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Are there any years worse for Nintendo than 2015 and 2016?

Forums - Nintendo Discussion - Are there any years worse for Nintendo than 2015 and 2016?

Marth said:
1963 - 1968 was WAY worse.

I'll nominate 1945.



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TheMisterManGuy said:

I terms of the 3DS, I'd say Nintendo also made the mistake of assuming third parties and developers will blindly trust them with the 3DS because of its predecessor's pedigree, so they decided to cut corners on Launch titles, so that third parties can take the spotlight. But when it became apparent that third parties didn't have much ready either due to them still supporting the DS, the bigger titles not being ready yet, or skepticism of the system versus the PlayStation Vita, Nintendo scrambled to try and clean up the mess they created with their naive assumption. I once heard that Retro Studios was only brought in for Mario Kart 7 just to get the game out in time for the Holiday season.

This mistake would be repeated with the Wii U as Nintendo just assumed the Wii's brand recognition, and increased power would mean the third parties would just crawl to their side en mass. But when the reality of the Wii U became apparent, Nintendo was caught with their pants down, and lost a ton of money on just trying to keep the system afloat as Third parties began packing their bags for the real next gen consoles.

Nintendo really screwed up the 3DS's launch, but they were able to get away with it thanks to Sony making an even bigger mess of the Vita, and Nintendo managing to get a couple of killer apps (Mario Kart 7 and Super Mario 3D Land) out before the Vita even launched.

They were clearly relying on the same thing happening with the Wii U, but this time around Sony absolutely hit it out of the park with the PS4, and even the Xbox One was salvageable once Microsoft ditched Kinect and cut the price. It kinda says everything that even in 2014, when the Wii U hit its peak and the Xbox One was floundering, the One still outsold the Wii U every single week of that year.



Financially maybe.

Games-wise each year has at least something to it. 2011 had bad droughts for both the aging Wii and the just-launched 3DS, but it still had a great new Zelda, the North American release of Xenoblade, the 3D remake of Ocarina, and the 1-2 punch of Mario 3d Land and MK7. 2012 saw the 3DS hit its stride and begin releasing great game after great game. 2015 saw Xenoblade X, Splatoon, Mario Maker on the Wii U while the 3DS continued to hit it out of the park.



As a hardcore GameCube fan back in the day, I can tell you the late N64 days and most of the Cube days were pretty rough too. Lots of weird, niche stuff, and just felt like Nintendo was still locked in this pointless arms race rather than just making appealing game, though I still liked a lot of the N64/Cube stuff, it was more 2nd and 3rd party titles. 



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2015 was a decent enough year for the Wii U. Mario Maker and Splatoon have already established themselves as staple Nintendo IPs. Add Xenoblade Chronicles X, Yoshi's Woolly World, and a Kirby and you've got a passable enough lineup for what they already knew was a dying platform.



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In terms of both Physical Software and Hardware sales 2016 is the worst year on VGC (data from 2007 onwards). Nintendo really were dying until 2017, they sold less hardware and software every single year for 8 years in a row. If Switch didn't take off they were done.

2015 was the second worst in hardware and the third worst in physical software, (2017 was slightly worse). So yeah I think it's easy to say 2015 and 2016 are Nintendo's worst years in terms of sales.

In terms of game releases that's subjective, but I'm not particularly fond of there game output, though I think a lot of games I didn't like simply because I had to play them on the WiiU.

2008 was the best year for both Hardware and Software.



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Barkley said:

In terms of both Physical Software and Hardware sales 2016 is the worst year on VGC (data from 2007 onwards). Nintendo really were dying until 2017, they sold less hardware and software every single year for 8 years in a row. If Switch didn't take off they were done.

2015 was the second worst in hardware and the third worst in physical software, (2017 was slightly worse). So yeah I think it's easy to say 2015 and 2016 are Nintendo's worst years in terms of sales.

In terms of game releases that's subjective, but I'm not particularly fond of there game output, though I think a lot of games I didn't like simply because I had to play them on the WiiU.

2008 was the best year for both Hardware and Software.

I'm not sure how meaningful those software numbers are.



2016 is probably the all-time worst, but 2011-2012 were pretty rough too.

The Wii's first and third party support were very much dying from 2011 onward, and the 3DS and Wii U had underwhelming launches (to put it politely).




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melbye said:
No, in retrospect both the WiiU and 3DS was duds when all is said and done, despite having some good games along the way.

I'm thinking about 3DS-game i liked and between A Link Between Worlds and Metroid Samus Returns i can't think of any. There probably were something, but it must have been completely forgettable

Its a damn shame in the whole lifespan of DS and 3DS they only made ONE singleplayer 2d new Zelda game.



Immersiveunreality said:
melbye said:
No, in retrospect both the WiiU and 3DS was duds when all is said and done, despite having some good games along the way.

I'm thinking about 3DS-game i liked and between A Link Between Worlds and Metroid Samus Returns i can't think of any. There probably were something, but it must have been completely forgettable

Its a damn shame in the whole lifespan of DS and 3DS they only made ONE singleplayer 2d new Zelda game.

Phantom Hourglass and Spirit Tracks? Not optimal games considering the control-scheme but still 2D



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