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Differences in mentalities between eastern and western developers

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Curious to get a general resource of this going here. 

Was talking with some people about the Pokemon Sword and Shield issues, and among the things that came up are a few things that create feedback dissonance between the western fans and the developers in Japan. 

Among them are the social features that either come off as a lot less convenient out west than in Japan (like local wireless events) and what they like and we find annoying (paired versions). 

I also know there is a larger fondness for grinding in eastern developers mindsets than the western ones, though with loot box economies that might have changed a bit. 

So local wireless, paired versions, and grinding. What else stands out as a difference in developer mentalities?



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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Is it mental or cultural? I think it's more cultural.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Either or, I'd like a list that I can filter through so I can go 'this is a cultural thing' versus 'this is them just being dumb'



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

Those aren't really "eastern developer" things though. I mean, paired versions are literally only done by the Pokemon and Yokai Watch devs. Nobody else does that. Local wireless and events and such are again pretty Pokemon exclusive rather than an "eastern developer" thing. And grinding? Well, not only can western devs make grindy games (try getting to max level in Borderlands or something, that takes awhile!) but Pokemon is actually a pretty bad example of that. You can easily get through the story without grinding at all. In fact, if you actually grind then you'll probably just ruin the game by making it too easy.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

With local wireless you have a point.
One of the reasons MHW didn't sell as well is because MH thrived on local co-op culture on portables.