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Should Capcom try a "Capcom 5" again?

Forums - Gaming Discussion - Should Capcom try a "Capcom 5" again?

TheMisterManGuy said:
AngryLittleAlchemist said:
What you describe as the Capcom 5 and what question you ask at the end are two very different things. One was a very specific deal in a particular time period as a way to release games for a more understated console - which ended up backfiring, and one is just asking if they should make new IPs. Not really the same thing, especially considering the Capcom 5 included Resident Evil 4, though it was focused on original IPs mostly. So I'm not sure why the idea has to be in regards to the Capcom 5? Doesn't really make sense.

But yeah, new IPs would be cool, more major companies need to focus on brand new properties.

It's not just new IP I'm asking for. But new IP that are unique and different from everything on the market. Capcom 5 was exactly that. Fresh, unique concepts many developers wouldn't have touched with a ten foot pole. Something like that, but on modern platforms and smaller budgets than the AAA stuff would be nice to see.

Yeah but, Resident Evil 4. 

And the Capcom 5 was defined in large part by being exclusive, meaning to sell Gamecube hardware, and the game set being 5. 

I don't really think just needing to make new IP means any of those things inherently. It doesn't even need to be 5 games necessarily, like you said, just a couple or so new IPs would be great. 

Could have just asked why not make unique new IP in that case. 

I get what you're going for though and I'd love to see that happen. 



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AngryLittleAlchemist said:
TheMisterManGuy said:

It's not just new IP I'm asking for. But new IP that are unique and different from everything on the market. Capcom 5 was exactly that. Fresh, unique concepts many developers wouldn't have touched with a ten foot pole. Something like that, but on modern platforms and smaller budgets than the AAA stuff would be nice to see.

Yeah but, Resident Evil 4. 

And the Capcom 5 was defined in large part by being exclusive, meaning to sell Gamecube hardware, and the game set being 5. 

I don't really think just needing to make new IP means any of those things inherently. It doesn't even need to be 5 games necessarily, like you said, just a couple or so new IPs would be great. 

Could have just asked why not make unique new IP in that case. 

I get what you're going for though and I'd love to see that happen. 

I think a "Capcom 5" like project should be done again, just so Capcom has a chance to get it right this time. Game development has come a long way since the GameCube days, and so has Nintendo and Capcom. They don't have to be Switch exclusives, but a collective of 5 or so games all with low-medium budgets and unique, somewhat niche concepts could work wonders for them, especially given their lack of lower-budget games over the past few years.



No. The Capcom 5 was a way for Nintendo to attract the "hardcore gamer" to the 'Cube and it didn't work. Though we did get some pretty sweet games out of it:

Dead Phoenix - Cancelled after it missed it's Summer 2003 release date
P.N.03 - Generic game (63 on metacritic) that time has forgotten. Sept 2003 launch
Viewtiful Joe - Kick-ass game that everyone loved, came out Oct 2003, later ported to PS2 in August of 2004.
Killer7 - planned exclusive that got delayed into oblivion. Launched June 2005 alongside a PS2 release. Also an average game.

And of course, Resident Evil 4. Slated for Nov. 2004, was delayed to Jan 05 and when they announced the delay, confirmed a PS2 version that launched in Oct 2005.

The infamy of the Capcom 5 will live forever, but eventually will be forgotten.

Though, my RE4 copy still says "Only For" GCN, so I'm happy about that.

EDIT: Capcom Production Studio 4 made all the games in the Capcom 5. It was disbanded after the launch of Killer7 and many of the developers went on to form new studios. Including one that has been very close with Nintendo: Platinum Games. Read: Bayonetta, MadWorld, Astral Chain, Wonderful 101, and *shudders* Star Fox Zero.

Last edited by Snesboy - on 24 June 2019

TheMisterManGuy said:

I think a "Capcom 5" like project should be done again, just so Capcom has a chance to get it right this time. Game development has come a long way since the GameCube days, and so has Nintendo and Capcom. They don't have to be Switch exclusives, but a collective of 5 or so games all with low-medium budgets and unique, somewhat niche concepts could work wonders for them, especially given their lack of lower-budget games over the past few years.

Though it sounds great on paper as a fan, I can't think of why they'd lock themselves into a specific number of games. If a good idea for an original idea comes to them, great. Try to make it happen. But if they force themselves to come up with something like 5 games, you're probably going to end up with some ideas forced out just for the sake of meeting the deadline. Which may or may not have contributed to one of those games being cancelled, and the other not being received well.
Resident Evil 4 had Shinji Mikami, and it's Resident Evil, so it's no surprise that it did well. 

Apparently a lot of people wanted Resident Evil 2 Remake, and there was also a big demand for Devil May Cry 5. So I don't know that they're at a point where they should steer away from working with established IPs with an ambitious project like the Capcom 5. 
I'm sure they're working on REmake 3, Street Fighter 6, and possibly Megaman X9, and those should be well received provided that they're well made.

So I'm personally not particularly interested in original IP's from them right now, because I'd rather get the games I just mentioned, and maybe a new Dino Crisis.