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Which early 3D "look" stands up better to you?

Forums - Gaming Discussion - Which early 3D "look" stands up better to you?

I prefer...

Sharper but jagged/unstable 14 29.17%
 
Smooth and solid but blurrier 34 70.83%
 
Total:48

Generally speaking, when it came to polygon-based graphics, I preferred those of the N64 to those of the PS1. But for both systems, the games that went for a simple cartoon-y art style have aged the best. The ones that went for more realistic aesthetics typically looked terrible even back then, and time has done them no favors.



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If we're just comparing the ability to do 3D engines then I think N64 was much better, despite the blurry graphics. Like many have stated, the N64 was designed to do convincing 3D better. For example, the N64 hardware had a z-buffer which allowed for 3D objects' images to remain stationary like they would in reality. For example, when you approach a statue in Tomb Raider and then proceed to walk around it to view it from various angles, the front of the image follows you as if the statue was rotating as you circle it.

Here's an excerpt from a dev interview than explains some other tech details which are beyond me:

"The N64 hardware has something called a Z-Buffer, and thanks to that, we were able to design the terrain and visuals however we wanted.
This was a huge advantage for them. In contrast, for Crash Bandicoot -- which came out for the PS1 at the same time -- we had to use over an hour of pre-computation distributed across a dozen SGI workstations for each level to get a high poly count on hardware lacking a Z-buffer.
A Z-buffer is critical, because sorting polygons is O(n^2), not O(n lg n). This is because cyclic overlap breaks the transitive property required for an N lg N sorting algorithm.
The PS2 got Sony to parity; at that point both Nintendo and Sony had shipped hardware with Z-buffers."

https://news.ycombinator.com/item?id=12558589




The second poll option means Zelda on N64, right?



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It's similar to PS2 vs Cube comparisons. Most N64 games look better, but the best looking game were on the PS platform. So it's a bit of mixed bag.



The best was on PC anyway!
Voted for sharper and jagged because it was the 3D style of my fav games of those times, but N64 graphics were impressive for their times.



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N64 trounces the PS1 in terms of graphics, especially when we consider which one's aged the best. The lack of texture filtering and the jumpy/wobbly vertices and warping textures really make things look bad. Emulators somewhat close the gap on this, but not fully.  Even those games that people point out as looking really good on the PS1, they would have looked better on the N64.

Of course, none of this means much of anything when the PS1 library completely destroys the N64 library.



I don't know but for some reason I prefer the sharp textures that a wealth of PS1 games and Saturn games had. Most notably the RPGs. Grandia, Xenogears, Dragon Warrior VII, Breath of Fire III, IV, Wild Arms 2, etc. had 2D Sprites, but the 3D environments to me benefit more from the clarity of the sprite work than the newer texture style spearheaded by the 64.

I'm not necessarily the biggest fan of the 64, although it is home to some of my favorite games. However, Saturn and PS1 games done without warping textures just have a charm that I favor to the 64.



CladInShadows said:

N64 trounces the PS1 in terms of graphics, especially when we consider which one's aged the best. The lack of texture filtering and the jumpy/wobbly vertices and warping textures really make things look bad. Emulators somewhat close the gap on this, but not fully.  Even those games that people point out as looking really good on the PS1, they would have looked better on the N64.

Crash Bandicoot aged pretty poorly compared to Super Mario 64 and Banjo-Kazooie.



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64 looked more "there", while the PS1 as others have put it, looked rather pixelated. In my opinion both still look terrible.



                                       

CaptainExplosion said:
CladInShadows said:

N64 trounces the PS1 in terms of graphics, especially when we consider which one's aged the best. The lack of texture filtering and the jumpy/wobbly vertices and warping textures really make things look bad. Emulators somewhat close the gap on this, but not fully.  Even those games that people point out as looking really good on the PS1, they would have looked better on the N64.

Crash Bandicoot aged pretty poorly compared to Super Mario 64 and Banjo-Kazooie.

Yeah, most PS1 games have aged pretty badly in terms of graphics.