit. Because even when CPU bottleneck wasn't a primary issue for 60 fps, it still takes a lot of GPU power to achieve 60 fps with high visual fidelity. Limited GPU power is why dynamic resolution is common in 60 fps games.

In the next gen however, we seem to agree bottleneck on CPU shouldn't be an issue for 60 fps. Also, resolution at 1440p-4K will become even more common. Essentially the compromises needed for 60 fps become less work. For example, the X1X offers more 60 fps content because it has a little extra CPU power and they can drop the resolution (and effects) to reduce GPU bottleneck. Hence, less work to hit 60 fps means more games should (WILL) offer it.

A game that were developed to take full use of X1X on a 1080p30fps to run on X1 base would need severe cuts to cover the 4x difference on the GPU.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mr Puggsly said:
Pemalite said:

Me being a moderator has absolutely nothing to do with it, don't delve into logical fallacies to try and win your argument.

It ran fine. It cold have been better, but it still ran fine.
The fact they retained the physics engine and the gravity gun was exactly my point though...

Of course they were struggling with Ram. Even the 8th gen struggles with Ram... 5-6GB isn't allot of memory when a few gigabytes of that is for the GPU as well.

Lack of memory is one of the Achilles heels of any fixed device that cannot be upgraded.

A base Xbox One port wouldn't be impossible, but how many cutbacks do you make to fit a game onto an inferior platform? And when do you reach a point when you probably shouldn't bother?

Sometimes a downgraded port isn't possible without seriously re-engineering large swathes of a game... Even some games that get ported to Switch get some extra changes in order for the game to be a better experience on that hardware. (Wolfenstein for example, with some extra objects to block the views and remove the need to render distant landscapes.)

Then that just removes one of the single largest selling points of the Xbox One X... Good thing you don't speak for all gamers and what they need/want/desire.

I actually have an understanding of how Horizon achieved what it did on the processor it did. - It doesn't make Jaguar any less crippling.
Allot of simulation-level effects were absent in that game, water being one of the larger ones... But in return those extra CPU cycles were spent elsewhere like on ants crawling up a tree.

Yes, Jaguar is a piece of crap... It's AMD's worst CPU at a time when they had the worst CPU's... Keep that into perspective.

Yes, Ryzen for next gen is going to be amazing.

Halo games tend to be linear in the way you traverse the campaign, but with wider-vistas thanks to the sandbox... That allows for data streaming to be fairly effective.

Open World games have certainly become more common today... And that is thanks to the increase in hardware capabilities enabling such scope.

Ashes of the Singularity is running a degree of simulation that would cripple Jaguar.

Something like Supreme Commander runs well on consoles because the level of A.I simulation is kept relatively simple... That isn't the case for Ashes of the Singularity.

But you said that Jaguar was "capable". - If the hardware was capable, there would be more 60fps games, you need to stop contradicting yourself, especially in the same post.

The CPU bottleneck should be non-existent next-gen and a GPU/Ram bottleneck will become more pronounced... But just because the CPU bottleneck has been alleviated doesn't mean we are going to have 60fps games coming out the wazoo.

Apologies for the late reply, on Holiday.

My behavior is exactly the same before and after I was a moderator... So using that point to have a moan isn't really getting him anywhere.

Every console generation we have gotten more powerful CPU's... And yet in the history of consoles, we still haven't gotten 60fps guaranteed in any console generation, next gen is not going to be any different.

I clarified any confusion during our Fable 3 discussion, but you kept pressing. Give it a rest, I generally expect better from the mods. It wasn't even a discussion to win.

Half Life 2 on Xbox didn't run fine, but it certainly ran. Performance was the worst aspect of that port and makes it a difficult version to revisit.

You missed the point in regard to RAM. While 5GB certainly is not a ton of RAM for games, but the RAM requirements for PC gaming stayed relatively stagnant. Hence, modern games haven't seem to hit a wall due to struggling with RAM limitations like previous gens did. Even the Switch is doing impressive games like Witcher 3 with even less RAM, albeit struggling with textures.

I don't feel the disparity in specs between base X1 and X1X are significant enough. Therefore anything that could be developed to take full advantage of the X1X at 1080p/30 fps, should be able to scale back relatively easily for a base X1 if they mostly scale back GPU heavy effects. It seems like almost most 8th gen games can work on Switch because the specs disparity just isn't big enough, even if there are minor compromises. The example you gave for Wolfenstein 2 on Switch is mostly aesthetic and was likely done to boost performance. Anyhow, we all know the X1X's primary focus was making X1 games look and play better, which at the very least it certainly does that. Sometimes the disparity is so big it seems like the games were developed for X1X specs, Soul Calibur VI for example looks bad and loads horribly on base hardware.

Open world games were pretty common last gen as well. The big difference this gen is more online open world stuff. I imagine RAM was helpful for that but they still existed on last gen.

Well there isn't much a debate to have on Ashes of Singularity, maybe its complex AI is incredibly demanding, maybe its an optimization issue. I do see video of a FX-6300 running the game relatively poorly, but it runs. I mention that because that CPU in practice seems to give similar performance to consoles.

Oh lord... let me elaborate. I feel the Jaguar CPUs in the current consoles have shown great potential. For example, I'm playing Gears 4 (Gears 5 soon), Forza Horizon 4 and other titles that stick relatively close or stay at 60 fps. There are also games that did a good job hitting 60 fps on base hardware like Forza, GT, MGS, Halo, BF, CoD (some better than others), etc. In my mind, that's pretty good for CPUs people call trash. Either way, I can't deny there is CPU bottleneck in many games that make hitting 60 fps impossible. However, GPU was also limited for high quality visuals/effects, high resolutions (900p-1080p) and 60 fps at the same time.

People often say it was the CPU that was too limited in the 8th gen, but GPU was also a culprit. Because even when CPU bottleneck wasn't a primary issue for 60 fps, it still takes a lot of GPU power to achieve 60 fps with high visual fidelity. Limited GPU power is why dynamic resolution is common in 60 fps games.

In the next gen however, we seem to agree bottleneck on CPU shouldn't be an issue for 60 fps. Also, resolution at 1440p-4K will become even more common. Essentially the compromises needed for 60 fps become less work. For example, the X1X offers more 60 fps content because it has a little extra CPU power and they can drop the resolution (and effects) to reduce GPU bottleneck. Hence, less work to hit 60 fps means more games should (WILL) offer it.

A game that were developed to take full use of X1X on a 1080p30fps to run on X1 base would need severe cuts to cover the 4x difference on the GPU.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Edit: connection error, double post



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mr Puggsly said:

Even the PS2 impressed with GTA3, in some ways that was more impressive than Morrowind. 5th gen was more experimental with some very notable 3D games, while the 6th gen was really delivering ambitious ideas like open world games with many NPCs or vehicles, etc.

Was GTA 3 impressive on the PS2? Sure. But that game wasn't pushing the same effects, draw distances or levels of scripting that morrowind on the Original Xbox  was.

Mr Puggsly said:

Well I put up a link showing Halo 3 actually runs good on 360. If you wanna see genuinely bad frame pacing then look at Halo Anniversary on 360.

Well I put up a link showing Halo 3 actually has bad frame pacing on 360.

Halo anniversary is irrelevant to the discussion of Halo 3.

Mr Puggsly said:

The Jaguar was still quite cabable, not arguing how it compared to other CPUs. I really dont believe more capable CPUs would have had a significant impact this gen in regard to game design.

Yeah. I have to disagree... Because I am primarily a PC gamer and can observe the differences between PC and Console.

Mr Puggsly said:

Better specs didnt mean every studio was suddenly creating products as impressive or as polished as GTAV. Again, I'm.sure much of the budget really went into creating that massive game in general.

Better specs means more impressive games can be done cheaper as developers aren't obligated to build their game/game engine to make full use of the hardware from top to bottom... I.E. Not needing to build the technology to procedural generate/steam assets or build technology like impostering to fake draw distances.

That is the point I am getting at.

Mr Puggsly said:

I feel the MP experience Crackdown 3 did get was rushed in the end, it was a new project thrown together. While the single player of Crackdown 3 was probably completed long prior. If anything, the extra development helped it become a more technically polished.

New project? Isn't it the 3rd iteration of the franchise? They already had a solid foundation to work from.

Mr Puggsly said:

Again, just pointing out improving other specs helps with load times, even before jumping to SSD.

Again, not denying that. Just pointing out that the SSD is the single largest benefactor to improving load times, any PC gamer can tell you this.

And again... Pointing out things like the GPU does squat to improve load times.



--::{PC Gaming Master Race}::--