Quantcast
What was the Greatest Launch Title of all Time?

Forums - Gaming Discussion - What was the Greatest Launch Title of all Time?

What was the greatest launch title of all time?

Combat 0 0.00%
 
Super Mario Bros. 20 12.20%
 
Super Mario World 19 11.59%
 
Virtua Fighter (Saturn) 2 1.22%
 
Twisted Metal 2 1.22%
 
Super Mario 64 32 19.51%
 
Halo Combat Evolved 16 9.76%
 
Twilight Princess 3 1.83%
 
Breath of the Wild 64 39.02%
 
Other 6 3.66%
 
Total:164

Snip



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Around the Network
curl-6 said:
Azuren said:

That's groundbreaking for handhelds. Groundbreaking for gaming is figuring out how to map FPS controls to a gamepad, creating the platformer genre, or adapting 2D to 3D.

Handhelds are a part of gaming. Bringing a new type of game to them for the first time is significant.

Bringing an established genre to a new platform with no significant change to how it has to function isn't groundbreaking.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
curl-6 said:

Handhelds are a part of gaming. Bringing a new type of game to them for the first time is significant.

Bringing an established genre to a new platform with no significant change to how it has to function isn't groundbreaking.

It wasn't an established genre in the handheld realm, and BOTW did bring significant change.



curl-6 said:
Azuren said:

Bringing an established genre to a new platform with no significant change to how it has to function isn't groundbreaking.

It wasn't an established genre in the handheld realm, and BOTW did bring significant change.

So now it is a separate part of gaming, like I'd just said? BotW was a fantastic game and in my top ten, but to say it brought significant change is a stretch. It simply reintroduced the concept of total freedom.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
curl-6 said:

It wasn't an established genre in the handheld realm, and BOTW did bring significant change.

So now it is a separate part of gaming, like I'd just said? BotW was a fantastic game and in my top ten, but to say it brought significant change is a stretch. It simply reintroduced the concept of total freedom.

PC was "separate" from console yet bringing FPS games to console properly was significant. By the same token, so is bringing massive open world experiences to mobile.

And no other open world game functions in the way that BOTW does.



Around the Network
curl-6 said:
Azuren said:

So now it is a separate part of gaming, like I'd just said? BotW was a fantastic game and in my top ten, but to say it brought significant change is a stretch. It simply reintroduced the concept of total freedom.

PC was "separate" from console yet bringing FPS games to console properly was significant. By the same token, so is bringing massive open world experiences to mobile.

And no other open world game functions in the way that BOTW does.

Because FPS was optimized for KB/M. Adapting FPS to dual analogs (and southpaw before it) was groundbreaking in that it made an accurate shooter on console. BotW is the exact same controls of an open world but on a handheld.

Right, they all have their own little quirks, but I'd hardly consider fire physics and brittle weapons groundbreaking.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
curl-6 said:

PC was "separate" from console yet bringing FPS games to console properly was significant. By the same token, so is bringing massive open world experiences to mobile.

And no other open world game functions in the way that BOTW does.

Because FPS was optimized for KB/M. Adapting FPS to dual analogs (and southpaw before it) was groundbreaking in that it made an accurate shooter on console. BotW is the exact same controls of an open world but on a handheld.

Right, they all have their own little quirks, but I'd hardly consider fire physics and brittle weapons groundbreaking.

But you'd never been able to take a massive AAA open world experience with you in the palm of your hands before. It's the same thing; bringing one kind of experience to a new kind of platform.

And please, if you're going to discuss this, at least be serious, we both know that reducing BOTW's multiplicative systems-driven gameplay to two random elements is disingenuous. 



curl-6 said:
Azuren said:

Because FPS was optimized for KB/M. Adapting FPS to dual analogs (and southpaw before it) was groundbreaking in that it made an accurate shooter on console. BotW is the exact same controls of an open world but on a handheld.

Right, they all have their own little quirks, but I'd hardly consider fire physics and brittle weapons groundbreaking.

But you'd never been able to take a massive AAA open world experience with you in the palm of your hands before. It's the same thing; bringing one kind of experience to a new kind of platform.

And please, if you're going to discuss this, at least be serious, we both know that reducing BOTW's multiplicative systems-driven gameplay to two random elements is disingenuous. 

That doesn't make it groundbreaking, at very least not in the same realm as SM64 perfecting the 3D platformer genre.

Honestly, BotW hasn't done anything that other open world games haven't done at some point. Literally every element in BotW is present elsewhere. It's not revolutionary, it's just a masterpiece. Sometimes things don't have to be unique or "first" to be the best. Sometimes they just have to be well crafted.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

snip



Azuren said:
curl-6 said:

But you'd never been able to take a massive AAA open world experience with you in the palm of your hands before. It's the same thing; bringing one kind of experience to a new kind of platform.

And please, if you're going to discuss this, at least be serious, we both know that reducing BOTW's multiplicative systems-driven gameplay to two random elements is disingenuous. 

That doesn't make it groundbreaking, at very least not in the same realm as SM64 perfecting the 3D platformer genre.

Honestly, BotW hasn't done anything that other open world games haven't done at some point. Literally every element in BotW is present elsewhere. It's not revolutionary, it's just a masterpiece. Sometimes things don't have to be unique or "first" to be the best. Sometimes they just have to be well crafted.

Mario 64 wasn't the first 3D platformer. Halo wasn't the first console FPS. Mario Bros wasn't the first platformer. They just all took a new approach that made them work better than previous attempts. BOTW does the same. There had been open world games with some physics before, but none had ever incorporated such an organic unified system of physics and chemistry that allowed for exponential gameplay possibilities.