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Forums - Microsoft Discussion - Should Halo Infinite drop Xbox One and go Scarlet exclusive?

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Should it?

Yes, dump Xbone, next gen exclusive 35 42.68%
 
No, keep it cross gen with Xbone 47 57.32%
 
Total:82

At present, Halo Infinite seems to still be officially slated as a cross-gen release for both the Xbone and their upcoming next-gen console codenamed Scarlet.

Do you think MS would be better off going all in and making it a next gen exclusive so that the game is not held back by the weaker specs (especially CPU) of the Xbone, or should it remain a cross-gen release?



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Nah. It’s a launch title so it’s not as if it’s going to be cutting edge graphically anyway. This would be a nice way to continue support for Xbone owners who aren’t upgrading to Scarlet yet, especially Scorpio owners.



It would certainly push more Xbox Scarletts.



curl-6 said:

At present, Halo Infinite seems to still be officially slated as a cross-gen release for both the Xbone and their upcoming next-gen console codenamed Scarlet.

Do you think MS would be better off going all in and making it a next gen exclusive so that the game is not held back by the weaker specs (especially CPU) of the Xbone, or should it remain a cross-gen release?

You aren't making a point.

What's the motivation to kill off the Xbox One port? That could potentially sacrifice millions of sales on that device and hurt their subscription services. Its also a game launching on PC and potentially their streaming service. So why just end the X1 port?

There is a sentiment that 8th gen CPUs are incredibly limited, but what are you expecting for the new Halo that the X1 can't handle? The Battlefield games have massive levels, great visuals and still hit 60 fps.

Also, the game was built for X1 from the start so it should be fine for that hardware. Maybe it will be 720p/60 fps, but its gonna be a functional version of the game. What the Scarlett will do is bump it up to 4K/60 fps and use higher quality assets and settings. Meanwhile the X1X will probably be somewhere between that.

So again, you're asking a question but not giving any good reasons why it should be done. The game/engine seems to have been made for X1 hardware, it was announced for X1, MS seems to want as many people as possible playing this on their platforms, so what's the motivation?



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Mr Puggsly said:
curl-6 said:

At present, Halo Infinite seems to still be officially slated as a cross-gen release for both the Xbone and their upcoming next-gen console codenamed Scarlet.

Do you think MS would be better off going all in and making it a next gen exclusive so that the game is not held back by the weaker specs (especially CPU) of the Xbone, or should it remain a cross-gen release?

You aren't making a point.

What's the motivation to kill off the Xbox One port? That could potentially sacrifice millions of sales on that device and hurt their subscription services. Its also a game launching on PC and potentially their streaming service. So why just end the X1 port?

There is a sentiment that 8th gen CPUs are incredibly limited, but what are you expecting for the new Halo that the X1 can't handle? The Battlefield games have massive levels, great visuals and still hit 60 fps.

Also, the game was built for X1 from the start so it should be fine for that hardware. Maybe it will be 720p/60 fps, but its gonna be a functional version of the game. What the Scarlett will do is bump it up to 4K/60 fps and use higher quality assets and settings. Meanwhile the X1X will probably be somewhere between that.

So again, you're asking a question but not giving any good reasons why it should be done. The game/engine seems to have been made for X1 hardware, it was announced for X1, MS seems to want as many people as possible playing this on their platforms, so what's the motivation?

I'm not arguing either side; I have no stake in this, I don't own an Xbox One.



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IMO they should keep it Scarlet only so it isnt held back by the original XBO. That would've been a great move.

Now my theory is that Infinite will run at 30 fps on vanilla Xbox One so they can push the scope further (Halo 5 ran at 60)



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Id say yes, great incentive to move people forward.



curl-6 said:

I'm not arguing either side; I have no stake in this, I don't own an Xbox One.

I'm suggesting if you're care enough to make a thread about it how about taking a side or simply giving thoughts on potential outcome of going either way.

You don't have to own a X1 to feel MS has some obligation to give Xbox One owners the next Halo, the game they promised to X1 owners. Maybe some feel the Xbox One was a failure and they should move forward, but that would also be punishing the Xbox One owners.



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Mr Puggsly said:
curl-6 said:

I'm not arguing either side; I have no stake in this, I don't own an Xbox One.

I'm suggesting if you're care enough to make a thread about it how about taking a side or simply giving thoughts on potential outcome of going either way.

You don't have to own a X1 to feel MS has some obligation to give Xbox One owners the next Halo, the game they promised to X1 owners. Maybe some feel the Xbox One was a failure and they should move forward, but that would also be punishing the Xbox One owners.

I just wanted to see what other people thought about the idea. It doesn't affect me personally.



flashfire926 said:
IMO they should keep it Scarlet only so it isnt held back by the original XBO. That would've been a great move.

Now my theory is that Infinite will run at 30 fps on vanilla Xbox One so they can push the scope further (Halo 5 ran at 60)

If they were creating a game that was far more demanding than X1 could handle at any level, that might be a good idea. However, given this game started development on X1 and will likely be a pretty standard Halo FPS game, I don't think X1 is holding this project back per se.

If the campaign is only 30 fps on a base X1, that's fine. Maybe it could be more like the recent Battlefield games, which actually do a surprisingly good job hitting 60 fps with impressive visuals.



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